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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gemini GZT-GEM-4R
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,695,295 C-Bills
Battle Value:       1,358

Chassis:              Endo Steel
Power Plant:          270 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    1 Medium Laser
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Gemini project began as an attempt to create a speedy LAM with a heavy punch. Numerous
    attempts proved the chassis could not support the desired weapons load as well as the LAM
    conversion equipment. Designs utilizing both Ferro armor and Endosteel failed as well, the
    bulky armor making it nigh impossible to fit the mainweapon on the structure. Ground Zero
    then scrapped the intent to create a new LAM, and instead Released the Gemini as a fast
    medium ground bound mech, stylized as a suberb light to medium mech hunter.

Capabilities:
    The Gemini is fast for its 45 ton size, and sports a good long range wallop in the shoulder
    mounted Gauss Rifle. The rifle is backed up with an arm mounted medium laser and flamer.
    While dropping the Ferro armor of the original design, it retains the bulky endosteel
    internal structure. When the project was revamped and the LAM conversion euipment removed,
    two of the original jumpjets were removed as well. It was deemed the remaining four would be
    adequate to help the Gemini escape any tight situations it could not run from. The Gemini
    utilizes an XL engine, and thus CASE was installed around the mount for the Gauss Rifle in
    an attempt to protect the pilot and the rest of the mech.

Deployment:
    So far the only recorded deployment of the Gemini is within Mark Stonkin's private dueling
    stable though reports have placed the mech at several recent battles involving the Stonkin
    Mechs, Inc mercenary unit.  The Gemini has performed well in trials, and one has scored
    several wins against the Vampire stable in the Solaris VII arenas while being piloted for
    the Stonkin Mechs, Inc stable.The greatest detractor so far mentioned, is the lack of
    serious armor protection.

Variants:
    no variants are available at this time. Work is still in progress to convert the Gemini for
    LAM use.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             17       
    Center Torso (rear):                               6       
    R/L Torso:                         11             12       
    R/L Torso (rear):                                  3       
    R/L Arm:                            7             13       
    R/L Leg:                           11             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 16)                                     CT                2          2.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Medium Laser                                              RA                1          1.00             
Flamer                                                    LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/8"j
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE, JMPW1