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BattleMech Technical Readout
Name/Model: Rolling Thunder GZT-RT2E
Designer: Fang
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 28,061,333 C-Bills
Battle Value: 2,145
Chassis: Endo Steel
Power Plant: 400 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Gauss Rifle
1 PPC
1 Large Pulse Laser
1 Streak SRM 6
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Mark 'Fang' Stonkin is taking an extended hiatus was the official line given to the public,
but others knew what was going on. After three failed attempts from Word of Blake agents, he
was taking time off to take care of some...unfinished business. That WoB was trying to
infiltrate, or using non descript terrorist attakcs on GZT locations indicated they did not
yet know what Mark had taken off Terra. If they did, it would have been a tactical nuclear
strike on the main facilities, instead of another dead spy at the bottom of the river. He
had put the Blakists off for long enough. Refusing their business, finding little ways here
and there to annoy them, even publicly speaking out against them after the massacre of the
Dragoons. Mark had great respect for Jamie Wolf and the Wolves. Now, it was time to take
matters into his own hands. So here he was, onboard the ValHalla, a customized Overlord
dropship, with a battalion of mechs, including several of the experimental Salvo assault
mechs. How those crazies found out about the plans and commisioned their own
MagAcceloratorCannon Fang didn't know. Several Ground Zero security personel died during
that escapade, including Mark's second in command and best friend. But he was determined the
Blake weapon would not be used anymore if he could help it. All the Thunderbolt fighters had
been converted to use all energy weapons, as he did not know how long this would take, or if
he would even be back. He was sure that the WoB forces would be VERY suprised to see the
lance of Arc Angel LAMs in combat. In an attempt to keep up appearances, Fang had left
behind several new designs,and modifications to old ones for the design team and techs to
work on. One in particular was dubbed Rolling Thunder, in honor of this clandestine
operation. (NOTES: info and rules on the MAC and mechs using this weapon can be found here
http://www.mordel.net/barandgrill.php?redirect=viewtopic&t=8144 {GZT Salvo mech} and here
http://www.mordel.net/barandgrill.php?redirect=viewtopic&t=8146 {WoB Uriel} just a little
bit of non cannon tech, for fun of course) )
Capabilities:
The RollingThunder is meant to be a faster than average assault which can go toe to toe with
other more dangerous machines. Mark chose a 100 ton chassis based on the Grand Titan frames
he still had in stock. He mounted an XL engine to help it keep pace, and move to the front
as quickly as possible. The mechs weaponry is fearsome to behold in action. The right arm
Gauss rifle coupled with the left arm Particle cannon give the mech that 'Reach out and
touch someone' feel. This is followed up with the left arm's Large Pulse Laser and the four
Martel Medium lasers in the right torso. The STREAK6 missile rack is a nice follow up to
exploit the holes made by the murderous laser barrage. The SRM ammunition is stored in CASE,
and the gauss ammo is in an ammo 'clip' attached to the right arm. The RollingThunder only
carries 16 and a half tons of standard armor on its endosteel frame, and seems woefully
inadequate to handle all its heat issues with just 14 double heatsinks. Careful heat
management is needed to keep from shutting down. All in all though, the Rolling thunder is a
potent machine of war, and should make any pilot proud.
Deployment:
unknown
Variants:
NO variants are planned as of this time.
Notable MechWarriors:
n/a
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 400 XL 26.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 264 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 15
R/L Torso: 21 26
R/L Torso (rear): 10
R/L Arm: 17 26
R/L Leg: 21 35
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
4 Medium Lasers RT 4 4.00
CASE LT 1 0.50
Streak SRM 6 LT 2 4.50
Streak SRM 6 (Ammo 15) LT 1 1.00
Gauss Rifle RA 7 15.00
Gauss Rifle (Ammo 16) RA 2 2.00
Large Pulse Laser LA 2 7.00
PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 6 / (L) 3, OV: 1
Armor (A): 9, Structure (S): 4
Specials: CASE
Distribution
Name/Model: Rolling Thunder GZT-RT2E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. PPC 4. Endo Steel 4. Gauss Rifle
5. PPC 5. Sensors 5. Gauss Rifle
6. PPC 6. Life Support 6. Gauss Rifle
1. Large Pulse Laser 1. Gauss Rifle
2. Large Pulse Laser 2. Gauss Rifle
3. Endo Steel 3. Gauss Rifle
4. Endo Steel 4. Gauss Rifle
5. Endo Steel 5. Gauss Rifle (Ammo 8)
6. Roll Again 6. Gauss Rifle (Ammo 8)
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Streak SRM 6 4. Gyro 4. Medium Laser
5. Streak SRM 6 5. Gyro 5. Medium Laser
6. Streak SRM 6 (Ammo 15) 6. Gyro 6. Medium Laser
1. CASE 1. Gyro 1. Medium Laser
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Endo Steel 5. Roll Again
6. Roll Again 6. Endo Steel 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Rolling Thunder GZT-RT2E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 264 x 2.5 x 1 660.000
Internal Structure (Endo Steel w/ XL Engine): 152 x 1.5 x 1 x 0.5 (+) 114.000 = 774.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 824.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 809.000
Explosive Equipment: 7 Critical Spaces (-) 7.000 = 802.000
Defensive Movement Factor: +2 (*) 1.20 = 962.400
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 962.400
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 2 (Movement) - 35 (Weapons) = -3
Offensive Equipment:
Gauss Rifle 320.000
PPC (+) 176.000 = 496.000
Large Pulse Laser (+) 119.000 = 615.000
Streak SRM 6 (+) 89.000 = 704.000
Medium Laser (+) 46.000 = 750.000
Medium Laser (+) 46.000 = 796.000
Medium Laser (+) 46.000 = 842.000
Gauss Rifle (Ammo 8) (+) 40.000 = 882.000
Gauss Rifle (Ammo 8) (+) 40.000 = 922.000
Medium Laser [Inefficient] (+) 23.000 = 945.000
Streak SRM 6 (Ammo 15) (+) 11.000 = 956.000
Total 'Mech Tonnage: (+) 100.000 = 1,056.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,182.720
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,182.720
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 962.400
Offensive Battle Rating: (+) 1,182.720 = 2,145.120
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,145
Cost Breakdown
Name/Model: Rolling Thunder GZT-RT2E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=========================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 325,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 525,000.00
Engine (XL): (20,000 x 400 x 100) / 75 (+) 10,666,666.67 = 11,191,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 12,391,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 12,591,666.67
Life Support: 50,000 (+) 50,000.00 = 12,641,666.67
Sensors: 100 x 2,000 (+) 200,000.00 = 12,841,666.67
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 12,925,666.67
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 12,955,666.67
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 13,025,666.67
-------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 13,025,666.67
=========================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 350,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 350,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 350,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 525,000.00
Medium Laser 40,000 (+) 40,000.00 = 565,000.00
Medium Laser 40,000 (+) 40,000.00 = 605,000.00
Medium Laser 40,000 (+) 40,000.00 = 645,000.00
Medium Laser 40,000 (+) 40,000.00 = 685,000.00
PPC 200,000 (+) 200,000.00 = 885,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,005,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,005,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,005,000.00
=========================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 13,025,666.67
Weapons and Equipment Cost: (+) 1,005,000.00 = 14,030,666.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 28,061,333.33
-------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 28,061,333.00
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Alpha Strike Conversion
Name/Model: Rolling Thunder GZT-RT2E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 37 (Weapons) - 4 (Base) (-) 35 = -7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
PPC (+) 0.750 = 2.750
Large Pulse Laser (+) 0.990 = 3.740
Streak SRM 6 (+) 1.200 = 4.940
Gauss Rifle (+) 1.245 = 6.185
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 173.180
Divided by the maximum heat output - 4 (/) 35 = 4.948
Rounded up to the nearest tenth = 5.0
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 37 (Weapons) - 4 (Base) (-) 35 = -7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Large Pulse Laser (+) 0.990 = 2.990
PPC (+) 1.000 = 3.990
Streak SRM 6 (+) 1.200 = 5.190
Gauss Rifle (+) 1.500 = 6.690
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 187.320
Divided by the maximum heat output - 4 (/) 35 = 5.352
Rounded up to the nearest tenth = 5.4
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 19
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Gauss Rifle (+) 1.500 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 9
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 6 (Medium) + 6 (Medium) + 3 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Overheat) (+) 1.000 = 23.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 23.000
Defensive Value (+) 25.000 = 48.000
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 48
Number of Reviews: 2
Write Review
Average Member Rating: 3.50
Member Review - bladewind : 02-May-2008 11:42
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Nice weapon setup but few flaws keep from giving it a higher rating. 1. The mech can use an ERPPC, sure it runs hotter but sometimes extra reach is better than nothing. This also adds more firepower to your opening duels if you end up facing a lighter opponent who keeps backing away. 2. The armor is a shade light for me. 16.5 tons ? This is the armor that can be fitted on lighter assaults. To be frank a 85 tonner can carry the same loadout, same armor but 1 DHS less. 3. You are carrying a large XL engine and a heavy close range setup here. You better pack more armor and not to mention a missile weapon which means ammo. As much as I like the design, I can't rate it any higher than 3. But the mech is a sight to behold in close range, pretty much easily shredding anything below 60 tons with ease.
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Member Review - Sleeping Dragon : 31-Mar-2008 15:19
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Strangely the weapon mix reminds me of the Albatross, but the Rolling Thunder is more focused on medium to short range combat. The PPC can support the gauss well, but I wouldn't rely on these two for long range slugging matches against more specialized machines. The pulse laser can add some more firepower and the pilot should try to get in range with it as soon as it's convenient. The lasers and SRMs alone can savage almost anything under 60 tons with ease, but as a backup for the big guns they can crack even tougher nuts. Overall the guns offer a nice blend of heavy hitters and crit seekers, but I think that the 'Mech has enough heat sinks to handle an ER PPC. The armour isn't full, but I think it's sufficient, although in combination with the overpriced engine and short range weapons it gives me shivers. I also wouldn't mind dropping one of the lasers for more gauss ammo. This 'Mech is a bit too expensive for my tastes, but it's well designed and given the 100t / 400 XL limitations it could end up much worse.
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