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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hawk Hunter HH-O1
Designer:           bpm49er
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,558,325 C-Bills
Battle Value:       1,731

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Rotary AC/5
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Hawk Hunter was designed near the end of the FedCom Civil War.  It was designed as part
    of the second round of mechs featuring new Federated Suns technology.  Built around the
    powerful Rotary Autocannon, its production was funded by Marshal George Hasek and early
    models were fielded in the Capellan March during the war.

Capabilities:
    A powerful Rotary Autocannon is the main weopon for the Hawk Hunter.  It is able to fire at
    high rates with great potential for damaging enemies, especially in close quarters.  The
    autocannon is backed up by three extended range medium lasers that provide support fire when
    close in.  Jump jets make the mech ideal for close quarters city fighting, the type which
    was experienced by many units during the FedCom Civil War.

Deployment:
    So far Hawk Hunters are found exclusively by Cappelan March units.  Marshal George Hasek was
    careful about the distribution of these mechs, ensuring that none fell into the hands of
    units loyal to then-Archon Katherine Steiner-Davion.  Since the end of the war a few models
    have found their way into Regular army AFFS units.  As time continues it will gradually
    become a line mech for most AFFS regular army units.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               9       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Rotary AC/5                                               RA                6         10.00             
Rotary AC/5 (Ammo 60)                                     RA                3          3.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: