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Design Overview
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                 ProtoMech Technical Readout

Name/Model:         Manticore 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         909,142 C-Bills
Battle Value:       299

Chassis:              ProtoMech
Power Plant:          55 ProtoMech Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    1 Heavy Medium Laser
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An example of second generation protomech design,  the Manticore was intended as a harder
    hitting alternative to the Minotaur.  It was never widely adopted.  The conceptual flaws in
    its design lead to it being quickly phased out as better 2nd generation designs absorbed its
    niche.

Capabilities:
    Compared to the Minotaur the Manticore is faster, harder hitting, and better armored.  Which
    on paper looks good.  But then the compromises that let it reach those achievements come
    into play.
    
    For speed, while yes the ground speed is improved,  it does so by removing the jump jets.
    Given any of the broken terrain features mechs are supposed to operate in, and that
    advantage is quickly lost.
    
    Firepower is also technically better.  Mounting the new, at the time, Heavy Medium Laser
    gave the Manticore amazing stopping power equivilent to heavy autocannons.  Backed up with
    an SRM system, the classic can opener and cluster shot combination was complete.  There's
    just one tiny catch,  the range of both of those systems was only 60% of the Minotaur's ER
    Medium Lasers.  And the Manticore is not exactly fast, especially by Clan standards.  The
    inaccuracy of Heavy lasers and limited ammo supply (to a much lesser extent) also ate into
    the supposed superiority in firepower.
    
    The only thing the Manticore was clearly superior in was armor.  Full coverage on the Vital
    bits that were likely to take damage was prioritized as it was on all second generation
    protomechs.  This does leave the primary sensors and main gun exposed, but those locations
    on a Protomech are unlikely to be hit.  Also unlikely to survive even if they were armored.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                55 ProtoMech Fusion              1,500                   
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         7                       1,750                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   39                      1,950                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              2       
    Torso:                              9             18       
    Main Gun:                           1              1       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Heavy Medium Laser                                        MG              1,000                         
SRM 4                                                     T               1,000                         
SRM 4 (Ammo 10)                                           T                400                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: PM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: