BattleMech Technical Readout
Name/Model: Bayonet B4Y-2A
Designer: Archilochus
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,226,540 C-Bills
Battle Value: 1,064
Chassis: Standard
Power Plant: 180 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 Large Laser
2 SRM 6s
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Bayonet was developed following House Davion's Reunification War Campaigns. During the
difficult fighting of Case Amber, resource Taurian troops would ambush AFFS Fire Support
Units and destroy them before the Federated forces could rush to their aid. They Bayonet
was commissioned from Achenar BattleMechs to provide close range fire support for FedSuns
support elements.
Capabilities:
The Bayonet was designed to weigh in at 45 tons, to speed it's production and to keep down
costs. Rather than design a fast moving Mech, Achenar engineers placed a simple 180 Fusion
Engine, ensuring that it could keep pace with the units that it was meant to escort. As a
concession for its low top speed, four jump jets were installed to improve its
maneuverability.
As it was meant to guard at short ranges, the Bayonet is equipped with nine and a half tons
of Starguard IV armor, which provides the Mech with 99% of possible armor coverage. The
strong glacis plate allows the Bayonet to engage with Mechs many times its weight class in
order to sufficiently protect against enemy heavy calvary.
The design's armament reflects its mission. A suite of three Chiscomp lasers provide the
Bayonet with medium range firepower. Once the BattleMech closes, the Mechwarrior may
unleash a dozen SRMs on their unwitting foes, seeking out holes in their adversaries' armor.
Three heat sinks were installed to help the Mechwarrior to balance heat spikes in pitched
battles.
Deployment:
The Bayonet first saw battle during the War of Davion Succession. Deployed in heavy numbers
in Joseph Davion's Army of the Crucis, they proved useful in repelling Combine skirmishers
from routing Davion Riflemans, JagerMechs and Dervishes. The design also proved useful in
urban battlefields and as a mop-up unit.
Despite its usefulness, the Bayonet was eventually superseded by the designs in the
centuries to come. The Bayonet's assembly lines were converted in the rush to bring the
Enforcer into production in 2777. It should come as little surprise that the final ENF-4R
Enforcer owed much to this predecessor. The memoirs of a senior technician of the era
estimated that the ENF owed one of every three components to the older BattleMech.
Enough of the older design was produced that it is uncommon but not exceedingly rare sight
in the armies of the AFFS. It can be most readily be found among the troops of the March
Militias and Home Guard regiments.
Variants:
Although no official variants were ever produced by Achenar, a number were common in the
field. One variant removed the jump jets to install two additional heat sinks, to better
deal with the heat load. A further popular version with militias down graded the SRMs to
four tube launchers and removed a heat sink and used the spare tonnage to install
antipersonnel weapons such as machine guns and flamers.
Occasionally, Mechwarriors wishing increased long range firepower would remove the Chiscomp
systems in favor of a Particle Projection Cannon.
Notable MechWarriors:
Leftenant Watson Burke
A young Leftenant in service to Joseph Davion's Army of the Crucis, Burke and his lance
distinguished themselves after their prince fell in combat. forming a cordon around the
Prince's Marauder, they kept DCMS forces from overriding their fallen commander. Although
they too feel, their desperate action allowed the AFFS to rally and remove Joseph's body for
proper burial.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
Engine: 180 Fusion 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 13 3.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 22
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 22
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets RT 2 1.00
SRM 6 RT 2 3.00
2 Jump Jets LT 2 1.00
SRM 6 LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 2, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 4
Specials:
Distribution
Name/Model: Bayonet B4Y-2A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Large Laser
6. Roll Again 6. Life Support 6.Large Laser
1. Roll Again 1. Medium Laser
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.SRM 6 1. Fusion Engine 1.SRM 6
2.SRM 6 2. Fusion Engine 2.SRM 6
3. SRM 6 (Ammo 15) 3. Fusion Engine 3. Jump Jet
4. Heat Sink 4. Gyro 4. Jump Jet
5. Heat Sink 5. Gyro 5. Roll Again
6. Heat Sink 6. Gyro 6. Roll Again
1. Heat Sink 1. Gyro 1. Roll Again
2. Heat Sink 2. Fusion Engine 2. Roll Again
3. Heat Sink 3. Fusion Engine 3. Roll Again
4. Jump Jet 4. Fusion Engine 4. Roll Again
5. Jump Jet 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Bayonet B4Y-2A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 152 x 2.5 x 1 380.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 492.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 515.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 500.000
Defensive Movement Factor: +2 (*) 1.20 = 600.000
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 600.000
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 13 (Heat Sinks) - 4 (Movement) - 22 (Weapons) = -7
Offensive Equipment:
Large Laser 123.000
SRM 6 (+) 59.000 = 182.000
SRM 6 (+) 59.000 = 241.000
Medium Laser [Inefficient] (+) 23.000 = 264.000
Medium Laser [Inefficient] (+) 23.000 = 287.000
SRM 6 (Ammo 15) (+) 7.000 = 294.000
Total 'Mech Tonnage: (+) 45.000 = 339.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 464.430
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 464.430
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 600.000
Offensive Battle Rating: (+) 464.430 = 1,064.430
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,064
Alpha Strike Conversion
Name/Model: Bayonet B4Y-2A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
4 (Movement) + 22 (Weapons) - 4 (Base) (-) 22 = -9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 6 [Insufficient Ammo] (+) 0.600 = 1.600
SRM 6 [Insufficient Ammo] (+) 0.600 = 2.200
Large Laser (+) 0.800 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 39.000
Divided by the maximum heat output - 4 (/) 22 = 1.773
Rounded up to the nearest tenth = 1.8
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Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
4 (Movement) + 22 (Weapons) - 4 (Base) (-) 22 = -9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 6 [Insufficient Ammo] (+) 0.600 = 1.600
SRM 6 [Insufficient Ammo] (+) 0.600 = 2.200
Large Laser (+) 0.800 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 39.000
Divided by the maximum heat output - 4 (/) 22 = 1.773
Rounded up to the nearest tenth = 1.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
13 (Heat Sinks) = 13
4 (Movement) - 4 (Base) (-) 0 = 13
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
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Standard: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
===================================================================================================================
Determine Special Abilities
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No special abilities identified for this unit
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 1 (Overheat) (+) 1.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 15.400
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 15.500 = 17.000
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 17.000 = 25.000
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Final Point Value: 25
Cost Breakdown
Name/Model: Bayonet B4Y-2A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (152 pts) 9.5 x 10,000 95,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 113,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 203,000.00
Engine (Fusion): (5,000 x 180 x 45) / 75 (+) 540,000.00 = 743,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,343,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,543,000.00
Life Support: 50,000 (+) 50,000.00 = 1,593,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 1,683,000.00
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 1,689,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 1,709,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 1,741,200.00
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Total Structural Cost: 1,741,200.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 45 x (4 x 4) x 200 144,000.00
Large Laser 100,000 (+) 100,000.00 = 244,000.00
Medium Laser 40,000 (+) 40,000.00 = 284,000.00
Medium Laser 40,000 (+) 40,000.00 = 324,000.00
SRM 6 80,000 (+) 80,000.00 = 404,000.00
SRM 6 80,000 (+) 80,000.00 = 484,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 484,000.00
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Total Weapons and Equipment Cost 484,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,741,200.00
Weapons and Equipment Cost: (+) 484,000.00 = 2,225,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 3,226,540.00
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Final BattleMech Cost 3,226,540.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
For it's special mission profile the Bayonet is well designed. Raw speed is not needed but the jump jets enable it to swiftly change position if the situation demands it. As a shortrange bodyguard for longrange units the weapons are well choosen but firediscipline is vital despite the quite good heat sink outfit. The SRM ammo is somewhat low but i think it would be enough for it's use.
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Member Review - Sleeping Dragon : 19-Oct-2011 20:24
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
A tough little bugger. Looks like an evil brother to the SRM Whitworth, although it relies more on lasers, than on missiles. With fifteen shots split between two launchers the lasers must serve as the main source of damage. The heat sinks can easily support normal movement and two lasers, or jumping and the large laser for hit and fade tactic. The large laser can be also replaced with SRMs when a boost to firepower is needed to finish off a wounded target, but they are certainly not meant for wild spray and pray use.
This thing can be a fine backup/team mate for medium and heavy brawlers, especially the Enforcer and Centurion, with whom it shares range and provides a lot of SRMs to pour to holes created by former machine's ACs. It's lower speed won't matter much in this role and it will also serve as a fine defender and tank hunter for tanged terrain, but I'd avoid trying to use this in areas where it can't find cover.
It's a well thought out machine that needs some management, but should work fine otherwise and be fun to play with IMO.
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Member Review - master arminas : 27-Sep-2011 19:58
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
It has some major heat issues, but it is solid, heavily armored, and dependable. In 3025-era type campaigns, it could easily replace Enforcers--but the lack of an autocannon could well be the reason that the Davions eventually shelved it. They do like their smoking ACs they do.
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