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Design Overview
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                 BattleMech Technical Readout

Name/Model:         SuburbanMech (Rocketman) UM-RRL
Designer:           MechMike
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,948,700 C-Bills
Battle Value:       787

Chassis:              Phoenix UM-R Special 
Power Plant:          DAV 90 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Phoenix J55 Improved
    Jump Capacity:    120 meters
Armor:                Phoenix Cuirass
Armament:             
    16 Rocket Launcher 10s
    2 Machine Guns
Manufacturer:         Phoenix Heavy Industries
    Primary Factory:  Ashkum
Communications:       Hammerstorm Huginn Mk VIII
Targeting & Tracking: Hammerstorm Muninn Mk VI

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     90 Fusion                  3.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               8       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          1.00             
Improved Jump Jet                                         RT                2          1.00             
Machine Gun                                               RA                1          0.50             
Machine Gun (Ammo 100)                                    RA                1          0.50             
8 Rocket Launcher 10s                                     RA                8          4.00             
Machine Gun                                               LA                1          0.50             
8 Rocket Launcher 10s                                     LA                8          4.00             
Improved Jump Jet                                         RL                2          1.00             
Improved Jump Jet                                         LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 17
TP: BM,  SZ: 1,  TMM: 1,  MV: 6"/8"j
Damage: (S) 2 / (M) 1 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: