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BattleMech Technical Readout
Name/Model: Mauler MAL-ZR
Designer: Akedia
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,241,600 C-Bills
Battle Value: 1,993
Chassis: Endo Steel
Power Plant: 270 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 LRM 15 w/ Artemis IV FCS
2 Ultra AC/5s
6 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Mauler, though initially deemed a success by the DCMS high command for it's showcasing
of numerous advanced technologies, was in reality a poor design. The initial concept to
produce an advanced long range assault platform was a good idea and with the backing of
Luthien Armor Works, few thought to complain. In reality, the model seen was a ploy to
distract Comstar ROM agents. When Theodore made deals with various Yakuza, one such group
whom had his trust was formed to be a secret army of last resort. Named the White Dragons
(in opposition to the Black Dragon Society). This Mauler variant is one such design used
exclusively by the group, being produced by a smaller firm under contract with LAW.
Capabilities:
Possessing similar capabilities to the standard production model, the ZR became quite
popular by retaining the original's strengths while reducing several of it's design flaws.
Keeping the LRM's, the design substitutes the AC/2's and Lasers for a pair of advanced Ultra
Autocannon 5's. Artemis units were added to the LRM's allowing the Mauler to maintain a
level of long range firepower similar to it's predecessor.
The designers toyed with the idea of instead mounting two additional LRM 15 racks but
decided against it for several reasons. One being to decrease enemy protection from AMS.
Two, to allow some penetrating damage as opposed to spread damage. And three, to increase
heat effeciency.
With the increaased heat capacity, the design can fire it's whole longe range complement as
well as several of it's newly added medium lasers with minimal heat build up. With six such
weapons installed, two of which fire in the rear, the new model now hos some close range
potential and increased versitality.
The armor was changed to standard in order to provide room for the endo steel chassis but
was increased to 15 tons. This protection, though far from max, was an obvious increase and
deemed substantial for a fire support design. That plus the added survivability afforded by
using a standard engine, greatly increased the design's life span.
Careful care and consideration was used when installing the different systems in order to
allow the ZR to appear as close to the 1R model as possible.
All these improvements didn't come without any flaws. While capable of sustaining 200
seconds of continous fire, once the ammo bins run dry, the six mediums are all it has left
to fight with. A weakness that can be eliminated with constant resupply but is a major
liability in a protracted engagement.
Some warriors have expressed concern with the ton of LRM ammo located in the CT. The
designers argue that their fears are unneccesary as the ZR draws it's ammo first from there
before the CASE located bins.
With the improvements outweighing the drawbacks and the new pricetag being nearly half the
cost of the original, the ZR was quickly put into production.
Deployment:
The design is deployed almost exclusively within the White Dragons with only a few such
models sent to some Elite regiments. Because the White Dragons base of operations is on a
secret Kurita "bread basket" world, this Mauler has yet to see any actual combat.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.50
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 30
Center Torso (rear): 7
R/L Torso: 19 30
R/L Torso (rear): 7
R/L Arm: 15 30
R/L Leg: 19 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H (R) 1 1.00
LRM 15 (Ammo 8) CT 1 1.00
Medium Laser CT (R) 1 1.00
CASE RT 1 0.50
LRM 15 w/ Artemis IV FCS RT 4 8.00
LRM 15 (Ammo 16) RT 2 2.00
2 Medium Lasers RT 2 2.00
Ultra AC/5 (Ammo 40) RT 2 2.00
CASE LT 1 0.50
LRM 15 w/ Artemis IV FCS LT 4 8.00
LRM 15 (Ammo 16) LT 2 2.00
2 Medium Lasers LT 2 2.00
Ultra AC/5 (Ammo 40) LT 2 2.00
Ultra AC/5 RA 5 9.00
Ultra AC/5 LA 5 9.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 5 / (L) 4, OV: 1
Armor (A): 8, Structure (S): 7
Specials: CASE, IF2, REAR1/1/-
Distribution
Name/Model: Mauler MAL-ZR
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
=========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Endo Steel 4. Medium Laser (R) 4. Endo Steel
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
1. Ultra AC/5 1. Ultra AC/5
2. Ultra AC/5 2. Ultra AC/5
3. Ultra AC/5 3. Ultra AC/5
4. Ultra AC/5 4. Ultra AC/5
5. Ultra AC/5 5. Ultra AC/5
6. Endo Steel 6. Endo Steel
Left Torso Center Torso Right Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Medium Laser 2. Fusion Engine 2. Medium Laser
3. LRM 15 3. Fusion Engine 3. LRM 15
4. LRM 15 4. Gyro 4. LRM 15
5. LRM 15 5. Gyro 5. LRM 15
6. Artemis IV FCS 6. Gyro 6. Artemis IV FCS
1. LRM 15 (Ammo 8) 1. Gyro 1. LRM 15 (Ammo 8)
2. LRM 15 (Ammo 8) 2. Fusion Engine 2. LRM 15 (Ammo 8)
3. Ultra AC/5 (Ammo 20) 3. Fusion Engine 3. Ultra AC/5 (Ammo 20)
4. Ultra AC/5 (Ammo 20) 4. Fusion Engine 4. Ultra AC/5 (Ammo 20)
5. CASE 5. Medium Laser (R) 5. CASE
6. Endo Steel 6. LRM 15 (Ammo 8) 6. Endo Steel
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Mauler MAL-ZR
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 240 x 2.5 x 1 600.000
Internal Structure (Endo Steel w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 807.000
Gyro (Standard): 90 x 0.5 (+) 45.000 = 852.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 837.000
Defensive Movement Factor: +2 (*) 1.20 = 1,004.400
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,004.400
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 32 (Weapons) = -8
Offensive Equipment:
LRM 15 w/ Artemis IV FCS 163.200
LRM 15 w/ Artemis IV FCS (+) 163.200 = 326.400
Ultra AC/5 (+) 112.000 = 438.400
Ultra AC/5 (+) 112.000 = 550.400
Medium Laser (+) 46.000 = 596.400
Medium Laser (+) 46.000 = 642.400
Medium Laser (+) 46.000 = 688.400
Medium Laser (+) 46.000 = 734.400
LRM 15 (Ammo 8) (+) 17.000 = 751.400
LRM 15 (Ammo 8) (+) 17.000 = 768.400
LRM 15 (Ammo 8) (+) 17.000 = 785.400
LRM 15 (Ammo 8) (+) 17.000 = 802.400
LRM 15 (Ammo 8) (+) 17.000 = 819.400
Ultra AC/5 (Ammo 20) (+) 14.000 = 833.400
Ultra AC/5 (Ammo 20) (+) 14.000 = 847.400
Ultra AC/5 (Ammo 20) (+) 14.000 = 861.400
Ultra AC/5 (Ammo 20) (+) 14.000 = 875.400
Medium Laser (R) [Inefficient] (+) 11.500 = 886.900
Medium Laser (R) [Inefficient] (+) 11.500 = 898.400
Total 'Mech Tonnage: (+) 90.000 = 988.400
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 988.400
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 988.400
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,004.400
Offensive Battle Rating: (+) 988.400 = 1,992.800
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,993
Alpha Strike Conversion
Name/Model: Mauler MAL-ZR
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
======================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
======================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
======================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
======================================================================================================================================
Determine Short/Medium Range Heat Efficiency
--------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
LRM 15 w/ Artemis IV FCS (+) 5 = 7
LRM 15 w/ Artemis IV FCS (+) 5 = 12
Medium Laser (+) 3 = 15
Medium Laser (+) 3 = 18
Medium Laser (+) 3 = 21
Medium Laser (+) 3 = 24
Ultra AC/5 (+) 2 = 26
Ultra AC/5 (+) 2 = 28
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 24 = -4
--------------------------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -4
======================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
LRM 15 w/ Artemis IV FCS (+) 0.600 = 2.600
LRM 15 w/ Artemis IV FCS (+) 0.600 = 3.200
Ultra AC/5 (+) 0.623 = 3.823
Ultra AC/5 (+) 0.623 = 4.446
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 88.920
Divided by the maximum heat output - 4 (/) 24 = 3.705
Rounded up to the nearest tenth = 3.8
--------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
======================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Ultra AC/5 (+) 0.750 = 2.750
Ultra AC/5 (+) 0.750 = 3.500
LRM 15 w/ Artemis IV FCS (+) 1.200 = 4.700
LRM 15 w/ Artemis IV FCS (+) 1.200 = 5.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 118.000
Divided by the maximum heat output - 4 (/) 24 = 4.917
Rounded up to the nearest tenth = 5.0
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
======================================================================================================================================
Determine Long Range Heat Efficiency
--------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
LRM 15 w/ Artemis IV FCS (+) 5 = 7
LRM 15 w/ Artemis IV FCS (+) 5 = 12
Ultra AC/5 (+) 2 = 14
Ultra AC/5 (+) 2 = 16
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 12 = 8
--------------------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 8
======================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Ultra AC/5 (+) 0.750 = 0.750
Ultra AC/5 (+) 0.750 = 1.500
LRM 15 w/ Artemis IV FCS (+) 1.200 = 2.700
LRM 15 w/ Artemis IV FCS (+) 1.200 = 3.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.9
--------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
======================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------------
Standard: 240 armor points x 1 240.000 = 240.000
Armor Factor Conversion (/) 30 = 8.000
--------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 8
======================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 90 ton BattleMech = 7.0
--------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 7
======================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with rearward facing weapons = REAR1/1/-
======================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 18.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 20.000
Overheat Factor 1 (Overheat) (+) 1.000 = 21.000
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 23.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 23.000
Defensive Value (+) 26.250 = 49.250
--------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 49
Cost Breakdown
Name/Model: Mauler MAL-ZR
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (240 pts) 15.0 x 10,000 150,000.00
Internal Structure (Endo Steel): 90 x 1,600 x 1 (+) 144,000.00 = 294,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 474,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 2,094,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,994,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,194,000.00
Life Support: 50,000 (+) 50,000.00 = 3,244,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,424,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,484,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 27,000.00 = 3,511,000.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 3,574,000.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,574,000.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 100,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 100,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 100,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 100,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 100,000.00
LRM 15 w/ Artemis IV FCS 175,000 + 100,000 (+) 275,000.00 = 375,000.00
LRM 15 w/ Artemis IV FCS 175,000 + 100,000 (+) 275,000.00 = 650,000.00
Medium Laser 40,000 (+) 40,000.00 = 690,000.00
Medium Laser 40,000 (+) 40,000.00 = 730,000.00
Medium Laser 40,000 (+) 40,000.00 = 770,000.00
Medium Laser 40,000 (+) 40,000.00 = 810,000.00
Medium Laser 40,000 (+) 40,000.00 = 850,000.00
Medium Laser 40,000 (+) 40,000.00 = 890,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 1,090,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 1,290,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,290,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,290,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,290,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,290,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,290,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,574,000.00
Weapons and Equipment Cost: (+) 1,290,000.00 = 4,864,000.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 9,241,600.00
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,241,600.00
ilClan (3151 - 3250)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3250
3249
3248
3247
3246
3245
3244
3243
3242
3241
3240
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3209
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3201
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3199
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3163
3162
3161
3160
3159
3158
3157
3156
3155
3154
3153
3152
3151
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
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3119
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3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
3043
3042
3041
3040
3039
Extinct
3038
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3037
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3036
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3035
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3034
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3026
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3021
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3020
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3019
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3018
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3017
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3016
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3015
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3014
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3013
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3012
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3011
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3010
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3009
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3008
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3007
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3006
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3005
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3004
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3003
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3002
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3001
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3000
Extinct
2999
Extinct
2998
Extinct
2997
Extinct
2996
Extinct
2995
Extinct
2994
Extinct
2993
Extinct
2992
Extinct
2991
Extinct
2990
Extinct
2989
Extinct
2988
Extinct
2987
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2986
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2985
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2984
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2982
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2968
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2899
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Star League (2300 - 2780)
Standard
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Tournament Legal
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Number of Reviews: 3
Write Review
Average Member Rating: 3.50
Member Review - Archilochus : 20-Sep-2008 19:21
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A solid refit of the design! You've kept the strengths of the Mauler and eliminated many of its difficulties: weak armor, XL engine and lack of short range punch. Like others have suggested, my only quibble is the CT ammo. Overall a good (and far less expensive) variant of a personal favorite design!
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Member Review - Sleeping Dragon : 19-Sep-2008 19:54
1 out of 1 users (100.00%) have found this review useful
Rating:
3.50
Comment:
An extensive refit indeed, but I'm not sure whether it helped. If the ACs were meant to provide with concentrated firepower better than the LRMs then they fail to achieve that, since the LRMs also group the damage to 5pt groups. I don't consider that to be a flaw actually, since the refit makes the Mauler better at what it was supposed to be doing. Raining fire on the enemy from afar while not receiving too much undue attention. With heavier armour and standard engine the enemy is more likely to prefer targets armed with PPCs and gauss rifles, which may give the MAL-ZR the time to go through it's beefy ammo bay. The medium lasers are sufficient for backup and as short range protection, but I think that you won't need rely on them too often with all the ammo. A C3 slave would be a great complement to Mauler's sniping abilities IMO (replacement for the CT ammo?). A solid 'Mech that deserves some good rating.
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Member Review - master arminas : 19-Sep-2008 19:52
1 out of 1 users (100.00%) have found this review useful
Rating:
3.00
Comment:
I've always liked the Mauler--this version is pretty cool. If I may make a few comments, however: First, dump the CT ammo and move the head mounted medium laser to that location; now you have twin ML's firing rear. Second, for that one ton left, how about a C3 slave? Mounted in the head. After all, it is a Draconis 'Mech. You have to watch your heat in this 'Mech--LRM and UAC's produce 14 plus movement, medium lasers produce 12 or 18 plus movement. You only get into problems when you try to fire both at the same time. I'd take one, even with the LRM ammo in the CT, but consider what I've said.
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