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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hunchback Quasimodo
Designer:           Capn_Jack
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         9,594,500 C-Bills
Battle Value:       1,472

Chassis:              Endo Steel
Power Plant:          250 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Ultra AC/20
    3 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    This is the HB-7 Quasimodo.  Similar to its predecessor the Hunchback, this variant relys
    heavily on it's massive A/C 20 for it's primary weapon.  The main change to the original
    design was to switch the regular A/C 20 to an Ultra A/C 20.  The regular medium lasers and
    the the ER small were swapped for meduim pulse lasers.  2 tons of ammo were also added to
    accommodate the double fire of the Ultra A/C 20.

Capabilities:
    This mech was designed primarily for close quarters fighting or one on one medium 'mech
    match-ups for the Solaris VII arenas.  With a movement of 5/8 it can close fairly quickly
    against it's opponent and do massive damage at close range.  When ammo starts becomming
    scarce the medium pulse lasers begin torching the foe as well as single shots from the Ultra
    A/C 20.  This generates similar amounts of damage without accumulating much heat.

Deployment:
    Only a few of these H-Back variants are known to exist.  The merc unit Jack's Privateers
    usually have at least one in a lance.  Individals also use them on occasion at Solaris VII
    as they perform excellently against 'mechs of the same size.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       250 XL                   6.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             25       
    Center Torso (rear):                               6       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
2 Medium Pulse Lasers                                     CT                2          4.00             
CASE                                                      LT                1          0.50             
Ultra AC/20 (Ammo 15)                                     LT                3          3.00             
Ultra AC/20                                             RA/RT               10        15.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 6,  Structure (S): 2
Specials: CASE, TSM