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Member Review - Rudel Gurken : 30-Mar-2008 23:52 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
I'm not sure about this. Full armor, a light engine and without any ammo make it hard to take down. This and the Hatchet are a good combination but jump jets would have been nice to get into a suitable position. The lasers aren't bad but their firepower is somewhat small for a 75tonner especially as it has only limited heatsinks. |
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Member Review - Erenon : 03-Dec-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
Bleah.. This is one command mech that i will recommend, for a commander i dislike.
Its speedy and well armoured for its sie but has an absolutely pathetic punch. The hatchet's also pretty much useless, you're better off kicking. |
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Member Review - bladewind : 08-Nov-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
Poor design. This mech carries a 15 mil+ C-bill price tag and carries the firepower of a properly refitted Crab.
The hatchet is nice and all but without TSM the design won't be much to write about. Its well armored as well but no point.
Now its just a bigger crab with a hatchet. Most mechs of this era now pack some good long range weapons even for lights and you will probably get to picked to death from range.
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Member Review - Sleeping Dragon : 10-Aug-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
I fail to see the reason for making this mech level 3, there is no fancy stuff from MaxTech or some other lvl 3 book known to me. The design itself doesn't look too god to me. Heavy armor and light engine make it pretty tough and it's speed is above average, but the mech is undergunned. Two ER large lasers would look good on a Crab, but for a mech that sits on top of heavy class it is not enough. Not to mention that two backup laser's won't help it too much, because firing them with LLs will overheat the mech quickly. Hatchet would be nice if there was a possibility to increase the damage with TSM, but it's a 5 ton scarecrow the way it is. I think that exchanging it for something else would help, even JJs would be a better investment. I think that as a Davion commander I would try to get myself something else as soon as possible. |
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Member Review - Knightrunner : 10-Aug-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
The speed, armor, and less vulnerable light engine are nice and give the Mech a long lifespan. All weapons are energy based, eliminating problems with resupply and explosions.
Unfortunately, the weapons load looks like a 3025 Ostsol, complete with possible overheat. The hatchet is soaking up tonnage better used for ranged weaponry. Salvo fire can prevent overheating, but leave woefully weak offensive power. Alpha strikes slow the mech down, preventing use of the hatchet (and are still light on damage and not particularly long-ranged).
As it is, the design can be outgunned and outmaneuvered by most mediums. |
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