BattleMech Technical Readout
Name/Model: Zagreus "Lysander"
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 40
Role: Ambusher
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 5,540,121 C-Bills
Battle Value: 1,373
Chassis: Endo Steel
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Snub-Nose PPC
1 Medium Re-engineered Laser
1 Small X-Pulse Laser
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The Zagreus is D&K Creation Studios' very own first home grown omnimech. It is designed
along the same principals as the Gun in being a relatively inexpensive, easy to maintain
garrison 'mech that can work well in a variety of roles, but this time in a bipedal humanoid
form.
Capabilities:
The Zagreus "Lysander" is the custom configuration for a mercenary working under the "Wright
Ways to Die" company named Irinan Ghislon, tacname "Lysander". It was created when the
company was contracted out to assassinate a high value target of some local renown for the
Ramgarh system known only by their codename of "King Lear", who was a problematic known
pirate for the system that was slowly gaining in notoriety. Irinan was part of an ambush
lance and thus tailored their 'mech to best work in that role, mounting Angel ECM, a snub
nose PPC with a capacitor for its main weapon, with a medium re-engineered laser for any
targets in the operation that were somehow mounting more advanced armor, an extended range
small laser to compliment its weapon load in knife fighting ranges, and a small x-pulse
laser for any infantry elements they came up against. Furthermore the chassis mounted a
targeting computer to allow for accurate fire across all of its weaponry.
Deployment:
The contract called for the mercenary company, with information from some black market
sources of overheard snippets of plans from members of "King Lear's" crew, to act in two
parts. One was for a lance of 'mechs to act as 'clueless' garrison 'mechs on planet on the
days of the expected raid to goad the targets and wear them down before trying to get the
pirates closer to a pre-prepared kill zone and to keep the fight going for as long as
possible to make certain that "King Lear" was deployed in the raiding lances as well as to
protect the interests of the Ramgarh system barring a successful assassination, while the
lance that Irinan was to be a part of were to await near the kill-zone with engines at the
absolute minimum of running to await the order of either the ambush to proceed as planned,
or to make their way to wherever the battle took place should the plan not shake out.
Almost immediately on the day of the raid things turned sour. When the pirate Leopards and
Union were detected, the expected LZ of close to the warehousing district that the pirates
were supposed to choose was passed over, instead the Leopards were making 'mech drops close
to the ambushing 'mechs, marking the battle with an immediately out of position heavy
defense lance with no targets and an ambush centric lance with a swarm of Pirate 'mechs
closing rapidly on their location as they franticly tried to get their 'mechs started up all
the while the Union starting unloading looters and tanks from its hold. The only choice the
ambushing lance had was to hold out against the many pirate 'mechs, including a hodgepodged
together Assault frankenmech, of which was King Lear's own personal 'mech closing in on them
until their help could arrive. While the decently numbered Brigands, Centurions, Phoenix
Hawks, even a Marauder of some description, as well as the Frankenmech Assault that seemed
to be made of primarily Banshee and Charger parts were intimidating to the relatively
smaller group, they knew they had the advantage in their ECM or Stealth Armor systems, and
thus abused that as heavily as possible to buy seconds as their primary patrol lance came in
from their scattered positions to rescue them.
Lysander themself, pilot of the lightest 'mech of the ambushers, was unlucky enough to be
the closest to the primary lance of pirates, suffering swathes of laser and missile fire to
their hiding spot, of which only a few thankfully hit them in part to their Angel ECM
finally starting up as their Zagreus roared to life. Lysander, knowing that discretion was
the better part of valor but also knowing that they had a job to do, made use of the limited
mobility they had and started goading the enemy mechwarriors into chasing after their
lighter 'mech as their closest lancemates in the ambushing squadron, a Black Knight 3L and a
Crab 50 started closing in on their location, firing off a snap shot with their capacitated
Snub Nose PPC that managed to strip all of the armor off of a Phoenix Hawk before
repositioning behind one of the many warehouses.
From there it became a running battle for Lysander, as well as the rest of their ambushing
lancemates, as they traded blows with their pirate foes. While their force of a Black
Knight, Cataphract, Crab, and Zagreus were well suited in a defensive role thanks to their
ECM or Stealth Armor, they were still heavily outnumbered until their patrol lance finally
arrived to help relieve them. Lysander took it upon themself to act as the greatest bait for
the enemy forces, routinely turning off their Angel ECM system so that they could be far
more easily detected compared to their buddies, taking some hits in return but setting up
kill zones for the rest of their lancemates to capitalize on. Of course, by the time they
did the damage on both sides was noticeable. Of the friendly 'mechs, the Black Knight had
lost its Right Leg and took a thankfully nonlethal shot to the cockpit, the Cataphract was
missing both of its arms, Lysander themself was venting heat from their exposed rear after a
Brigand managed to outflank them and get off a lucky shot, and only the Crab remaining
relatively untouched. Of course, on the Pirate side of things, they were just as bad off. Of
their many 'mechs that started the conflict, there was a single Brigand, two Phoenix Hawks
of which was was the still limping figure that Lysander damaged to start the battle, one
somewhat damaged at all Centurion that was slowly becoming more and more worn down with
little penetration damage shown, with the Marauder having had a cockpit caving headshot
delivered to it by the Black Knight. And of the FrankenAssault, King Lear was barely
touched, even as it continuously fired its PPCs, lasers and whatever rockets it had left on
its chassis.
It was lucky, then, that the arrival of the almost untouched patrol lance, after the had
been delayed by the many pirate tanks and looting teams, started with a bang that sent a
great feeling of relief through the ambushing lance's bodies. With a screaming crack, a 125
pound slug of depleted uranium, fired by the patrol leader's Marauder, going far past the
speed of sound decapitated King Lear. At that moment, the battle between the two sides
almost stopped as they watched the behemoth machine finally toppled over in almost slow
motion. That was the moment the tide of the battle changed, as the pirates were caught
between the two lances, with the only options being either to fight their way back to the
leopards or to surrender and most likely die.
From there it became a relatively routine clean up mission for both lances with Lysander
themself tallying up a total of four 'mech kills, a Centurion, the Brigand that damaged
their engine in retaliation, and two of the Phoenix Hawks of which included the exceedingly
stubborn one from the start of the battle that they damaged.
It was later confirmed in retrospect from the scattered survivors of the pirate crew that
the intel the planet and its mercenary defenders were working off of was planted by "King
Lear" as a way to gain more plunder from the battle, as well as the confirmation of a few
low level moles in the local industry center and warehousing district that was chosen as a
target acting as informants after mild bribery was sent their way to confirm where the
ambushing 'mechs were located. Talks are underway between the local government of Ramgarh
and the "Wright Ways to Die" mercenary company on a longer term protection contract.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 19
Center Torso (rear): 4
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small X-Pulse Laser H 1 1.00
Angel ECM Suite CT 2 2.00
Targeting Computer RT 3 3.00
ER Small Laser RA 1 0.50
Snub-Nose PPC w/ Capacitor RA 3 7.00
Medium Re-engineered Laser LA 2 2.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 3
Specials: AECM, ENE, OMNI
Distribution
Name/Model: Zagreus "Lysander"
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped OmniMech
================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.Snub-Nose PPC
4. Hand Actuator 4. Small X-Pulse Laser 4.Snub-Nose PPC
5.Medium Re-engineered Laser 5. Sensors 5. PPC Capacitor
6.Medium Re-engineered Laser 6. Life Support 6. ER Small Laser
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Targeting Computer
2.Double Heat Sink 2. Fusion Engine 2.Targeting Computer
3.Double Heat Sink 3. Fusion Engine 3.Targeting Computer
4. Endo Steel 4. Gyro 4.Double Heat Sink
5. Endo Steel 5. Gyro 5.Double Heat Sink
6. Endo Steel 6. Gyro 6.Double Heat Sink
1. Roll Again 1. Gyro 1. Endo Steel
2. Roll Again 2. Fusion Engine 2. Endo Steel
3. Roll Again 3. Fusion Engine 3. Endo Steel
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Angel ECM Suite 5. Roll Again
6. Roll Again 6.Angel ECM Suite 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Zagreus "Lysander"
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped OmniMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Endo Steel w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 440.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 460.500
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 560.500
Explosive Equipment: 3 Critical Spaces (-) 3.000 = 557.500
Defensive Movement Factor: +3 (*) 1.30 = 724.750
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 724.750
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 26 (Weapons) = -2
Offensive Equipment:
Snub-Nose PPC w/ Capacitor 315.000
Medium Re-engineered Laser (+) 81.250 = 396.250
Small X-Pulse Laser (+) 26.250 = 422.500
ER Small Laser [Inefficient] (+) 10.625 = 433.125
Total 'Mech Tonnage: (+) 40.000 = 473.125
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 648.181
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 648.181
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 724.750
Offensive Battle Rating: (+) 648.181 = 1,372.931
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,373
Cost Breakdown
Name/Model: Zagreus "Lysander"
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (136 pts) 8.5 x 10,000 85,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 149,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 229,000.00
Engine (Fusion): (5,000 x 200 x 40) / 75 (+) 533,333.33 = 762,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,362,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,562,333.33
Life Support: 50,000 (+) 50,000.00 = 1,612,333.33
Sensors: 40 x 2,000 (+) 80,000.00 = 1,692,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,752,333.33
Arm Actuators: 40 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 13,200.00 = 1,765,533.33
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 1,793,533.33
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,793,533.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Angel ECM Suite 750,000 750,000.00
ER Small Laser 11,250 (+) 11,250.00 = 761,250.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 861,250.00
PPC Capacitor 150,000 (+) 150,000.00 = 1,011,250.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 1,042,250.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,342,250.00
Targeting Computer 3 x 10,000 (+) 30,000.00 = 1,372,250.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,372,250.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,793,533.33
Weapons and Equipment Cost: (+) 1,372,250.00 = 3,165,783.33
OmniMech Conversion Cost: (1,793,533.33 + 1,372,250.00) x 0.25 (+) 791,445.83 = 3,957,229.17
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 5,540,120.83
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,540,121.00
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Alpha Strike Conversion
Name/Model: Zagreus "Lysander"
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped OmniMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 21 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.330 = 0.330
Small X-Pulse Laser [Targeting Computer] (+) 0.363 = 0.693
Medium Re-engineered Laser [Targeting Computer] (+) 0.693 = 1.386
Snub-Nose PPC w/ Capacitor [Targeting Computer] (+) 0.825 = 2.211
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 21 (Weapons) - 4 (Base) (-) 19 = 1
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.330 = 0.330
Small X-Pulse Laser [Targeting Computer] (+) 0.363 = 0.693
Snub-Nose PPC w/ Capacitor [Targeting Computer] (+) 0.550 = 1.243
Medium Re-engineered Laser [Targeting Computer] (+) 0.693 = 1.936
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with Angel ECM Suite = AECM
Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 15.500 = 16.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 16.750 = 24.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 26.750
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 29.750
------------------------------------------------------------------------------------------------------------
Final Point Value: 30