BattleMech Technical Readout
Name/Model: Griffin II
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Experimental
Total Cost: 5,713,507 C-Bills
Battle Value: 1,613
Chassis: Endo Steel
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous with CASE
Armament:
1 ER PPC
1 LRM 15 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
One of the first and most loved of the Hegemony 'Mechs, the Griffin was a prime cantidate
for the Royal 'Mech upgrade program. SLDF Engineers selected this machine for mass
production in 2754, with over 3500 produced before the Amaris Coup. Fast, maneuverable, and
deadly, the Griffin II was one of the symbols of the power of the Star League.
Capabilities:
Engineers replaced the standard structure and armor with Endo-Steel and 9.5 tons of
Ferro-Fibrous armor. This not only freed up 2.5 tons of weight, but also increased the
already heavy armor protection of the design. They also removed the 12 single heat sinks,
replacing them with 11 double-strength units.
The simple and reliable Fusigun PPC was replaced with one of the brand new Tiegart Magnum
Extended Range PPCs. This weapon featured a range increase of almost 28% and lacked the
feedback potential that prevented standard PPCs from being used accurately at minimum range.
The old style Delta Dart LRM-10 launcher and ammo was replaced with a newer, larger,
Mitchell Systems LRM-15 launcher with an Artemis IV Fire-Control System. Two tons of ammo
were provided, both encapsulated in CASE for yet more protection against damage.
Despite the new systems, speed and jump capacity remained the same as on the original model.
SLDF MechWarriors assigned to the Royal formations were extremely pleased with the new
upgrade to this 'Mech.
Deployment:
With more than 3,500 produced in less than 12 years, few Royal formations lacked this 'Mech.
Unfortunately for the SLDF, Rim Worlds forces captured almost 500 of these machines
awaiting shipment to the SLDF in the Periphery upon taking Terra. Stefan Amaris kept the
Griffin II factories up and running during the occupation as well, adding yet more of these
war machines to his own troops. Despite sabotage of the production lines on four
occassions, when Kerensky landed on Terra, no fewer than 1,400 Griffin IIs were among those
'Mechs waiting for him, over half of those assigned to the defense of North America. In the
broken terrain of Alaska and the Pacific Northwest, the hard-hitting, tough Griffin II
served both sides well during the grinding advance of the SLDF upon Unity City.
Variants:
The only variant was one introduced by the Rim Worlds forces on Terra, replacing the LRM-15
launcher and ammo with two SRM-4 launchers, each with a ton of ammo and Artemis IV FCS.
These models also added a small pulse laser for anti-personnel work. Sixty-five 'Mechs of
this variant were captured intact by the SLDF and departed on the Exodus--none remained in
the Inner Sphere after Kerensky's departure.
Notable MechWarriors:
The most dangerous position in any planetary assault wave is that of pathfinder. These
highly trained men and women are the first on the ground, setting beacons to guide the other
troops down. During the campaign against Amaris, one of the pathfinder Battalions was the
501st Royal Striker Battalion. Comprised soley of 36 Griffin IIs, the 501st hit the ground
first on twenty-three planets, including Terra. Throughout the campaign, they took a total
of 182 casulaties--but volunteers came forward to replace the fallen after each mission. A
unit of heroes within an army of heroes, the men and women of the 501st defied death time
and time again, cutting a hole where followup troops could safely land. Among the most
decorated units of the SLDF, the 501st dropped for the 24th and final time during the Mexico
City landings. Despite 5-1 odds against them, they secured the landing zone and held the
perimeter until the first wave of three BattleMech divisions relieved them. Of the 36 men
and women dropped that day, only seven survived, but they held, and in holding the line,
broke the back of the Rim Worlds VII Corps. General Kerensky himself decorated the entire
unit for their uncommon bravery and heroism. All seven survivors of the 501st departed in
the Exodus.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 170 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (rear): 6
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 23
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
CASE LT 1 0.50
2 Jump Jets LT 2 1.00
LRM 15 w/ Artemis IV FCS LT 3 7.00
LRM 15 (Ammo 16) LT 2 2.00
ER PPC RA 3 7.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 3 / (L) 3, OV: 0
Armor (A): 6, Structure (S): 5
Specials: CASE, IF1
Distribution
Name/Model: Griffin II
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5.ER PPC
6. Ferro-Fibrous 6. Life Support 6.ER PPC
1. Ferro-Fibrous 1.ER PPC
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Roll Again 4. Ferro-Fibrous
5. Roll Again 5. Ferro-Fibrous
6. Roll Again 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1.LRM 15 1. Fusion Engine 1. Jump Jet
2.LRM 15 2. Fusion Engine 2. Jump Jet
3.LRM 15 3. Fusion Engine 3. Endo Steel
4. Artemis IV FCS 4. Gyro 4. Endo Steel
5. LRM 15 (Ammo 8) 5. Gyro 5. Endo Steel
6. LRM 15 (Ammo 8) 6. Gyro 6. Endo Steel
1. CASE 1. Gyro 1. Endo Steel
2. Jump Jet 2. Fusion Engine 2. Endo Steel
3. Jump Jet 3. Fusion Engine 3. Ferro-Fibrous
4. Endo Steel 4. Fusion Engine 4. Ferro-Fibrous
5. Endo Steel 5. Jump Jet 5. Ferro-Fibrous
6. Endo Steel 6. Endo Steel 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Griffin II
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 170 x 2.5 x 1 425.000
Internal Structure (Endo Steel w/ Fusion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 561.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 589.000
Defensive Movement Factor: +3 (*) 1.30 = 765.700
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Final Defensive Battle Rating: 765.700
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Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 5 (Movement) - 20 (Weapons) = 3
Offensive Equipment:
ER PPC 229.000
LRM 15 w/ Artemis IV FCS (+) 163.200 = 392.200
LRM 15 (Ammo 8) (+) 17.000 = 409.200
LRM 15 (Ammo 8) (+) 17.000 = 426.200
Total 'Mech Tonnage: (+) 55.000 = 481.200
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 846.912
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Final Offensive Battle Rating: 846.912
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 765.700
Offensive Battle Rating: (+) 846.912 = 1,612.612
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Final BattleMech Battle Value: 1,613
Alpha Strike Conversion
Name/Model: Griffin II
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) + 20 (Weapons) - 4 (Base) (-) 21 = 1
Offensive Equipment: = 0.000
LRM 15 w/ Artemis IV FCS (+) 0.600 = 0.600
ER PPC (+) 1.000 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
====================================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) + 20 (Weapons) - 4 (Base) (-) 21 = 1
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
LRM 15 w/ Artemis IV FCS (+) 1.200 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Medium Range Damage Value: 3
====================================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
5 (Movement) + 20 (Weapons) - 4 (Base) (-) 21 = 1
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
LRM 15 w/ Artemis IV FCS (+) 1.200 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
====================================================================================================================================
Convert Armor
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Ferro-Fibrous: 170 armor points x 1 170.000 = 170.000
Armor Factor Conversion (/) 30 = 5.667
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 20.500 = 22.250
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 22.250 = 35.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 38.250
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Final Point Value: 38
Cost Breakdown
Name/Model: Griffin II
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (170 pts) 9.5 x 20,000 190,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 278,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 388,000.00
Engine (Fusion): (5,000 x 275 x 55) / 75 (+) 1,008,333.33 = 1,396,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,296,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,496,333.33
Life Support: 50,000 (+) 50,000.00 = 2,546,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 2,656,333.33
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 2,722,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 2,747,633.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 2,786,133.33
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Total Structural Cost: 2,786,133.33
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 625,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 625,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 625,000.00
LRM 15 w/ Artemis IV FCS 175,000 + 100,000 (+) 275,000.00 = 900,000.00
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Total Weapons and Equipment Cost 900,000.00
=====================================================================================================================
BattleMech Cost
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Structural Cost: 2,786,133.33
Weapons and Equipment Cost: (+) 900,000.00 = 3,686,133.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 5,713,506.67
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Final BattleMech Cost 5,713,507.00
Member Review - Sleeping Dragon : 01-Jul-2009 23:17
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Ahhh, yes. Endo Steel, DHSs and Ferro-Fibrous armour. Isn't this one of those II 'Mech upgrades? Apparently it is. It's pretty generic and efficient to the core, but hey. Everyone wants these... and everyone makes them. One of the first things I've done after obtaining the first BMR was making upgrades like this and I think that most youngsters do that as well, but who can blame them? Kudos for the fluff tough.
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"Yesterday I dared to struggle. Today I dare to win." - Bernadette Devlin