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Combat Vehicle Technical Readout
Name/Model: Panzerkampfwagen VI "Tiger"
Designer: Doomscizor4719
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 57
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Star League / 2470
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 748,498 C-Bills
Battle Value: 509
Movement Type: Tracked
Power Plant: V12 Maybach HL230 P45 115 Internal Combustion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: 25 to 120mm Steel
Armament:
1 8.8 cm Kampfwagenkanone 36 Autocannon/10
2 7.92mm MG 34 Machine Guns
Manufacturer: Henschel
Primary Factory: Germany, Terra
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Tiger I was a German heavy tank of World War II that began operational duty in 1942 in
Africa and in the Soviet Union, usually in independent heavy tank battalions. It gave the
German Army its first armoured fighting vehicle that mounted the 8.8 cm (3.5 in) KwK 36 gun
(derived from the 8.8 cm Flak 36, the famous "eighty-eight" feared by Allied troops). 1,347
were built between August 1942 and August 1944. After August 1944, production of the Tiger I
was phased out in favour of the Tiger II.
Capabilities:
While the Tiger I has been called an outstanding design for its time, it has also been
called overengineered, using expensive materials and labour-intensive production methods. In
the early period, the Tiger was prone to certain types of track failures and breakdowns. It
was expensive to maintain, but generally mechanically reliable. It was difficult to
transport and vulnerable to immobilisation when mud, ice, and snow froze between its
overlapping and interleaved Schachtellaufwerk-pattern road wheels, often jamming them solid.
The tank was given its nickname "Tiger" by the ministry for armament and ammunition by 7
August 1941, and the Roman numeral was added after the Tiger II entered production. It was
classified with ordnance inventory designation Sd.Kfz. 182. The tank was later re-designated
as Panzerkampfwagen VI Ausführung E (abbreviated as Pz.Kpfw. VI Ausf. E) in March 1943,
with ordnance inventory designation Sd.Kfz. 181.
Today, only nine Tiger I tanks survive in museums and private collections worldwide. As of
2021, Tiger 131 (captured during the North African campaign) at the UK`s Tank Museum is the
only example restored to running order.
Deployment:
A report prepared by the Waffenamt-Prüfwesen 1 gave the calculated probability of
perforation at range, on which various adversaries would be defeated reliably at a side
angle of 30 degrees to the incoming round.
The Wa Prüf report estimated that the Tiger`s 88 mm gun would be capable of penetrating the
differential case of an American M4 Sherman from 2,100 m (1.3 mi) and the turret front from
1,800 m (1.1 mi), but the Tiger`s 88 mm gun would not penetrate the upper glacis plate at
any range assuming a side angle of 30 degrees. The M4 Sherman`s 75 mm gun would not
penetrate the Tiger frontally at any range, and needed to be within 100 m (300 ft) to
achieve a side penetration against the 80 mm upper hull superstructure. The Sherman`s
upgraded 76 mm gun might penetrate the Tiger`s driver`s front plate from 600 m (2,000 ft),
the nose from 400 m (1,300 ft) and the turret front from 700 m (2,300 ft). The M3 90 mm
cannon used as a towed anti-aircraft and anti-tank gun, and later mounted in the M36 tank
destroyer and finally the late-war M26 Pershing, could penetrate the Tiger`s front plate at
a range of 1,000 m using standard ammunition, and from beyond 2,000 m (6,600 ft) when using
HVAP.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 115 Internal Combustion 8.00
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 0 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 96 6.00
Type: Standard
Armor
Value
Front: 30
R/L Side: 19
Rear: 9
Turret: 19
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Weapons and Ammo Location Tonnage
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2 Machine Guns Front 1.00
Autocannon/10 Turret 12.00
Autocannon/10 (Ammo 90) Body 9.00
Machine Gun (Ammo 100) Body 0.50
Machine Gun (Ammo 2000) Body 10.00
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Alpha Strike Statistics
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Point Value (PV): 10
TP: CV, SZ: 2, TMM: 0, MV: 4"t
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 3, Structure (S): 3
Specials: AC1/1/-, EE, SRCH, TUR(1/1/-, AC1/1/-)
Alpha Strike Conversion
Name/Model: Panzerkampfwagen VI "Tiger"
Technology: Inner Sphere
Tonnage: 57
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 57 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Autocannon/10 (TU) (+) 1.000 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/10 (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 8.400
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 8.400
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 8.500 = 9.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 9.000 = 13.000
Brawler 13 (Subtotal) * 0.25 (2 to 5" Move; Short or Medium-only) (-) 3.500 = 9.500
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Final Point Value: 10