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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Blood Asp G
Designer:           DefensorFidei
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,646,735 C-Bills
Battle Value:       2,950

Chassis:              Endo Steel
Power Plant:          360 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 Gauss Rifles
    2 Large Pulse Lasers
    4 ER Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Originally fielded by the Star Adders, the Blood Asp quickly proved itself to be a capable
    weapons platform and anchor for heavier star formations. One of the Clans who developed an
    interest with this design was the Ghost Bears. Ghost Bear units typically stray from the
    rest of the clans in regards to size, they prefer units that are heavier, yet still retain a
    strong mobility, traits that the Blood Asp exemplifies.
    
    This design expands upon the some of the better capabilities demonstrated by other Blood Asp
    designs. The Ghost Bears put it into use along the border of the Dominion to take advantage
    of the range advantage that it has over its typical Inner Sphere counterpart.

Capabilities:
    The Blood Asp G accentuates the long to medium range capabilities boasted by the Blood Asp
    while still retaining its stature as a powerhouse of a weapons platform. The "G" has heat
    problems that can tend to get in the way of things, but since the Border Worlds tend to run
    a little colder that hasn't been a huge problem.
    
    Perhaps the best use of the Blood Asp G is as a command 'mech, where it can fill a variety
    of rolls while the rest of the unit may operate in a more specialized manner. It is the
    perfect anvil to use as a counterpart to a hammer composed of some heavy 'mechs and a decent
    long range support 'mech where the commander may utilize its formidable firepower wherever
    it is needed.

Deployment:
    The Blood Asp G sees the most deployment along the Dominion's common border with the
    Draconis Combine but its usefulness is gaining it popularity along the Clan Wolf front in
    limited numbers.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  256                    13.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             40       
    Center Torso (rear):                              13       
    R/L Torso:                         19             24       
    R/L Torso (rear):                                 11       
    R/L Arm:                           15             28       
    R/L Leg:                           19             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Gauss Rifle                                               LT                6         12.00             
Gauss Rifle (Ammo 8)                                      LT                1          1.00             
2 ER Medium Lasers                                        RA                2          2.00             
Large Pulse Laser                                         RA                2          6.00             
2 ER Medium Lasers                                        LA                2          2.00             
Large Pulse Laser                                         LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 6 / (M) 6 / (L) 5,  OV: 2
Armor (A): 9,  Structure (S): 5
Specials: CASE