BattleMech Technical Readout
Name/Model: Thunderstrike
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,445,590 C-Bills
Battle Value: 2,522
Chassis: Endo Steel
Power Plant: 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM 15 w/ Artemis IV FCS
3 ER Medium Lasers
1 Streak SRM 2
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
In 3045, the Khans of Clan Goliath Scorpion ordered their scientist caste to create a new
second-line Medium-weight BattleMech to provide speed, firepower, and--above all
else--dignity to their garrison forces. A small Clan, the Scorpions were often degraded by
their brother Clansmen for their pursuit of the relics of the past--and of course their use
of necrosia.
The Khans were determined to restore the self-respect and dignity of their troops--as highly
trained and able as any other Clan warriors--and instructed the scientists to spare no
expense in the creation of the new unit. In 3047, the research team presented the protoype
Thunderstrike before the Khans.
Seeking to remind the Warrior caste of their origins among the SLDF, the scientists took an
ancient design--the TDR-5S Thunderbolt--and used it as the basis of the new garrison 'Mech.
Astonished by the performance of the new war machine, the Khans immediately ordered it
placed in general production.
Capabilities:
Twenty tons lighter than the Thunderbolt, the Thunderstrike uses a powerful, yet lightweight
270XL engine to achieve speeds of 97.2 kilometers per hour, 50% faster than its parent
design. In a stroke of genius, the design team also used MASC to give the Thunderstrike
burst speed capacity of 129.6 kilometers per hour, if only for a limited time.
Using an endo-steel frame, the construction engineers layered eight full tons of
ferro-fibrous armor protection on the new 'Mech, giving this design 100% of the maximum
theoretical armor protection it was capable of carrying. While not as heavy an armor
blanket as the original Thunderbolt, it did compare favorably with that carried by other
Clan medium designs--both front-line and second-line.
The engineers concentrated on keeping the spirit of the Thud alive with its weapons package.
Long-range firepower was provided by a LRM-15 launcher with Artemis IV and two tons of
ammo, and by an ER Large Laser. At closer ranges, three ER Medium Lasers and a Streak SRM-2
with one ton of ammo gave the Warriors of the Clan a fearsome punch. For anti-personnel
work, two machine-guns were mounted in the left arm, along with 100 shots (half-ton).
Finally, a light active probe was included in order to provide the Warrior piloting the
machine with enhanced sensor arrays.
One interesting fact, was that only ten double efficency heat sinks were mounted on the
design, preventing the Warrior from firing away at will without consequences, at least for
more than brief periods, at least. There is sufficient heat dissipation capability to fire
the long-range weapons (LRM and ER Large), or the short-range weapons (Streak SRM and ER
Mediums), and run without overheating. The design forces pilots to become better at making
decisions of how far to push one's 'Mech--and just how badly pushing it too far can turn out
to be.
All of the direct-fire weapons are tied into an advanced targeting computer, as is the
Scorpion tradition. Despite the two missile launchers--and general Scorpion disdain for
such systems--the Thunderstrike was well-received by the Warriors of the Clan. In fact,
this 'second-line' 'Mech has become the subject of a number of Trials of Possession as some
Warriors assigned to front-line Galaxies attempt to gain one for their own use.
Deployment:
Originally intended for deployment with the garrison forces, the Thunderstrike has slowly
spread to inclusion in even the front-line Galaxies of the toumen. Impressed with the
'Mech--and its homage to the ancient Thunderbolt--in 3053 Clan Star Adder fought a Trial of
Possession for the rights to the design. Though the Scorpions won that fight, they soon
lost a second one against the Burrocks. During the Absorption of that Clan, virtually all
of the Thunderstrikes won from the Scorpions were recovered as isorla by the Adders.
Variants:
The Thunderstrike 2 was created after Scorpion observers discovered the Eridani TDR-5SE.
This variant of the design retains the ER Large Laser, and all three ER Mediums, as well as
the targeting computer. Both missile systems are dropped however, along with the machine
guns. Six jump jets are fitted to the design, and a single ATM-6 launcher has been
installed in the right torso, along with three tons of ammunition (30 shots). Finally, a
flamer was placed in the left arm, giving the Thunderstrike 2 some anti-personnel
capability. This variant only entered production in 3054, with less than one hundred in
service.
Notable MechWarriors:
Star Captain Mordecai Scott serves in the veteran 12th Scorpion Cuirassiers of Mu Galaxy on
the world of Marshall. A former seeker, Star Captain Scott returned after six months in the
Inner Sphere, bearing an as-of-yet unvieled relic to the Temple of the Muses on Roche.
Following his return, he was quickly sponsored for a Blood-name, and then quietly assigned
to the 12th on Marshall.
Despite his ability in combat, Scott appears to have in some way alienated the Scorpion
heirarchy. Any other Warrior, a successful Seeker, no less, would have been promoted to a
front-line Galaxy, but this did not occur. Star Captain Scott appears to be unaffected by
the matter--drilling his trinary virtually around the clock, both in 'Mech combat as well as
in unarmed and armed drill outside of their 'Mechs.
Two months ago, he was challenged to his posistion by a young ristar among the Garrison
forces. Once the circle had been drawn, and both Warriors were ready the battle began. Six
seconds later, the ristar was unconscious, with six cuts across his chest, sides, and arms,
and a huge bruise on his skull. Star Captain Scott has not been challenged since.
Normally, an officer of Scott's rank, serving in the heavy Cuirassiers of the Clan Goliath
Scorpion, would pilot a heavier 'Mech. Scott, however, refuses to part with his
Thunderstrike 1, using its superior mobility to move among his command on the field to
wherever he is needed at any given time.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 153 8.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 22
Center Torso (rear): 6
R/L Torso: 11 17
R/L Torso (rear): 5
R/L Arm: 7 14
R/L Leg: 11 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Active Probe H 1 0.50
MASC CT 2 2.00
LRM 15 w/ Artemis IV FCS RT 2 3.50
LRM 15 (Ammo 16) RT 2 2.00
Targeting Computer RT 2 2.00
3 ER Medium Lasers LT 3 3.00
Streak SRM 2 LT 1 1.00
Streak SRM 2 (Ammo 50) LT 1 1.00
ER Large Laser RA 1 4.00
2 Machine Guns LA 2 0.50
Machine Gun (Ammo 100) LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM, SZ: 2, TMM: 3, MV: 16"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 2
Armor (A): 5, Structure (S): 2
Specials: CASE, IF1, LPRB, RCN
Distribution
Name/Model: Thunderstrike
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Light Active Probe 4. Hand Actuator
5. Machine Gun 5. Sensors 5. ER Large Laser
6. Machine Gun 6. Life Support 6. Endo Steel
1. Machine Gun (Ammo 100) 1. Endo Steel
2. Endo Steel 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. ER Medium Laser 3. XL Engine 3.LRM 15
4. ER Medium Laser 4. Gyro 4.LRM 15
5. ER Medium Laser 5. Gyro 5. Artemis IV FCS
6. Streak SRM 2 6. Gyro 6. LRM 15 (Ammo 8)
1. Streak SRM 2 (Ammo 50) 1. Gyro 1. LRM 15 (Ammo 8)
2. Endo Steel 2. XL Engine 2.Targeting Computer
3. Ferro-Fibrous 3. XL Engine 3.Targeting Computer
4. Roll Again 4. XL Engine 4. Endo Steel
5. Roll Again 5.MASC 5. Ferro-Fibrous
6. Roll Again 6.MASC 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Thunderstrike
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 153 x 2.5 x 1 382.500
Internal Structure (Endo Steel w/ XL Engine): 75 x 1.5 x 1 x 0.75 (+) 84.375 = 466.875
Gyro (Standard): 45 x 0.5 (+) 22.500 = 489.375
Defensive Equipment:
Light Active Probe (+) 7.000 = 496.375
Defensive Movement Factor: +4 (*) 1.40 = 694.925
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 694.925
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 33 (Weapons) = -9
Offensive Equipment:
ER Large Laser 310.000
LRM 15 w/ Artemis IV FCS (+) 196.800 = 506.800
ER Medium Laser (+) 135.000 = 641.800
ER Medium Laser (+) 135.000 = 776.800
ER Medium Laser [Inefficient] (+) 67.500 = 844.300
LRM 15 (Ammo 8) (+) 21.000 = 865.300
LRM 15 (Ammo 8) (+) 21.000 = 886.300
Streak SRM 2 [Inefficient] (+) 20.000 = 906.300
Machine Gun (+) 5.000 = 911.300
Machine Gun (+) 5.000 = 916.300
Streak SRM 2 (Ammo 50) (+) 5.000 = 921.300
Machine Gun (Ammo 100) (+) 0.500 = 921.800
Total 'Mech Tonnage: (+) 45.000 = 966.800
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 1,827.252
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,827.252
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 694.925
Offensive Battle Rating: (+) 1,827.252 = 2,522.177
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,522
Alpha Strike Conversion
Name/Model: Thunderstrike
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
====================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with MASC (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.570
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.340
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.110
ER Large Laser [Targeting Computer] (+) 1.100 = 4.210
LRM 15 w/ Artemis IV FCS (+) 1.200 = 5.410
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 108.200
Divided by the maximum heat output - 4 (/) 32 = 3.381
Rounded up to the nearest tenth = 3.4
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Final Short Range Damage Value: 4
====================================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.170
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.940
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.710
ER Large Laser [Targeting Computer] (+) 1.100 = 3.810
LRM 15 w/ Artemis IV FCS (+) 1.200 = 5.010
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 100.200
Divided by the maximum heat output - 4 (/) 32 = 3.131
Rounded up to the nearest tenth = 3.2
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 4
====================================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
LRM 15 w/ Artemis IV FCS (+) 1.200 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Long Range Damage Value: 3
====================================================================================================================================
Convert Armor
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Ferro-Fibrous: 153 armor points x 1 153.000 = 153.000
Armor Factor Conversion (/) 30 = 5.100
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Final Armor Value: 5
====================================================================================================================================
Convert Structure
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Engine: Clan XL on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
====================================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with Light Active Probe = LPRB
Unit is equipped with Light Active Probe = RCN
====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 16.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 17.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 18.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 21.000
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 21.000 = 23.000
Unit's Final Point Value:
Offensive Value = 18.500
Defensive Value (+) 23.000 = 41.500
Agile [3 (TMM) - 1] x 4 (Medium) (+) 8.000 = 49.500
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 50.500
Force Bonus [RCN] Recon (+) 2.000 = 52.500
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Final Point Value: 53
Cost Breakdown
Name/Model: Thunderstrike
Technology: Clan
Tonnage: 45
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (153 pts) 8.0 x 20,000 160,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 232,000.00
Myomer (MASC): (270 x 2 x 1,000) + (45 x 2,000) (+) 630,000.00 = 862,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 4,102,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,002,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,202,000.00
Life Support: 50,000 (+) 50,000.00 = 5,252,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 5,342,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,402,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 5,422,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 5,454,200.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 5,454,200.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
CASE 3 x 50,000 150,000.00
ER Large Laser 200,000 (+) 200,000.00 = 350,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 430,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 510,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 590,000.00
Light Active Probe 150,000 (+) 150,000.00 = 740,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 740,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 740,000.00
LRM 15 w/ Artemis IV FCS 175,000 + 100,000 (+) 275,000.00 = 1,015,000.00
Machine Gun 5,000 (+) 5,000.00 = 1,020,000.00
Machine Gun 5,000 (+) 5,000.00 = 1,025,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 1,025,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 1,040,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 1,040,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 1,060,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,060,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,454,200.00
Weapons and Equipment Cost: (+) 1,060,000.00 = 6,514,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 9,445,590.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,445,590.00
Member Review - Sleeping Dragon : 09-Mar-2010 23:49
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This thing is somewhere halfway in between the good and the bad for me. Sure it's powerful and shares some design philosophies with the other IIC 'Mechs, but the means it uses to achieve it's ruthless perfection kind of defeat the very purpose of the second line designs. What am I trying to say? Well, I wouldn't call it a second line design, when it packs more advanced technologies than most of the Omnimechs in service. Aside from that there is little to criticize aside from a bit too much ammo for the SRMs. If it wasn't for the excellent fluff then I'd probably give it much lower rating, but as it stands it deserves a solid rating.
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