|
Member Review - Rudel Gurken : 24-Mar-2019 14:20 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
A fantastic close in fighter. An AC/20 for stamping in the big holes, the medium lasers for support and the SRM´s to exploit all the holes. The jumpjets are a boon to this configuration and the ER laser is a self defense measure if caught in the open. Don´t field this in open field battles anyway. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - ralgith : 27-Sep-2011 19:58 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.50 |
| Comment: |
A huge Boomstick, decent movement, full jump, and a nice array of other weapons. In any sort of limited terrain (city, mountainous, heavy woods...) this will dominate because once it gets in close.. you're dead. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - bladewind : 30-Oct-2007 21:16 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
An ammo addict but a good one ! The ER laser is there for some sort of meaningful self defense at ranges but once this bad boy gets close, it is time to say your prayers.
JJs make this design a fine fine one for city fight as well. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Wanallo : 29-Nov-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.50 |
| Comment: |
The ER adds ranged punch, but its up close this mech shines, it uses rather basic tech keeping its cost down and as long as you can affrod the ammo costs, its well worth it in a campaign, particularly in an urban conflict. The Jumpjets make it an exceptional ambusher, fire all weapons at very close range, which your heat scale will just allow, then jump back out of sight before the enemy can effectively counter. This 'jump and bump' tactic works very well against clanners.
Against IS, try and keep it moving and the SRM's pounding. Try not to engage anything much bigger unless your sure of the victory. The side torso's are quite weak. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - StarRaven : 09-Nov-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
A nice infighter. The ER large is more of a token gesture than a real ranged weapon, but it's better than nothing. This also doesn't have the Prime's problem of having all of its ranged firepower being ammo based. The AC and SRMs will be really, really mean in close environments; just walk up and start splatting people. An LB20-X would be just great, but you can't have everything. The jump jets are always a nice addition. If they let you get that close, jump in behind them and kill them. The only weakness here is the XL engine. That excellent ammo supply will take you with it if something hits it. Even without ammo explosions, you might not survive long enough to use up that ammo. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|