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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Tornado TND-1A
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,586,000 C-Bills
Battle Value:       1,153

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    1 LRM 10
    3 Medium Lasers
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In 3015, the Taurian Defense Force issued a competition for the development and deployment
    of a new medium weight battlemech--the first designed by the Concordiat since the
    Reunification War.  The TDF wanted a new medium that could counter the Davion Enforcer and
    Centurion and the Liao Vindicator, as well as serve as a general-purpose well-rounded design
    to complement their current Mech force.  Four years later, Taurian Territorial Industries
    had completed a preliminary design, the TND-1A Tornado.
    TTI choose to use equipment already in production in the Concordiat for its new design.
    With the idea of a general-purpose, multi-use design, the engineers had the idea to revamp
    the heavy Thunderbolt into a smaller, less expensive medium.  Using weapon systems available
    for the TDF's Thunderbolts--as well as the LRM from the Griffin--, TTI rapidly commenced
    production of eight prototypes.
    Tested in 3020, the Tornado was accepted by the TDF for general production in 3021.  Since
    then, it has been issued to most TDF line forces and planetary defense militias, and a small
    number have been made available for export to fund increased production within the
    cash-strapped TDF.

Capabilities:
    Based on a 50-ton frame, the Tornado retains the speed and the majority of the weapons array
    of its parent design--the Thunderbolt.  The LRM-15 was down-graded to a Delta Dart LRM-10
    launcher (shared with the Griffin currently in production) with 24 rounds of ammunition.
    The laser armament of the Thunderbolt was retained (one large and three medium lasers), and
    one machine gun and ammunition were fitted for anti-personnel work.  The design engineers
    had originally planned to install an SRM-2 and a second machine-gun, but late in the project
    dropped those two weapon systems in favor of jump jets.  Thirteen heat sinks provide the
    Tornado with adequete heat management capacity.
    Unabashedly a bracket fighter, the Tornado carries more weapons than the pilot can safely
    fire.  However, the Mech Warrior can fire his long/medium range weapons and walk without
    overheating, or his short range weapons and jump without overheating.  The design is one
    that rewards capable pilots.
    Finally, ten and a half tons of armor protection provide the best possible armor level
    possible on a 50-ton design.  The design team were pleased with the overall result--a
    lighter version of the Thunderbolt that costs nearly 2 million c-bills less, but retains
    most of its capabilties.

Deployment:
    As a relatively new design that only entered production 4 years ago, few Tornado's have been
    produced.  Most have been assigned to I and II Corps--though at least sixteen have been
    assigned to planetary defense militias on New Vandenberg and in the Hyades Cluster.  Eight
    TND-1A's have been sold to various Inner Sphere mercenary organizations.

Variants:
    Currently, there is only one variant of the Tornado--the TND-1B.  The B model replaces the
    machine gun and ammo mounted in the left arm with a flamer for incendiary work.  The TDF
    Plans and Operations Board had directed TTI to produced the B variant at a 1-3 ratio (1 B
    variant for every 3 A variants produced).

Notable MechWarriors:
    n/a

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          1.00             
3 Medium Lasers                                           RT                3          3.00             
2 Jump Jets                                               LT                2          1.00             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
Large Laser                                               RA                2          5.00             
Machine Gun                                               LA                1          0.50             
Machine Gun (Ammo 100)                                    LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 4
Specials: IF1