BattleMech Technical Readout
Name/Model: Mongol MNG-9N
Designer: Kingnova3000
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3031
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 5,224,275 C-Bills
Battle Value: 1,065
Chassis: Standard
Power Plant: 330 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Butterfly 500
Jump Capacity: 90 meters
Armor: Standard
Armament:
1 PPC
4 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The original Mongol-7R's weakness was its extremely rare and expensive components. Gradually
7R's would lose their XL engine, gauss rifle and M.A.S.C, and find themselves without
replacement - either due to financial and availability restrictions (often both). So the 9N
would come to be, the budget variant. Initially a common field refit, the 9N would find
itself in official production model, it has a standard 330 engine, no M.A.S.C, and a self
sufficient PPC in place of the gauss rifle. However, with the juggling of components, the 9N
would find room for an extra ton of armour. Furthermore, the right torso was bulked with
more armour than the left, to better protect the PPC.
Capabilities:
While not as advanced as the 7R model, the Mongol-9N is still a fast and agile BattleMech
that serves a similar role as a hit-and-run harasser. However, with less firepower than its
predecessor, the 9N is typically paired with another 9N in a heavier lance. Together, they
skirt the edges of the battlefield, picking off vulnerable targets or providing suppressing
fire with dual PPCs. Alternatively, the 9N can be used to draw enemy fire away from the main
force, allowing the heavier units to move into position for a devastating attack.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 330 Fusion 24.50
Walking MP: 6
Running MP: 9
Jumping MP: 3
Heat Sinks (Single): 10 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 20
Center Torso (rear): 3
R/L Torso: 13 19/15
R/L Torso (rear): 3
R/L Arm: 9 10
R/L Leg: 13 14
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
Jump Jet RT 1 0.50
PPC RT 3 7.00
Jump Jet LT 1 0.50
2 Small Lasers RA 2 1.00
2 Small Lasers LA 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 25
TP: BM, SZ: 2, TMM: 2, MV: 12"/6"j
Damage: (S) 2 / (M) 1 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 5
Specials: ENE, JMPW1
Distribution
Name/Model: Mongol MNG-9N
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Small Laser 3. Cockpit 3. Small Laser
4. Small Laser 4. Roll Again 4. Small Laser
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1.PPC
2. Roll Again 2. Fusion Engine 2.PPC
3. Roll Again 3. Fusion Engine 3.PPC
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Jump Jet 6. Roll Again 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Mongol MNG-9N
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 120 x 2.5 x 1 300.000
Internal Structure (Standard w/ Fusion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 436.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 464.000
Defensive Movement Factor: +3 (*) 1.30 = 603.200
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Final Defensive Battle Rating: 603.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 3 (Movement) - 14 (Weapons) = -1
Offensive Equipment:
PPC 176.000
Small Laser (+) 9.000 = 185.000
Small Laser (+) 9.000 = 194.000
Small Laser (+) 9.000 = 203.000
Small Laser [Inefficient] (+) 4.500 = 207.500
Total 'Mech Tonnage: (+) 55.000 = 262.500
Speed Factor: 9 (Run) + 2 (Jump) (*) 1.760 = 462.000
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Final Offensive Battle Rating: 462.000
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 603.200
Offensive Battle Rating: (+) 462.000 = 1,065.200
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Final BattleMech Battle Value: 1,065
Alpha Strike Conversion
Name/Model: Mongol MNG-9N
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 12"/6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
3 (Movement) + 14 (Weapons) - 4 (Base) (-) 13 = -3
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Small Laser (+) 0.300 = 0.900
Small Laser (+) 0.300 = 1.200
PPC (+) 0.750 = 1.950
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 19.500
Divided by the maximum heat output - 4 (/) 13 = 1.500
Rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
3 (Movement) + 14 (Weapons) - 4 (Base) (-) 13 = -3
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 10.000
Divided by the maximum heat output - 4 (/) 13 = 0.769
Rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) + 10 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 5.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 6.000
Overheat Factor 0 (Overheat) (+) 0.000 = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 15.500 = 17.500
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 17.500 = 23.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 24.500
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Final Point Value: 25
Cost Breakdown
Name/Model: Mongol MNG-9N
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (120 pts) 7.5 x 10,000 75,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 97,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 207,000.00
Engine (Fusion): (5,000 x 330 x 55) / 75 (+) 1,210,000.00 = 1,417,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 2,617,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,817,000.00
Life Support: 50,000 (+) 50,000.00 = 2,867,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 2,977,000.00
Arm Actuators: 55 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 11,000.00 = 2,988,000.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 3,026,500.00
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Total Structural Cost: 3,026,500.00
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Weapons and Equipment Cost
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Jump Jets 55 x (3 x 3) x 200 99,000.00
PPC 200,000 (+) 200,000.00 = 299,000.00
Small Laser 11,250 (+) 11,250.00 = 310,250.00
Small Laser 11,250 (+) 11,250.00 = 321,500.00
Small Laser 11,250 (+) 11,250.00 = 332,750.00
Small Laser 11,250 (+) 11,250.00 = 344,000.00
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Total Weapons and Equipment Cost 344,000.00
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BattleMech Cost
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Structural Cost: 3,026,500.00
Weapons and Equipment Cost: (+) 344,000.00 = 3,370,500.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 5,224,275.00
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Final BattleMech Cost 5,224,275.00