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BattleMech Technical Readout
Name/Model: Shadow Asp Mk XXV Mod SA
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,815,417 C-Bills
Battle Value: 1,053
Chassis: Endo Steel
Power Plant: 200 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 LRM 10 w/ Artemis IV FCS
1 ER Medium Laser
1 SRM 6 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Shadow Asp is a fast moving BattleMech designed to provide heavy missile support to
Light Stars. The design originated among the scientists of Clan Star Adder, and they remain
one of the major users to this day. The Jade Falcons obtained production rights over a
decade ago, and have their own factory churning out Shadow Asps for their own toumen. While
other Clans generally like this BattleMech (with the noted exception of the Goliath
Scorpions, who disdain the heavy missile load) few have been able to obtain examples from
the powerful Adders or Falcons.
Capabilities:
Based in large part upon the SLDF Thorn and the stolen schematics of the Lyran Commonwealth
Commando, the Shadow Asp combines long-range and short-range missiles on a 25-ton platform
able to move at high rates of speed. Adder scientists incorporated endo-steel internal
structure in order to save weight, which also led to the use of four tons of ferro-fibrous
armor plating for protection. Although not the heaviest amount possible for a 25-ton chassis
(indeed, just 85.39% of the maximum), the Warriors of Clan Star Adder consider it adequate
for the size and mission of the BattleMech.
Power is provided by a 200-rate extra-light fusion engine, giving the Shadow Asp a walking
speed of 86.4 kilometers per hour and a running speed of 129.6 kph. The design lacks jump
jets, so its mobility is not as great as the Hellwasp, but the Shadow Asp carries a heavier
weapons loadout in exchange. Still, there are few enough BattleMechs (in either the Clan
Homeworlds or the Inner Sphere) that can equal or exceed the Shadow Asp on a full run--and
even fewer that can outfight it once they catch it.
A Clan ER Medium Laser is carried in the left arm providing the only non-ammunition
dependent weapon of this design. Possessing a good range and damage capacity, the ER Medium
supplements the main damage caused by the Asps two missile systems. The long-range system is
carried in the right arm, which lacks a hand actuator. This missile launcher is an LRM-10
rack, outfitted with Artemis IV fire control, and fed from a missile bin that contains
twenty-four salvoes. For short-range work, the Asp carries a SRM-6 launcher in the center
torso; this launcher is also fitted out with Artemis IV. A single ton of missiles are stored
in the left torso, giving the SRM launcher fifteen salvoes.
Although only the ten integral double-heat sinks are mounted, the Shadow Asp is a very
cool-running BattleMech. Indeed, even when firing all weapons and running at maximum speed,
this design can suffer hits from several flamers or inferno rounds without significant
overheat production.
Deployment:
Only the Star Adders and Jade Falcons manufacture the Shadow Asp, and with the exception of
a handful of isorla, it is only rarely seen in the toumens of other Clans. Both of these
powerful Crusader Clans have this light BattleMech in full productionâ??the Adders on
Sheridan and the Falcons on Ironhold.
Variants:
No variants of the Shadow Asp have yet been reported among the Clans.
Notable MechWarriors:
Unknown.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 200 XL 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 77 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 10
Center Torso (rear): 4
R/L Torso: 6 7
R/L Torso (rear): 3
R/L Arm: 4 7
R/L Leg: 6 10
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 w/ Artemis IV FCS CT 1 1.50
SRM 6 (Ammo 15) LT 1 1.00
LRM 10 w/ Artemis IV FCS RA 1 2.50
LRM 10 (Ammo 24) RA 2 2.00
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 1
Specials: CASE, IF1
Distribution
Name/Model: Shadow Asp Mk XXV Mod SA
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
===================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. LRM 10
6. Endo Steel 6. Life Support 6. Artemis IV FCS
1. Ferro-Fibrous 1. LRM 10 (Ammo 12)
2. Roll Again 2. LRM 10 (Ammo 12)
3. Roll Again 3. Endo Steel
4. Roll Again 4. Ferro-Fibrous
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. SRM 6 (Ammo 15) 3. XL Engine 3. Endo Steel
4.Double Heat Sink 4. Gyro 4. Endo Steel
5.Double Heat Sink 5. Gyro 5. Ferro-Fibrous
6.Double Heat Sink 6. Gyro 6. Ferro-Fibrous
1.Double Heat Sink 1. Gyro 1. Roll Again
2. Endo Steel 2. XL Engine 2. Roll Again
3. Ferro-Fibrous 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. SRM 6 5. Roll Again
6. Roll Again 6. Artemis IV FCS 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Shadow Asp Mk XXV Mod SA
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 77 x 2.5 x 1 192.500
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 240.875
Gyro (Standard): 25 x 0.5 (+) 12.500 = 253.375
Defensive Movement Factor: +4 (*) 1.40 = 354.725
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Final Defensive Battle Rating: 354.725
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 13 (Weapons) = 11
Offensive Equipment:
LRM 10 w/ Artemis IV FCS 130.800
ER Medium Laser (+) 108.000 = 238.800
SRM 6 w/ Artemis IV FCS (+) 70.800 = 309.600
LRM 10 (Ammo 12) (+) 14.000 = 323.600
LRM 10 (Ammo 12) (+) 14.000 = 337.600
SRM 6 (Ammo 15) (+) 7.000 = 344.600
Total 'Mech Tonnage: (+) 25.000 = 369.600
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 698.544
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 698.544
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 354.725
Offensive Battle Rating: (+) 698.544 = 1,053.269
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Final BattleMech Battle Value: 1,053
Alpha Strike Conversion
Name/Model: Shadow Asp Mk XXV Mod SA
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 13 (Weapons) - 4 (Base) (-) 11 = 9
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
LRM 10 w/ Artemis IV FCS (+) 0.800 = 1.500
SRM 6 w/ Artemis IV FCS (+) 1.000 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 13 (Weapons) - 4 (Base) (-) 11 = 9
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
LRM 10 w/ Artemis IV FCS (+) 0.800 = 1.500
SRM 6 w/ Artemis IV FCS (+) 1.000 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 4 (Weapons) - 4 (Base) (-) 2 = 18
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 77 armor points x 1 77.000 = 77.000
Armor Factor Conversion (/) 30 = 2.567
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 10.500
Overheat Factor 0 (Overheat) (+) 0.000 = 10.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 11.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 12.500 = 14.500
Unit's Final Point Value:
Offensive Value = 11.500
Defensive Value (+) 14.500 = 26.000
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 32.000
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Final Point Value: 32
Cost Breakdown
Name/Model: Shadow Asp Mk XXV Mod SA
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (77 pts) 4.0 x 20,000 80,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 120,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 170,000.00
Engine (XL): (20,000 x 200 x 25) / 75 (+) 1,333,333.33 = 1,503,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,103,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,303,333.33
Life Support: 50,000 (+) 50,000.00 = 2,353,333.33
Sensors: 25 x 2,000 (+) 50,000.00 = 2,403,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,463,333.33
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 2,474,833.33
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,492,333.33
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Total Structural Cost: 2,492,333.33
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 180,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 180,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 180,000.00
LRM 10 w/ Artemis IV FCS 100,000 + 100,000 (+) 200,000.00 = 380,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 380,000.00
SRM 6 w/ Artemis IV FCS 80,000 + 100,000 (+) 180,000.00 = 560,000.00
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Total Weapons and Equipment Cost 560,000.00
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BattleMech Cost
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Structural Cost: 2,492,333.33
Weapons and Equipment Cost: (+) 560,000.00 = 3,052,333.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 3,815,416.67
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Final BattleMech Cost 3,815,417.00