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Design Overview
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                 ProtoMech Technical Readout

Name/Model:         Vespoid W1K
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         873,771 C-Bills
Battle Value:       287

Chassis:              ProtoMech
Power Plant:          85 ProtoMech Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            ProtoMech
    Jump Capacity:    180 meters
Armor:                ProtoMech
Armament:             
    1 Medium Chemical Laser
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Its been said that a protomech could accurately mimic the capabilities of an old style Wasp
    or Stinger.  The Vespoid was created to achieve that goal.

Capabilities:
    The W1K, is based on the.... you get the idea.  In some ways there is no way to match the
    Wasp 1K.  It it carries a heavier load of armor then a 9 ton protomech can hope to match.
    It also has an advantage in heat sinks, where as a protomech will tend to use chemical
    lasers when matching capabilities.  Still the W1K does the best it can.  It has the
    firepower.  The firepower is good enough to last as long as it likely will.  There's even
    enough machine gun ammo that the protomech can and does crank it up to rapid fire rates.  If
    not for that, the chemical laser would have greater reserves of regents.

Deployment:
    Despite being formally designed, and that battle history to consider,  there are no plans to
    actually produce Vespoids.  Their mobility or firepower is below the thresholds useful in
    modern combat.

Variants:
    Just how many Wasps and Stingers are there?  The modern ones built or rebuilt to keep up
    with modern combat are likely out of reach, but even now the majority of the ones in use are
    based on star league era models.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                85 ProtoMech Fusion              2,500                   
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                        600                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   45                      2,250                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              6       
    Torso:                              9             18       
    Main Gun:                           1              3       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Medium Chemical Laser                                     MG              1,000                         
Medium Chemical Laser (Ammo 15)                           MG               500                          
Machine Gun                                               T                250                          
Machine Gun (Ammo 100)                                    T                500                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: PM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: