BattleMech Technical Readout
Name/Model: Wolfhound WLF-3S-2
Designer: House Calderon 1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Civil War / 3065
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,771,980 C-Bills
Battle Value: 1,191
Chassis: Endo Steel
Power Plant: 210 Light Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 ER Large Laser
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
One of the Lyran Alliances finer light mech designs, inspired by one of the most notable
mercenaries and a staunch supporter of the Lyran nation, the Wolfhound after upgrading in
3062 was rapidly losing popularity with its pilots. Barely 6 months after the initial
shipments had been made, over 79% of pilots that had received them had submitted requests
for different mech assignments or return of their WLF-2 Wolfhounds. An investigation by the
Lyran High Command revealed that the supposed 'improvements" implemented in the WLF-3S had
few proponents among the mechwarriors that had received them. Due to the increased demand
upon the heat sinks, even with an increase in the number installed, the increase in heat
generated by the new weapons prevented adequate use of the greater range and firepower that
had been envisioned by the R&D team that had sold the Quartermaster corps upon the
concept.
Capabilities:
In virtually all cases, warriors assigned the new WLF-3S, were suffering greater damage than
had previously been seen among the WLF-2 machines. Mech-warriors were spending exorbitant
amounts of time hounding the technicians that maintained their mechs, to repair the damage
by substituting the newer weapons with those that had been on their Wolfhound 2 designs.
This proved to be impossible since the allowance for repair parts had been altered for the
attached units when the new machines had been shipped. The original parts were simply not
available for the technicians to substitute among those available in the stores, unless they
had been salvaged during combat. The technicians in response to the warriors requests
submitted the proper paperwork, especially after constantly being hounded about the status
of returning the beloved weapons layout of the WLF-2. This is what instigated the
investigation by the High command, and resulted in the redesign of the Wolfhound for the 3rd
time in its brief history, only 2 .5 years after the last "upgrade".
The new weapons configuration is remarkably similar to the original WLF-2. Returning to the
Extended Range Large Laser mounted on the right arm, and downgrading the Extended range
medium lasers to the original Defiance B3M models is where the similarities to the WLF-2
end. The infrequently used rear firing medium laser was removed and, in addition to the
Light Fusion engine and endo steel internal structure that had been used on the 3S, the
redesign team kept only one of the two freezers that had been installed. This change in
mass allowed for the new addition of a Guardian ECM suite and an advanced Targeting
computer; greatly enhancing the accuracy of the "old" weapons and providing greater
protection from advanced electronics increasingly found on the present day battlefield.
Deployment:
The new models are being shipped to replace the 3S upgrade as quickly as they are coming off
of the production lines. Initial reports are favorable. The enhanced capabilities are
reducing damage sustained by the units in combat, and the greater accuracy from the
targeting system change is resulting in higher kill ratios with the pilots. The increased
popularity is being seen by technicians, pilots, and unit commanders everywhere. There has
been an increase in demand from regimental commanders for the new WLF-4S and it looks as
though it will last for some time before an "upgrade" is considered.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 210 Light Fusion 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 119 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 6
R/L Torso: 8 11
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 8 16
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
Medium Laser RT 1 1.00
Guardian ECM Suite LT 2 1.50
Medium Laser LT 1 1.00
Targeting Computer LT 2 2.00
ER Large Laser RA 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ECM, ENE
Distribution
Name/Model: Wolfhound WLF-3S-2
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.ER Large Laser
5. Endo Steel 5. Sensors 5.ER Large Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Double Heat Sink 3. Light Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6. Medium Laser 6. Gyro 6.Double Heat Sink
1. Endo Steel 1. Gyro 1.Double Heat Sink
2. Endo Steel 2. Light Fusion Engine 2.Double Heat Sink
3.Guardian ECM Suite 3. Light Fusion Engine 3. Medium Laser
4.Guardian ECM Suite 4. Light Fusion Engine 4. Endo Steel
5.Targeting Computer 5. Medium Laser 5. Endo Steel
6.Targeting Computer 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Wolfhound WLF-3S-2
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==========================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------------
Armor (Standard): 119 x 2.5 x 1 297.500
Internal Structure (Endo Steel w/ Light Fusion Engine): 58 x 1.5 x 1 x 0.75 (+) 65.250 = 362.750
Gyro (Standard): 35 x 0.5 (+) 17.500 = 380.250
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 441.250
Defensive Movement Factor: +3 (*) 1.30 = 573.625
----------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 573.625
==========================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 21 (Weapons) = 5
Offensive Equipment:
ER Large Laser 203.750
Medium Laser (+) 57.500 = 261.250
Medium Laser (+) 57.500 = 318.750
Medium Laser (+) 57.500 = 376.250
Total 'Mech Tonnage: (+) 35.000 = 411.250
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 616.875
----------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 616.875
==========================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 573.625
Offensive Battle Rating: (+) 616.875 = 1,190.500
----------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,191
Alpha Strike Conversion
Name/Model: Wolfhound WLF-3S-2
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
===========================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===========================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===========================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
===========================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 21 (Weapons) - 4 (Base) (-) 19 = 3
Offensive Equipment: = 0.000
Medium Laser [Targeting Computer] (+) 0.550 = 0.550
Medium Laser [Targeting Computer] (+) 0.550 = 1.100
Medium Laser [Targeting Computer] (+) 0.550 = 1.650
ER Large Laser [Targeting Computer] (+) 0.880 = 2.530
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
-----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
===========================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 21 (Weapons) - 4 (Base) (-) 19 = 3
Offensive Equipment: = 0.000
Medium Laser [Targeting Computer] (+) 0.550 = 0.550
Medium Laser [Targeting Computer] (+) 0.550 = 1.100
Medium Laser [Targeting Computer] (+) 0.550 = 1.650
ER Large Laser [Targeting Computer] (+) 0.880 = 2.530
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
-----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===========================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 12
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 0.880 = 0.880
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
-----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
===========================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------
Standard: 119 armor points x 1 119.000 = 119.000
Armor Factor Conversion (/) 30 = 3.967
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Final Armor Value: 4
===========================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Light Fusion on a 35 ton BattleMech = 2.0
-----------------------------------------------------------------------------------------------------------
Final Structure Value: 2
===========================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
===========================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 10.500
Overheat Factor 0 (Overheat) (+) 0.000 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 12.000 = 13.500
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 13.500 = 24.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 27.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 29.000
-----------------------------------------------------------------------------------------------------------
Final Point Value: 29
Cost Breakdown
Name/Model: Wolfhound WLF-3S-2
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (119 pts) 7.5 x 10,000 75,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 131,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 201,000.00
Engine (Light Fusion): (15,000 x 210 x 35) / 75 (+) 1,470,000.00 = 1,671,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,571,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,771,000.00
Life Support: 50,000 (+) 50,000.00 = 2,821,000.00
Sensors: 35 x 2,000 (+) 70,000.00 = 2,891,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 2,957,000.00
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 13,300.00 = 2,970,300.00
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 2,994,800.00
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Total Structural Cost: 2,994,800.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 400,000.00
Medium Laser 40,000 (+) 40,000.00 = 440,000.00
Medium Laser 40,000 (+) 40,000.00 = 480,000.00
Medium Laser 40,000 (+) 40,000.00 = 520,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 540,000.00
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Total Weapons and Equipment Cost 540,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,994,800.00
Weapons and Equipment Cost: (+) 540,000.00 = 3,534,800.00
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 4,771,980.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,771,980.00
0 out of 1 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Question: Compared with the WLF-2, just what does this 'mech get for its light engine and endo steel frame?
Answer: Not much.
Its no faster. The armor is identical. It gets one additional heat sink, which eats most of the ton and a half shaved off by the endo steel. The ECM eats up the rest of that space, and necessitates the loss of one of the medium lasers besides. The only thing left is the targeting computer.
So, in exchange for two tons of space for the targeting computer, this 'mech makes itself more vulnerable to incoming fire by mounting a light engine.
Now, the endo steel frame makes sense...all gain, no pain there, except for the cost, (which goes from 3.1 million for the WLF-2 to 4.7 for this version). I'm a little dubious of the need for an extra heat sink...the Wolfhound doesn't carry ammo, so no need to worry about cooking off. The ECM pod is a nice touch for breaking up C3 groups, so it might be worth a laser. I'm just not sold on the light engine though.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 01-Dec-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.50
Comment:
Ok i can't find a way to fault this design.
Good backstory, common sense gear and almost no heat even with alpha strike AND running. You cannot even overheat when walking with full alphas on which means the damage dealt up close is gonna be impressive and freaking accurate.
The TC and ECM combo is wicked. Forces like Kurita c3 missile boats get screwed over while Davion TC snipers can never ever get a good lock while you can still shoot back with impressive accuracy.
Nice !
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Member Review - Sleeping Dragon : 30-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Nice upgrade. The 3S produced a lot of heat, but it was still usable. This is downright wicked. ECM won't make happy any missile boats with Artemis FC systems and Kurita C3 lances will also hate it. The targeting computer makes it accurate, so it will hit even while performing evasive maneuvers (okay, it will just run around, but it sound better). Overheating the 'Mech seriously in battle isn't easy, unless the engine is hit, armor is full, weapons above average for it's size, nice supporting story. So, to rating...
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Member Review - Erenon : 30-Nov-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
God example of why the old tech can be effective if used right.
The heat is practically non-existent.. 1 heat for running and firing everything is very comfortable thank you.
It moves at a decent clip, has heavy armour and is accurate to boot.
Its not heavily armed for its time, but decent enough.
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