BattleMech Technical Readout
Name/Model: Clankiller CLK-C
Designer: jymset
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3057
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,849,600 C-Bills
Battle Value: 2,108
Chassis: Endo Steel
Power Plant: 270 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Gauss Rifle
2 LB 10-X ACs
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
[author's note: I did not change my old fluff for the Clankiller; I wanted to leave it as
intended. I merely added the small paragraph about its use in the FedCom Civil war. Then I
added variants. The CRK-C was the reason why I revisited the design, the CRK-6S seemed
obligatory (though I was not particularly enthusiastic about it) and the CRK-7R was
something that I had been interested for a couple of years but never got around implementing
until now. Obviously, it completely changes the profile of this design, yet remains true to
its roots. Please note that under Total Warfare, it is tournament legal; ie. no longer lvl
3.]
3052 witnessed a unique method of 'mech design: When FedCom and Draconis Combine engineering
teams cooperated to relocate the last existing FRR 'mech manufacturing plant, they also
designed an assault 'mech that was capable of fighting and beating clan machines, the
Gunslinger.
There were also several Star Corps scientists amongst the design team. Fully informed that
their company was planning the reconstruction of their old 'mech factory site on Son Hoa,
they took careful note of the results of the round table.
When the Star Corps facility reopened in 3057, they manufactured a new assault 'mech, next
to the venerable Highlander and Emperor designs, for which they had even constructed a new
orbital facility: the CLK-5R Clankiller.
Capabilities:
The CLK-5R was constructed to the same specifications as the GUN-1RD Gunslinger, and is of
the same weight as the two other Star Corps designs, the Highlander and Emperor.
While it seems like a symbioses of its siblings, with a Highlander body and Emperor arms, it
is in fact a completely new design. As such, it was the first of the three assault 'mechs
able to use the new endo steel manufactured in the orbital facility.
Star Corps has included several improvements over the Gunslinger, keeping in mind that this
'mech has the same mission profile: fighting Clan units on equal terms. The fact that the
Clankiller mounts less than its maximum armor was a calculted choice - experience had shown
that most casualities resulted in critical damage in vital equipment, rather than a complete
destruction of armour. Thus it mounts a standard engine and CASE for its ammunition and
volatile gauss rifle. The armament was expanded from the Gunslinger: apart from the
efficient gauss rifle and standard medium lasers, another weapon was found to be on par with
the Clan version: the Imperator LB-X autocannons mounted on the Emperor. Thus it was decided
to mount only one gauss rifle, adding two LB-X cannons instead. The result is a design that
has the long-range ballistic firepower of both the Emperor and Highlander in one, making it
truly formidable against even Clan designs!
All the secondary equipment found on the Gunslinger, apart from the medium lasers, was
eliminated: since this design was intended for straight pitched battles, jump jets (horribly
heavy for such a large design) or rear-mounted lasers did not seem necessary. Instead, the
medium lasers were mounted in several different locations, inluding the arms, to give a wide
arc of fire
Deployment:
Unlike the Emperor, this design is still sold exclusively to Lyran and Draconis units on the
Clan border, giving discounts to units which also fielded the Gunslinger. By having a direct
comparison, Star Corps hoped to show the superiority of their design. The excellent sales
figures of recent years prove that they were right!
This of course meant that the design was also fielded in large numbers against Allied troops
during the FedCom Civil War. With its deadly image of the Clankiller already established, it
came as no surprise that it wreaked havoc amonst Inner Sphere formations at will. Ever since
the opening shots of this horrible conflict, the Clankillers suffix was regularly dropped;
its new, unofficial name "Killer" is a melancholy testament to the ever-increasing lethality
of modern combat.
Variants:
A variant of the CLK-5R was a long time in waiting. In fact, apart from the obligatory C3
field-refit in Kuritan space, no party had attempted to modify the Clankiller at all - the
base model was just that deadly.
It was only the opening shots of Word of Blake's Jihad that reminded all other parties in
the Inner Sphere of the excellent efficiency that C3 networks provided. The increased demand
by all customers led Star Corps to finally introduce an official factory-made "C" version of
the Clankiller. The only difference to the earlier Kuritan field refit (which replaces the
head-mounted medium Laser with the C3 link) is a slight redistribution of the ammunition
bins, in answer to earlier criticism of the base model.
To further increase the deadly effect of the Clankiller, Star Corps also developed a light
fusion engine version in the early 3060s for their Lyran Alliance customers. This enabled a
swap to two Gauss Rifles and one LB-X cannon. This -6S version remains rare for several
reasons. For one, there are many dual-Gauss competitors in the rosters of the Lyran
Alliance. And then the increase of firepower is not universally deemed worth the loss of
durability, flexibility and its higher cost.
Nevertheless, this foray into powerplant diversification bore great fruits with the
Jihad-era introduction of the CLK-7R. This complete revamp of the "Killer" concentrates on
resiliency over firepower, by utilising compact engines and gyros. In order to make space
for these changes, the Gauss Rifle had to be dropped, greatly cutting down the long-range
firepower. This experiment was deemed worth it; the CLK-7R was further enhanced with the
inclusion of Stealth Armour (with know-how being transferred from the Menke's production of
the EMP-6L and -7L) and the number of medium Lasers were increased. This reimagining of the
Clankiller turns it from an offensive to a defensive unit. Its strengths remain the
utilitarian choice of effective weapons, while its survivability is second to none.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.50
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 41
Center Torso (rear): 12
R/L Torso: 19 26
R/L Torso (rear): 10
R/L Arm: 15 26
R/L Leg: 19 27
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
C3 Slave H 1 1.00
2 Medium Lasers CT 2 2.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 16) RT 2 2.00
LB 10-X AC (Ammo 20) RT 2 2.00
CASE LT 1 0.50
Gauss Rifle (Ammo 8) LT 1 1.00
LB 10-X AC (Ammo 20) LT 2 2.00
LB 10-X AC RA 6 11.00
Medium Laser RA 1 1.00
LB 10-X AC LA 6 11.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3, OV: 0
Armor (A): 8, Structure (S): 7
Specials: C3S, CASE, FLK1/1/1, MHQ1
Distribution
Name/Model: Clankiller CLK-C
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.LB 10-X AC 4. C3 Slave 4.LB 10-X AC
5.LB 10-X AC 5. Sensors 5.LB 10-X AC
6.LB 10-X AC 6. Life Support 6.LB 10-X AC
1.LB 10-X AC 1.LB 10-X AC
2.LB 10-X AC 2.LB 10-X AC
3.LB 10-X AC 3.LB 10-X AC
4. Medium Laser 4. Medium Laser
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Gauss Rifle (Ammo 8) 1. Fusion Engine 1.Gauss Rifle
2. LB 10-X AC (Ammo 10) 2. Fusion Engine 2.Gauss Rifle
3. LB 10-X AC (Ammo 10) 3. Fusion Engine 3.Gauss Rifle
4. CASE 4. Gyro 4.Gauss Rifle
5. Endo Steel 5. Gyro 5.Gauss Rifle
6. Endo Steel 6. Gyro 6.Gauss Rifle
1. Endo Steel 1. Gyro 1.Gauss Rifle
2. Endo Steel 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3. Endo Steel 3. Fusion Engine 3. Gauss Rifle (Ammo 8)
4. Endo Steel 4. Fusion Engine 4. LB 10-X AC (Ammo 10)
5. Roll Again 5. Medium Laser 5. LB 10-X AC (Ammo 10)
6. Roll Again 6. Medium Laser 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Clankiller CLK-C
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 240 x 2.5 x 1 600.000
Internal Structure (Endo Steel w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 807.000
Gyro (Standard): 90 x 0.5 (+) 45.000 = 852.000
Defensive Movement Factor: +2 (*) 1.20 = 1,022.400
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,022.400
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 17 (Weapons) = 7
Offensive Equipment:
Gauss Rifle 320.000
LB 10-X AC (+) 148.000 = 468.000
LB 10-X AC (+) 148.000 = 616.000
Medium Laser (+) 46.000 = 662.000
Medium Laser (+) 46.000 = 708.000
Medium Laser (+) 46.000 = 754.000
Medium Laser (+) 46.000 = 800.000
Gauss Rifle (Ammo 8) (+) 40.000 = 840.000
Gauss Rifle (Ammo 8) (+) 40.000 = 880.000
Gauss Rifle (Ammo 8) (+) 40.000 = 920.000
LB 10-X AC (Ammo 10) (+) 19.000 = 939.000
LB 10-X AC (Ammo 10) (+) 19.000 = 958.000
LB 10-X AC (Ammo 10) (+) 19.000 = 977.000
LB 10-X AC (Ammo 10) (+) 19.000 = 996.000
Total 'Mech Tonnage: (+) 90.000 = 1,086.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,086.000
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,086.000
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,022.400
Offensive Battle Rating: (+) 1,086.000 = 2,108.400
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,108
Alpha Strike Conversion
Name/Model: Clankiller CLK-C
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
LB 10-X AC (+) 0.630 = 2.630
LB 10-X AC (+) 0.630 = 3.260
Gauss Rifle (+) 1.245 = 4.505
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.6
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
LB 10-X AC (+) 0.630 = 2.630
LB 10-X AC (+) 0.630 = 3.260
Gauss Rifle (+) 1.500 = 4.760
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.8
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 17
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LB 10-X AC (+) 0.630 = 1.260
Gauss Rifle (+) 1.500 = 2.760
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 240 armor points x 1 240.000 = 240.000
Armor Factor Conversion (/) 30 = 8.000
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 8
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 90 ton BattleMech = 7.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 7
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped as a mobile headquarters = MHQ1
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 18.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 20.000
Overheat Factor 0 (Overheat) (+) 0.000 = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 26.250 = 46.250
C3 46.25 (Subtotal) x 0.05 (+) 2.500 = 48.750
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 49.750
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 50
Cost Breakdown
Name/Model: Clankiller CLK-C
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (240 pts) 15.0 x 10,000 150,000.00
Internal Structure (Endo Steel): 90 x 1,600 x 1 (+) 144,000.00 = 294,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 474,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 2,094,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,994,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,194,000.00
Life Support: 50,000 (+) 50,000.00 = 3,244,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,424,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,484,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 27,000.00 = 3,511,000.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 3,574,000.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,574,000.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
C3 Slave 250,000 250,000.00
CASE 50,000 (+) 50,000.00 = 300,000.00
CASE 50,000 (+) 50,000.00 = 350,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 650,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 650,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 650,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 650,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 1,050,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 1,450,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,450,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,450,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,450,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,450,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,490,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,530,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,570,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,610,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,610,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,574,000.00
Weapons and Equipment Cost: (+) 1,610,000.00 = 5,184,000.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 9,849,600.00
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,849,600.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Less raw punch as the -6S but still the ability to deliver heavy damage with it's gauss/LB-X combination. Because of the standard engine this mech is more robust than it's relative. With the C3 slave it can deliver precise strikes under the right circumstances.
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Member Review - Winters : 09-Dec-2009 08:28
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Ok, first off, I must start by saying that this mech seems to fill a specific niche more than anything. Thankfully that type of niche is my favorite. An offensive strike in crucial battles!
Decent ammo but not enough for prolonged engagements IMO. Very well balanced and somewhat versatile. Gauss to penetrate then cluster to exploit. A standard practice that works out very well here. The ammunition is perfect for short engagements and duels. Both of which are my favorite scenarios.
The fluff was excellent and made plenty of sense but my two favorite points about this mech is the fact that it can alpha strike with no worries about heat and that this 90 ton monster cost so little when compared to other assault designs.
My only complaint has to be my disagreeing with your statement about maximum armor not being necessary. Maybe I'm just lucky but whenever I played against someone (clanner or not) nearly all my armor is shaved off and my critical components are rarely hit.
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Member Review - Sleeping Dragon : 13-Jan-2009 20:16
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Okay, the C3 variant Is an improvement in a few details. First the C3, which allows CLK-C to throw it's shells at range with fair chance of finding their targets (of course, that there shouldn't be any ECM guy standing nearby) and the ammo is distributed a bit more evenly, so that the ACs can't be both disabled by a lucky hit. All in all it's a tough 'Mech with some nice firepower in medium and short range brackets. Long range bracket is merely standard, but I must admit that I liked the 6S better. Still a nice machine to play with IMO.
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"Underneath this flabby exterior is an enormous lack of character." - Oscar Levant