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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mjollnir GZT-MLN-2M
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,312,000 C-Bills
Battle Value:       2,226

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Autocannon/20
    2 PPCs
    2 Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Mjollnir is the fabled hammer of Thor. It's name means 'That Smashes', and the developers at
    Ground Zero Technologies hope that is just what the mech will do. It was first presented to
    the Star League defense forces shortly before that snake Stefan Amaris made his move. But we
    digress.

Capabilities:
    The Mjollnir was created with the intent of blazing through all opposition. It mounts dual
    PPC's and large lasers to help it accomplish this task at range, and a massive AC/20 to
    deter any who wish to close. Heat was an initial concern, but a skilled pilot should have no
    real problems. The mech mounts no hand or lower arm actuators. This detail was not noted in
    the original plans, and was unknown to the observers or the attacking test pilot during
    initial testing at GZT proving grounds as the physical appearance did not give any hint to
    the missing actuators. There was a bit of surprise when one of the test pilots maneuvered
    behind the Mjollnir, expecting no resistance, and was met with murderous laser fire as the
    100 ton beast had swung its arms down and back and was now firing to the rear with both
    lasers and PPCs. The jump jets provide additional mobility to help the mech get out of most
    sticky situations. It carries enough armor to protect it in most engagements, and relies on
    its energy weapons when the auto cannon runs dry.

Deployment:
    As the mech was about to enter production, Stefan Amaris made his coup. The design was
    forgotten in the ensuing bloodbath, and Ground Zero Technology mothballed the existing three
    completed mechs and closed it doors. Now, GZT is back up and running, filling orders for
    mech parts and weapons. The triumvirate of Mjollnirs were discovered and brought out of
    mothballs, and the design is currently being studied for potential large scale production

Variants:
    none

Notable MechWarriors:
    n/a

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             44       
    Center Torso (rear):                              15       
    R/L Torso:                         21             29       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             32       
    R/L Leg:                           21             39       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
Autocannon/20                                             RT                10        14.00             
Autocannon/20 (Ammo 10)                                   RT                2          2.00             
Large Laser                                               RA                2          5.00             
PPC                                                       RA                3          7.00             
Large Laser                                               LA                2          5.00             
PPC                                                       LA                3          7.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 5 / (L) 2,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: AC2/2/-