BattleMech Technical Readout
Name/Model: Deimos B
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3085 Unabridged, The Cutting Edge
Technology: Clan
Technology Rating: F
Tonnage: 85
Role: Sniper
Configuration: Biped OmniMech
Era/Year: Dark Age / 3085
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 24,162,156 C-Bills
Battle Value: 2,965
Chassis: Model MHO-14E Endo Steel
Power Plant: 255 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph [64.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Longanecker PlastiSteel
Armament:
2 ER PPCs
2 Large Pulse Lasers
4 LRM 10s
2 Series 2d ER Medium Lasers
1 "Goalkeeper" Anti-Missile System
Manufacturer: Snow Raven Industrial Complex Alpha
Primary Factory: Dante
Communications: TDWS-37 Mk. 2.2 with ECM Suite
Targeting & Tracking: "Hermes" CT-44
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Overview:
The Deimos is a Snow Raven design over two decades in the making. The first reports of a new
assault OmniMech slipped out of Lum in the mid-3060s. These early rumors spoke of a massive
machine built to the standards of the Ravens? aerospace technologies, able to support flight
operations but still hold its own against any ground opponent. Between the opening shots of
the Jihad, the White Out, and the veil of silence that had settled over the Pentagon and
Kerensky Cluster, nothing more was heard of this Homeworld project. It was not until the
start of the 3080s that fresh tales of a Deimos project were again circulating in
intelligence circles. In February of this year the Snow Ravens put an end to the rumors,
unveiling the Deimos OmniMech.
Capabilities:
The Deimos? broad-shouldered, digitigrade frame is similar to several other modern Clan
designs such as the Ghost Bears? Bruin, the Horses? Hellstar, or the Wolves? Night Wolf and
Blood Reaper, giving it solid stability in motion and under fire. The broad foot assembly
gives it additional stability, making it more accurate when firing in anti-aerospace mode.
The feet are further enhanced by electromagnetic grippers to allow a Deimos to fix itself in
place on the hull of a DropShip.
A 255-rated extra-light engine gives the Ravens? assault ?Mech an average speed for its
eighty-five ton mass. This is a nod to the efficiencies Clan culture admires, as an
identical power plant is mounted on the new Omen second-line machine. However, the Deimos
lacks the weight-inefficient jump jets of the Omen in most of its configurations. Instead it
mounts a MASC system to give short-term boosts to its fifty-five kilometers per hour running
speed.
The Deimos can mount up to forty-three tons of equipment in addition to its fixed
torso-mounted extended-range lasers and the anti-missile system concealed just behind the
cockpit. This pod space gives it one of the largest load-outs of any OmniMech. The Prime is
a dedicated anti-aerospace platform, equipped with a sextet of light Ultra-class autocannons
and two fifteen-tube LRM racks. Even with three tons of autocannon ammunition the Prime
needs to remain close to supply lines. The A is the Deimos? true assault machine, with dual
LB 10-X and ER PPCs providing hole punching and damage seeking at the cost of a heavy heat
burden and no long-range missiles. The B is an extended mission configuration, with ER PPCs
and large pulse lasers giving unlimited firepower, while the four LRM 10 racks are backed by
six tons of ammunition. The C is a mobile assault platform, modifying the A?s armament with
ER lasers and Ultra-10 autocannons plus four improved jump jets, giving it an impressive
jump range for an eighty-five ton machine. Like the A and B configurations, it mounts a ECM
suite. The S is identical to the C except that the ECM suite is replaced by an internal fuel
tank, allowing for effective space operations.
Deployment:
The Deimos has already seen a large production run, with at least one unit being sent to
nearly every Cluster in the Raven touman. While it may not be the deadliest assault ?Mech
ever built, Raven pride in their own creation is expected to fast make this design a Raven
mainstay.
Variants:
AFFS intelligence has provided evidence of a non-Omni version of the Deimos. This is based
on the original pre-Omni test bed. It has a load out identical to the Prime model, save for
using an experimental Laser AMS system and carrying less ammunition. It is equipped with
only ten double heat sinks and thirteen tons of ferro-fibrous armor, allowing it to mount a
340-rated extralight engine and increasing the MASC-accelerated top speed to over eighty
kilometers an hour. It is unknown how many of these exist or if more will be produced.
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 255 XL 6.50
Walking MP: 3
Running MP: 5 [6]
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 36
Center Torso (rear): 11
R/L Torso: 18 28
R/L Torso (rear): 8
R/L Arm: 14 24
R/L Leg: 18 28
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Weapons and Ammo Location Critical Tonnage
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Anti-Missile System H 1 0.50
Anti-Missile System (Ammo 24) CT 1 1.00
ECM Suite CT 1 1.00
ER Medium Laser RT 1 1.00
2 LRM 10s RT 2 5.00
MASC RT 3 3.00
ER Medium Laser LT 1 1.00
2 LRM 10s LT 2 5.00
ER PPC RA 2 6.00
LRM 10 (Ammo 36) RA 3 3.00
Large Pulse Laser RA 2 6.00
ER PPC LA 2 6.00
LRM 10 (Ammo 36) LA 3 3.00
Large Pulse Laser LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 4
Armor (A): 8, Structure (S): 5
Specials: AMS, CASE, ECM, IF1, LRM1/1/1, OMNI, OVL
Distribution
Name/Model: Deimos B
Technology: Clan
Tonnage: 85
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.ER PPC 3. Cockpit 3.ER PPC
4.ER PPC 4. Anti-Missile System 4.ER PPC
5.Large Pulse Laser 5. Sensors 5.Large Pulse Laser
6.Large Pulse Laser 6. Life Support 6.Large Pulse Laser
1. LRM 10 (Ammo 12) 1. LRM 10 (Ammo 12)
2. LRM 10 (Ammo 12) 2. LRM 10 (Ammo 12)
3. LRM 10 (Ammo 12) 3. LRM 10 (Ammo 12)
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5. LRM 10
6.Double Heat Sink 6. Gyro 6. LRM 10
1.Double Heat Sink 1. Gyro 1. ER Medium Laser
2.Double Heat Sink 2. XL Engine 2.MASC
3. LRM 10 3. XL Engine 3.MASC
4. LRM 10 4. XL Engine 4.MASC
5. ER Medium Laser 5. Anti-Missile System (Ammo 24) 5. Endo Steel
6. Roll Again 6. ECM Suite 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Alpha Strike Conversion
Name/Model: Deimos B
Technology: Clan
Tonnage: 85
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Equipped with MASC (*) 1.25 = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 76 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 75 = -43
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LRM 10 (+) 0.600 = 1.200
LRM 10 (+) 0.600 = 1.800
LRM 10 (+) 0.600 = 2.400
ER Medium Laser (+) 0.700 = 3.100
ER Medium Laser (+) 0.700 = 3.800
Large Pulse Laser (+) 1.100 = 4.900
Large Pulse Laser (+) 1.100 = 6.000
ER PPC (+) 1.500 = 7.500
ER PPC (+) 1.500 = 9.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 288.000
Divided by the maximum heat output - 4 (/) 75 = 3.840
Rounded up to the nearest tenth = 3.9
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 76 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 75 = -43
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LRM 10 (+) 0.600 = 1.200
LRM 10 (+) 0.600 = 1.800
LRM 10 (+) 0.600 = 2.400
ER Medium Laser (+) 0.700 = 3.100
ER Medium Laser (+) 0.700 = 3.800
Large Pulse Laser (+) 1.100 = 4.900
Large Pulse Laser (+) 1.100 = 6.000
ER PPC (+) 1.500 = 7.500
ER PPC (+) 1.500 = 9.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 288.000
Divided by the maximum heat output - 4 (/) 75 = 3.840
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 4
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 76 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 75 = -43
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LRM 10 (+) 0.600 = 1.200
LRM 10 (+) 0.600 = 1.800
LRM 10 (+) 0.600 = 2.400
Large Pulse Laser (+) 1.100 = 3.500
Large Pulse Laser (+) 1.100 = 4.600
ER PPC (+) 1.500 = 6.100
ER PPC (+) 1.500 = 7.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 243.200
Divided by the maximum heat output - 4 (/) 75 = 3.243
Rounded up to the nearest tenth = 3.3
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 232 armor points x 1 232.000 = 232.000
Armor Factor Conversion (/) 30 = 7.733
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Final Armor Value: 8
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit utilizes modular (Omni) technology = OMNI
Base long-range damage is at least 1 more than the heat-modified damage = OVL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 20.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 21.500
Special Ability Factor [OVL] 4 (Overheat) x 0.25 (+) 1.000 = 22.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 21.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 23.100
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Final DIR Defensive Interaction Rating (+) 23.000 = 25.000
Unit's Final Point Value:
Offensive Value = 22.500
Defensive Value (+) 25.000 = 47.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 49.500
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Final Point Value: 50
Cost Breakdown
Name/Model: Deimos B
Technology: Clan
Tonnage: 85
Configuration: Biped OmniMech
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Structural Cost
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Armor (Standard): (232 pts) 14.5 x 10,000 145,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 281,000.00
Myomer (MASC): (255 x 3 x 1,000) + (85 x 2,000) (+) 935,000.00 = 1,216,000.00
Engine (XL): (20,000 x 255 x 85) / 75 (+) 5,780,000.00 = 6,996,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 7,896,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,096,000.00
Life Support: 50,000 (+) 50,000.00 = 8,146,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 8,316,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 8,412,000.00
Arm Actuators: 85 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 17,000.00 = 8,429,000.00
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 8,488,500.00
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Total Structural Cost: 8,488,500.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 3 x 50,000 (+) 150,000.00 = 250,000.00
ECM Suite 200,000 (+) 200,000.00 = 450,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 530,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 610,000.00
ER PPC 300,000 (+) 300,000.00 = 910,000.00
ER PPC 300,000 (+) 300,000.00 = 1,210,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,385,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,560,000.00
LRM 10 100,000 (+) 100,000.00 = 1,660,000.00
LRM 10 100,000 (+) 100,000.00 = 1,760,000.00
LRM 10 100,000 (+) 100,000.00 = 1,860,000.00
LRM 10 100,000 (+) 100,000.00 = 1,960,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,960,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,960,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,960,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,960,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,960,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,960,000.00
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Total Weapons and Equipment Cost 1,960,000.00
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BattleMech Cost
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Structural Cost: 8,488,500.00
Weapons and Equipment Cost: (+) 1,960,000.00 = 10,448,500.00
OmniMech Conversion Cost: (8,488,500.00 + 1,960,000.00) x 0.25 (+) 2,612,125.00 = 13,060,625.00
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 24,162,156.25
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Final BattleMech Cost 24,162,156.00