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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Alacorn IIC Heavy Tank
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 95
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 17,852,250 C-Bills
Battle Value: 2,823
Movement Type: Tracked
Power Plant: 285 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
2 Hyper-Assault Gauss 40s
1 ER PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Variants:
Clan Hell’s Horses has long been the premier clan for conducting combined arms operations
involving not just BattleMechs, battle armored infantry and aerospace fighters, but also
armor and conventional infantry. Although they already possessed innumerable models of
tanks, they came to admire the Alacorn heavy tank and desired a similar machine, directing
their scientists and technicians to develop a new model and production line on which to
produce them.
Taking the Star League’s model as a basis, Clan scientists knew they could make it better,
by choosing a different weapons layout. Replacing one Gauss rifle with an extended-range PPC
was a good start as it would increase ammo payload for the remaining weapons. Proceeding
from this first change, it was realized that a swap of the remaining two weapons to the
massive type 40 Hyper-Assault Gauss Rifles would allow the design to perform well not only
against BattleMechs and armor, but also improve the new Alacorn IIC’s performance against
aerospace fighters. These changes, along with a slight thinning of the armor of the sides
and rear of this machine, enable the design to carry 10 tons of ammunition for the Gauss
rifles, ensuring longevity on the battlefield. A switch to ferro-fibrous armor ensures the
overall loss of armor protection is minimal.
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Equipment Mass
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Internal Structure: Standard 9.50
Engine: 285 XL 13.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 15 5.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 4.00
Armor Factor: 201 10.50
Type: Ferro-Fibrous
Armor
Value
Front: 50
R/L Side: 37
Rear: 27
Turret: 50
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Weapons and Ammo Location Tonnage
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ER PPC Turret 6.00
2 Hyper-Assault Gauss 40s Turret 32.00
Hyper-Assault Gauss 40 (Ammo 30) Body 10.00
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Alpha Strike Statistics
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Point Value (PV): 48
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 7 / (M) 7 / (L) 7
Armor (A): 7, Structure (S): 5
Specials: CASE, FLK5/5/5, SRCH, TUR(7/7/7, FLK5/5/5)
Alpha Strike Conversion
Name/Model: Alacorn IIC Heavy Tank
Technology: Clan
Tonnage: 95
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (TU) (+) 1.500 = 1.500
Hyper-Assault Gauss 40 (TU) (+) 2.656 = 4.156
Hyper-Assault Gauss 40 (TU) (+) 2.656 = 6.812
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.9
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Final Short Range Damage Value: 7
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (TU) (+) 1.500 = 1.500
Hyper-Assault Gauss 40 (TU) (+) 2.400 = 3.900
Hyper-Assault Gauss 40 (TU) (+) 2.400 = 6.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.3
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (TU) (+) 1.500 = 1.500
Hyper-Assault Gauss 40 (TU) (+) 2.400 = 3.900
Hyper-Assault Gauss 40 (TU) (+) 2.400 = 6.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.3
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Final Long Range Damage Value: 7
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Convert Armor
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Ferro-Fibrous: 201 armor points x 1 201.000 = 201.000
Armor Factor Conversion (/) 30 = 6.700
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Final Armor Value: 7
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK5/5/5
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(7/7/7)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK5/5/5)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 7 (Long) = 28.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 28.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 19.360
Final DIR Round to nearest half point = 19.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 19.500 = 20.250
Unit's Final Point Value:
Offensive Value = 28.000
Defensive Value (+) 20.250 = 48.250
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Final Point Value: 48