Units »Search» Combat Vehicles »Initiative Sink DEATH FODDER With Gun
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Combat Vehicle Technical Readout
Name/Model: Initiative Sink DEATH FODDER With Gun
Designer: Beaubot
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 2
Configuration: Combat Vehicle
Era/Year: Civil War / 3067
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 10,437 C-Bills
Battle Value: 4
Movement Type: Naval (Displacement Hull)
Power Plant: 10 Internal Combustion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 0.50
Engine: 10 Internal Combustion 1.00
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 0 0.00
Type: Standard
Armor
Value
Front: 0
R/L Side: 0
Rear: 0
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 1
TP: CV, SZ: 1, TMM: 0, MV: 2"n
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: EE, ENE, SRCH
Distribution
Name/Model: Initiative Sink DEATH FODDER With Gun
Technology: Inner Sphere
Tonnage: 2
Configuration: Naval (Displacement Hull) Combat Vehicle
================================================
Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Empty 1. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Initiative Sink DEATH FODDER With Gun
Technology: Inner Sphere
Tonnage: 2
Configuration: Naval (Displacement Hull) Combat Vehicle
=======================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------
Armor (Standard): 0 x 2.5 x 1 0.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 6.000
Unit Type Modifier: Naval (Displacement Hull) (*) 0.60 = 3.600
Defensive Movement Factor: +0 (*) 1.00 = 3.600
---------------------------------------------------------------------------------------
Final Defensive Battle Rating: 3.600
=======================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------
Total Vehicle Tonnage: 2 / 2 (+) 1.000 = 1.000
Speed Factor: 2 (Flank) (*) 0.650 = 0.650
---------------------------------------------------------------------------------------
Final Offensive Battle Rating: 0.650
=======================================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------------------
Defensive Battle Rating: 3.600
Offensive Battle Rating: (+) 0.650 = 4.250
---------------------------------------------------------------------------------------
Final BattleMech Battle Value: 4
Cost Breakdown
Name/Model: Initiative Sink DEATH FODDER With Gun
Technology: Inner Sphere
Tonnage: 2
Configuration: Naval (Displacement Hull) Combat Vehicle
=====================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------
Armor (Standard) (0 pts) 0.0 x 10,000 0.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 5,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Engine (Internal Combustion) (1,250 x 10 x 2) / 75 (+) 333.33 = 10,333.33
-----------------------------------------------------------------------------------------------------
Total Structural Cost 10,333.33
=====================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 0.00
=====================================================================================================
Combat Vehicle Cost
-----------------------------------------------------------------------------------------------------
Structural Cost 10,333.33
Weapons and Equipment Cost (+) 0.00 = 10,333.33
Combat Vehicle Cost Multiplier 1 + (2 / 200) (*) 1.01 = 10,436.67
-----------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 10,437.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Initiative Sink DEATH FODDER With Gun
Technology: Inner Sphere
Tonnage: 2
Configuration: Naval (Displacement Hull) Combat Vehicle
==========================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
----------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==========================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------
Tonnage: 2 (less than 40) = 1
----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==========================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------
Ground Movement: 1 (Cruise) = 2"
Naval (Surface) Motive Type = 2"n
Ground Target Movement Modifier at 2" is 0
----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 2"n
==========================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
==========================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
==========================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==========================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------
Standard: 0 armor points x 1 0.000 = 0.000
Armor Factor Conversion (/) 30 = 0.000
----------------------------------------------------------------------------------------------------------
Final Armor Value: 0
==========================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------
Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
----------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==========================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
==========================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.8 (Naval (Displacement Hull)) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 1.000
Final DIR Round to nearest half point = 1.000
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 1.000 = 1.250
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 1.250 = 1.250
----------------------------------------------------------------------------------------------------------
Final Point Value: 1