ProtoMech Technical Readout
Name/Model: Manticore 1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 9
Configuration: Biped ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 909,142 C-Bills
Battle Value: 299
Chassis: ProtoMech
Power Plant: 55 ProtoMech Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: ProtoMech
Armament:
1 Heavy Medium Laser
1 SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
An example of second generation protomech design, the Manticore was intended as a harder
hitting alternative to the Minotaur. It was never widely adopted. The conceptual flaws in
its design lead to it being quickly phased out as better 2nd generation designs absorbed its
niche.
Capabilities:
Compared to the Minotaur the Manticore is faster, harder hitting, and better armored. Which
on paper looks good. But then the compromises that let it reach those achievements come
into play.
For speed, while yes the ground speed is improved, it does so by removing the jump jets.
Given any of the broken terrain features mechs are supposed to operate in, and that
advantage is quickly lost.
Firepower is also technically better. Mounting the new, at the time, Heavy Medium Laser
gave the Manticore amazing stopping power equivilent to heavy autocannons. Backed up with
an SRM system, the classic can opener and cluster shot combination was complete. There's
just one tiny catch, the range of both of those systems was only 60% of the Minotaur's ER
Medium Lasers. And the Manticore is not exactly fast, especially by Clan standards. The
inaccuracy of Heavy lasers and limited ammo supply (to a much lesser extent) also ate into
the supposed superiority in firepower.
The only thing the Manticore was clearly superior in was armor. Full coverage on the Vital
bits that were likely to take damage was prioritized as it was on all second generation
protomechs. This does leave the primary sensors and main gun exposed, but those locations
on a Protomech are unlikely to be hit. Also unlikely to survive even if they were armored.
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Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 900
Engine: 55 ProtoMech Fusion 1,500
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (ProtoMech): 7 1,750
Cockpit: ProtoMech 500
Armor Factor: 39 1,950
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 2
Torso: 9 18
Main Gun: 1 1
R/L Arm: 2 4
Legs: 5 10
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Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
Heavy Medium Laser MG 1,000
SRM 4 T 1,000
SRM 4 (Ammo 10) T 400
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: PM, SZ: 1, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 1, Structure (S): 1
Specials:
Distribution
Name/Model: Manticore 1
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
=============================================================
Left ArmTorsoRight Arm
1. Empty 1. SRM 4 1. Empty
2. Empty
Main Gun
1. Heavy Medium Laser
Cost Breakdown
Name/Model: Manticore 1
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
=====================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------
Cockpit (ProtoMech): 500,000 500,000.00
Life Support: 75,000 (+) 75,000.00 = 575,000.00
Sensors: 9 x 2,000 (+) 18,000.00 = 593,000.00
Musculature: 9 x 2,000 (+) 18,000.00 = 611,000.00
Internal Structure (ProtoMech): 9 x 400 (+) 3,600.00 = 614,600.00
Arm Actuators: 2 x 9 x 180 (+) 3,240.00 = 617,840.00
Leg Actuators: 9 x 540 (+) 4,860.00 = 622,700.00
Engine (ProtoMech Fusion): (5,000 x 55 x 9) / 75 (+) 33,000.00 = 655,700.00
Heat Sinks (ProtoMech): 7 x 2,000 (+) 14,000.00 = 669,700.00
Armor (ProtoMech): 39 x 625 (+) 24,375.00 = 694,075.00
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Total Structural Cost: 694,075.00
=====================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------
Heavy Medium Laser 100,000 100,000.00
SRM 4 40,000 (+) 40,000.00 = 140,000.00
SRM 4 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 140,000.00
-----------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 140,000.00
=====================================================================================================
ProtoMech Cost
-----------------------------------------------------------------------------------------------------
Structural Cost: 694,075.00
Weapons and Equipment Cost: (+) 140,000.00 = 834,075.00
ProtoMech Cost Multiplier: 1 + (9 / 100) (*) 1.09 = 909,141.75
-----------------------------------------------------------------------------------------------------
Final ProtoMech Cost 909,142.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3053 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
Unit Not Available
3053
Unit Not Available
Alpha Strike Conversion
Name/Model: Manticore 1
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
========================================================================================================
Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 9 (less than 40) = 1
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Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 4 (+) 0.600 = 0.600
Heavy Medium Laser (+) 0.950 = 1.550
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 4 (+) 0.600 = 0.600
Heavy Medium Laser (+) 0.950 = 1.550
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Medium Range Damage Value: 2
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
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Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
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ProtoMech: 39 armor points x 1 39.000 = 39.000
Armor Factor Conversion (/) 30 = 1.300
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Final Armor Value: 1
========================================================================================================
Convert Structure
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Structure: ProtoMech on a 9 ton ProtoMech = 1.0
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Final Structure Value: 1
========================================================================================================
Determine Special Abilities
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No special abilities identified for this unit
========================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (No OV) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) (+) 1.000 = 3.000
Defense Factor 1 + {[1 (8" Move) + 1 (ProtoMech)] x 0.1} (*) 1.200 = 3.600
Final DIR Round to nearest half point = 3.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 3.500 = 4.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 4.500 = 11.000
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Final Point Value: 11