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                 BattleMech Technical Readout

Name/Model:         Blackfoot GZT-BLF-91
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         8,766,908 C-Bills
Battle Value:       1,840

Chassis:              Standard
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Autocannon/20
    1 PPC
    1 LRM 15
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "...And entering from the opposite side of the arena, John "Fang" Stonkin, the man himself,
    here to set the record straight!" 2nd announcer" That's right, Mark. Fang appears to be
    piloting a custom assault machine. Course, I guess you can drive whatever you want when you
    own your own mech production facility." 1st announcer â?? Too true Bill, too true. And it
    seems Faust is following suit with his own custom machine. Both mechs weigh out at 95 tons.
    This will be an interesting match indeed.�
    
    John swung his 95 ton Blackfoot around to face the crowd and raised both arms in salute to
    the crowd. Emblazoned across the barrel chest of the solid black machine was a gold double
    eagle aquila, and on the right shoulder baffle was the word "Exterminatus" in gold. A gold
    roman numeral VII was on the left shoulder. The salute had the desired effect on the
    audience as they screamed back in response, ready for the blood sport to begin. Stonkin then
    turned back around towards the direction his opponent would most likely come from.
    
    The Blackfoot was actually an ancient design from Ground Zero's glory days in the time of
    the SLDF. The original blueprints called for a potent mix of long range salvos and short
    range obliteration. There were still about a half dozen or so of the original machines
    operational, and John had chosen one of them for upgrade specifically for this fight.
    
    John was normally tolerant of the bickering and infighting between his Stonkin Mechs, Inc
    stable/co-op and the other more well known stables of the Solaris VII circuit. A little
    healthy rivalry was good for business. But this time the competition had gone too far. Early
    on, it had been the Vampires out in the Reaches. His son John had settled that debacle
    easily, putting down every thug they set against him in and out of the arena. Now it seemed
    a rising Marik backed stable was willing to bite off more than they could swallow. The
    normal taunts and challenges both in and out of the public eye Stonkin Senior cold deal
    with. Espionage and attempted murder was something else entirely. His youngest son and wife
    were still in critical
    care, and his oldest had to practice walking all over again. But he knew who did it. He
    knew. He just did not know why.
    
    He had traced the assassins to this stable. Whether they actually were Marik or not, he
    was not sure. All indicators pointed to something else. It had taken weeks of investigation
    and a clandestine assault utilizing the secret GZT Foray battle armor, but he had found all
    he needed to know. This stable was hiding the would be killers, and this pilot was one of
    them. He issued challenge after challenge, but got no response. Finally all it took was one
    duel to set this confrontation up. That time, he had left his opponentâ??s brother (cousin
    maybe?) dead in a burned out hulk, ending that fight in record time. J

Capabilities:
    The Blackfoot design is another forgotten hold over from Ground Zeroâ??s vaults. The
    original design consisted of long rang fire power in the right arm Particle Cannon and the
    torso mounted long range missile launcher followed up by short range finality in the left
    arm AC/20 and the torso quad of medium lasers. With 17 tons of standard armor and 20
    heatsinks, there was not much that could stop a Blackfoot short. The Exodus removed their
    sole customer for the machine and the Succession Wars ensured that production would stop for
    good.

Deployment:
    There are still about a half dozen Blackfoot mechs in service with the Stonkin Mechs Inc
    mercenary units at this time. No other House or unit appear to possess any of the machines,
    and it seems that the good General took only a limited amount with him into exile. It
    appears the Clans make no use of the design, original or updated.

Variants:
    While there were no production variants on the books for the design, John â??Fangâ?
    Stonkin created one specifically to duel with in the murderous short ranges of the Solaris
    Arenas. The single heatsinks were changed out for double, and the number dropped to ten. The
    PPC was replaced with a large pulse laser and the LRM launcher swapped for dual SRM6 racks.
    With the gains in weight, Stonkin was able to mount jump jets and create a virtual short
    range mech mutilating machine.

Notable MechWarriors:
    John Stonkin, CEO and owner of Ground Zero Salvage and Technology

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            20                    10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             45       
    Center Torso (rear):                              14       
    R/L Torso:                         20             26       
    R/L Torso (rear):                                 11       
    R/L Arm:                           16             26       
    R/L Leg:                           20             39       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 16)                                          RT                2          2.00             
Autocannon/20 (Ammo 10)                                   LT                2          2.00             
4 Medium Lasers                                           LT                4          4.00             
PPC                                                       RA                3          7.00             
Autocannon/20                                             LA                10        14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 2
Armor (A): 9,  Structure (S): 8
Specials: AC1/1/-, IF1