BattleMech Technical Readout
Name/Model: Munin MN-73r
Designer: anotherpawn
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,836,665 C-Bills
Battle Value: 628
Chassis: Standard
Power Plant: 210 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Standard
Armament:
1 Medium Laser
1 SRM 4
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
In the time between the assassination of First Lord Richard Cameron, and the liberation of
Terra in 2772, the Eridani Light Horse performed a series of successful raiding campaigns
with the aim of disrupting the Usurper's defense of The Terran Hegemony.
One such raiding mission took place on a backwater the planet Sardam in the Thorin System .
It is a tiny barren planet consisting mostly of empty high desert, and inhabited dryland
wheat farmers. The planet was (and still is) of little value, but for the system's
proximity to arterial jump points such as the New Earth system.
The 19th Striker Regiment made planet-fall with little difficulty, but not all went as they
planned. Four days after the beginning of operations on Sardam, a small Light Horse raiding
team was separated from its supply line and, mauled in a firefight with Usurper forces.
With no way to repair their battlemechs or return to their comrades, the desperate mechjocks
turned to the locals for help.
"You got a problem with a machine...you just gotta go see Doc." The elderly man answered
from his creaking porch. He squinted at the young RCT soldier over dusty spectacles, "You
must not be from 'round here."
The leather-faced man continued as he watched a dust devil swirl by, "Well, Doc's just up
North Adams Drive. Its the first place on the left after the big blue silo. Can't miss
it."
As luck would have it, "Doc" was a mechanical genius, and former battlemech technician. He
not only repaired the Light Horse machines, it is rumored that he gave one of the RCT
mechwarriors a 'mech design he'd tinkered with for years. This design was thought to be
lost when the 19th was completely and utterly destroyed at New Earth, and it is unknown how
it came to be in this extensive archive.
Capabilities:
The Munin is designed to perform reconnaissance, but also be survivable enough to engage and
destroy enemy scout 'mechs.
The 73r variant carries a varied arsenal of energy and missile weapons. The core of the
weaponry is a reliable and available Martell Medium Laser. This laser is supplemented by
the highly accurate Holly SRM launcher, and a Harmon Light Small Laser. The damage
potential of this load-out matches or exceed common scout 'mechs such as the Wasp, Stinger,
and Locust.
The Munin's most valuable asset is maneuverability. Capable of reaching ground speeds of up
to 118 kph, and with a jump capability of over 200 meters, the Munin provides the tactical
mobility to be anywhere on the battlefield. This gives a pilot the flexibility to chose the
conditions of his or her engagement with the enemy.
One of the most interesting aspects of the Munin's design is the unorthodox distribution of
its gyroscopes in relation to the battlemechs myomer bundles. Technicians that work on the
'mech complain that only a madman would think of such an arrangement, but test pilots report
that the machine is incredibly responsive and nimble.
The advanced gyroscope design wasn't this madman designer's only innovation. While
reviewing the designer's notes for the three variants of the Munin, our research team made
and interesting discovery. They found plans to make the loading mechanisms and targeting
systems of the Holly SRM launcher of the MN-73r, and the Coventry LRM launcher of the MN-34g
model compatible. In essence, this "Doc" created a way for the Munin to exchange its long
range launcher for a short range one in the field (and visa versa). The 'mech would not
require an extensive 'mech bay to perform such a refit.
In trial runs, the Munin performed admirably. Despite having a slower ground speed than
scout 'mechs like the the venerable Locust, the addition of jump jets allows the Munin to
outmaneuver faster opponents. Against both Wasps and Stingers the Munin was able to
outlast, outmaneuver, and out-gun its opposition.
Deployment:
Prototypes have been built of the three variants designed for this chassis. All three are
currently undergoing combat trials.
Variants:
Two additional variants exist of the Munin:
The first, the MN-70c increases the firepower of the Munin at the cost of heat efficiency.
The Holly SRM launcher and Harmon Light laser are both removed. In their place, the MN-70c
wields an additional two Martell Medium Lasers in the left and right torsos. Also, the
armor load is increased by an additional one and a half tons making this variant even more
survivable. The firepower this configuration can bring to the field is impressive, but
technicians are having difficulty getting the chassis' cooling system to handle the extra
heat. The designer of the Munin references a schematic for an alternate coolant flow system
in this particular design, but extensive research has yet to recover any such diagram.
The second variant, the MN-34g retains the MN-70c's heavier armor, and keeps the combination
of the three Martell Lasers. This model also keeps the Harmon Light laser of the original.
The major change of this model is its lack of jump jets. Although this drastically cuts
down on this MN-34g's mobility, the difference is made up in long range firepower. The left
arm houses a Coventry Five-Tube long range missile launcher. The lack of jump jets in this
design also relieves much of the strain on this variant's coolant system.
In addition to these two variants, the Holly SRM and Coventry LRM launchers of this chassis
are virtually interchangeable with a simple field refit due to the Munin's innovative
design.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 210 Fusion 9.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 10
Center Torso (rear): 2
R/L Torso: 7 6
R/L Torso (rear): 2
R/L Arm: 5 6
R/L Leg: 7 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
SRM 4 (Ammo 25) CT 1 1.00
3 Jump Jets RT 3 1.50
Small Laser RT 1 0.50
3 Jump Jets LT 3 1.50
SRM 4 LT 1 2.00
Medium Laser RA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 3
Specials:
Distribution
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Medium Laser
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. SRM 4 1. Fusion Engine 1. Small Laser
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Heat Sink 5. Gyro 5. Heat Sink
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 4 (Ammo 25) 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 236.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 251.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 236.500
Defensive Movement Factor: +4 (*) 1.40 = 331.100
--------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 331.100
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 7 (Movement) - 7 (Weapons) = 2
Offensive Equipment:
Medium Laser 46.000
SRM 4 (+) 39.000 = 85.000
Small Laser (+) 9.000 = 94.000
SRM 4 (Ammo 25) (+) 5.000 = 99.000
Total 'Mech Tonnage: (+) 30.000 = 129.000
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 296.700
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 296.700
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 331.100
Offensive Battle Rating: (+) 296.700 = 627.800
--------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 628
Cost Breakdown
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Standard): 30 x 400 x 1 (+) 12,000.00 = 52,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 112,000.00
Engine (Fusion): (5,000 x 210 x 30) / 75 (+) 420,000.00 = 532,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,432,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,632,000.00
Life Support: 50,000 (+) 50,000.00 = 1,682,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,742,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 1,755,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,776,800.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,776,800.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 30 x (7 x 7) x 200 294,000.00
Medium Laser 40,000 (+) 40,000.00 = 334,000.00
Small Laser 11,250 (+) 11,250.00 = 345,250.00
SRM 4 60,000 (+) 60,000.00 = 405,250.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 405,250.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 405,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,776,800.00
Weapons and Equipment Cost: (+) 405,250.00 = 2,182,050.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 2,836,665.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,836,665.00
Dark Age (3081 - 3150)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
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Introductory
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Tournament Legal
Advanced
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Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Introductory
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Tournament Legal
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Experimental
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Introductory
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Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"j
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 7 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
SRM 4 (+) 0.600 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 7 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
SRM 4 (+) 0.600 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
--------------------------------------------------------------------------------------------------------
Final Armor Value: 2
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 3
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 7.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 12.500 = 14.750
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 14.750 = 21.250
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 25.250
--------------------------------------------------------------------------------------------------------
Final Point Value: 25
Member Review - Sleeping Dragon : 16-Apr-2008 18:03
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I'm not sure about this one. The weapons are about as much as you can get from a scout (the SRMs offer a strong argument in any fight with conventional forces), the armour is, well, I think I can call it standard. Mobility is pretty good and so the 73r will make a fine scout, but still you must pray that you don't meet something like Jenner.
No topic has been started for this review [Start Topic]
"I love the smell of Napalm in the morning" - Apocalypse Now