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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ursavus D
Designer:           DefensorFidei
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,701,500 C-Bills
Battle Value:       3,174

Chassis:              Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    2 ER PPCs
    2 Streak SRM 6s
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    When the Ghost Bears relocated to their invasion corridor they did so with the knowledge
    that they would have to prove their strength rather quickly. This sparked somewhat of an
    arms race within the clan, many inner sphere designs were reworked due to cost effectiveness
    but R&D came up with a few new uniquely Ghost Bear Designs.
    
    The first of these, the Ursavus was designed to fill the role of the Cauldron Born in some
    other clans, replacement of the aging Mad Cat chassis. The mobility and durability of the
    Mad Cat has always been renowned. However, due to falling numbers and eventual equipment
    fatigue associated with a 'mech as old as the Mad Cat the Ghost Bears thought it best to
    come up with a new 'mech built along the same lines.

Capabilities:
    After the almost universal acceptance of the Ursavus Prime and the redistribution of
    resources around the Dominion, the Ghost Bears came out with more varients of the Ursavus do
    to more open supply lines.
    
    The Ursavus D was designed along the same lines as the Mad Cat D. It sacrifices firepower
    for a little bit of an edge with regards to heat effeciency. The big improvement comes with
    the Jumping capability, allowing it to be an impressive city fighting 'mech.

Deployment:
    The Ursavus D is a configuration which sees limited use in close quarters fighting.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  221                    11.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                               9       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  7       
    R/L Arm:                           12             23       
    R/L Leg:                           16             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Streak SRM 6                                              RT                2          3.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Jump Jet                                                  LT                1          1.00             
Streak SRM 6                                              LT                2          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER PPC                                                    RA                2          6.00             
ER Medium Laser                                           LA                1          1.00             
ER PPC                                                    LA                2          6.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 2
Armor (A): 7,  Structure (S): 4
Specials: CASE