Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Pathfinder PFR-1A
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,783,040 C-Bills
Battle Value:       659

Chassis:              Standard
Power Plant:          210 Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Entering service just two years too late to participate in the Uprising, this fast and
    highly mobile scout unit was none the less well received by the newly reborn TDF.  Faster
    and even more maneuverable than the Bandit, the PFR-1A Pathfinder compared favorably with
    the Assassin (a 'Mech 10 tons heavier), the Ostscout, and the Spider.  Heavy armor
    protection insures that the most valuable part of the 'Mech--the 'MechWarrior--has a good
    chance of completing his mission alive.

Capabilities:
    One of the fastest and most maneuverable 'Mechs availabe at the present time, the Pathfinder
    is a highly valued recon unit in the TDF.  Six and a half tons of ArmorWorks Carbide Light
    Composite provides exceptional armor protection.  Weaponry is light, consisting of one
    Martin-Gordan Rapier medium laser and a HWC Reaper machine gun.  A simple and reliable
    design reduces upkeep and maintenance man-hours.
    Still in production at Pinard Protectorates Limited on Pinard, the Pathfinder is a much
    sought-after 'Mech by the TDF MechWarriors.

Deployment:
    Though more of a specialist design than other Taurian light 'Mechs, the TDF fields a large
    number of Pathfinders.  Some units group these 'Mechs into a hunter-killer group to go off
    and search for the commanders of enemy forces--especially if these commanders are using
    mobile headquarters instead of a command 'Mech.

Variants:
    Only one variant of the Pathfinder is in general service.  The -1B replaces the HWC Reaper
    machine gun and ammunition with a Jamestown Incendiaries Flamelord flamer.  Roughly 20% of
    all Pathfinders in service with the TDF are of the -1B model.

Notable MechWarriors:
    Captain Evertt Hastings left the TDF in 3012 to pursue a gladitorial career on Solaris VII.
    Piloting his PFR-1A ('Old Blue') he managed to impress several notable stables and quickly
    entered Unlimited Class competition.  Hastings and Old Blue met their first--and last
    defeat--in 3016 in an elimination match for the Grand Championship.  His opponent, piloting
    a MAD-3R Marauder, was nearly defeated by Hastings hit-and-fade tactics.  Unfortunately for
    Hastings, he approached too close to the heavy 'Mech at one point and received a blow to his
    head from the massive weapons pod at the end of the Marauders arm.  Stunned, he lost control
    and Old Blue fell to the ground, where his opponet unleashed two PPC bolts into the cockpit
    of the helpless 'Mech, killing Hastings instantly.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             14       
    Center Torso (rear):                               5       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
Medium Laser                                              RA                1          1.00             
Machine Gun                                               LA                1          0.50             
Machine Gun (Ammo 100)                                    LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: