Units »Search» Combat Vehicles »Palisade PLD-07-LRM
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Palisade PLD-07-LRM
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Jihad / 3070
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 859,708 C-Bills
Battle Value: 679
Movement Type: Wheeled
Power Plant: 155 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
1 LRM 20
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Variants:
There are three main variants of the PLD-07.
The first is the PLD-07-UAC, which was described above.
The second is the PLD-07-ELL which replaces the Ultra AC/5 and its ammo with an ER Large
laser, providing a more logistics friendly alternative. Thanks to the freed space, an
additional ton of armor has been added and the vehicle's speed has also been increased
The third is the PLD-07-LRM which attempts to fulfil the same role via the use of an LRM20
with 4 tons of ammo.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 155 Fusion 8.50
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 96 6.00
Type: Standard
Armor
Value
Front: 20
R/L Side: 20
Rear: 16
Turret: 20
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Weapons and Ammo Location Tonnage
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LRM 20 Turret 10.00
LRM 20 (Ammo 24) Body 4.00
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Alpha Strike Statistics
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Point Value (PV): 20
TP: CV, SZ: 1, TMM: 2, MV: 10"w
Damage: (S) 1 / (M) 2 / (L) 2
Armor (A): 3, Structure (S): 2
Specials: IF1, LRM1/1/1, SRCH, TUR(1/2/2, IF1, LRM1/1/1)
Alpha Strike Conversion
Name/Model: Palisade PLD-07-LRM
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Wheeled Motive Type = 10"w
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/2/2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
Unit is equipped with turret mounted LRMs = TUR(LRM1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 7.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 8.520
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 8.500 = 9.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 9.750 = 17.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 19.750
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Final Point Value: 20