Viewing BattleMech Unit
Units » Search » BattleMechs » Mongol MGL-2A
Design Overview
Generate in
<Select a file format>
Record Sheet
Alpha Strike Card
MegaMek
Technical Readout
Battle Value Breakdown
Cost Breakdown
Alpha Strike Conversion
format
BattleMech Technical Readout
Name/Model: Mongol MGL-2A
Designer: mud
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Experimental
Total Cost: 9,617,400 C-Bills
Battle Value: 2,430
Chassis: Endo Steel
Power Plant: 285 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 Gauss Rifles
1 ER PPC
2 SRM 6s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The ill-fated Behemoth was not the only assault 'mech built by Amaris for his Rim Worlds
army. The Mongol was produced during the last stages of the war with the SLDF as the Amaris
forces' answer to 'mechs like the Atlas and the King Crab. It was also able to take on
newer, more technologically advanced SLDF designs, like the Devastator.
Capabilities:
Not built to be a speedster by any stretch of the imagination, the Mongol compensated for
this disadvantage more effectively than did the older King Crab and Atlas designs by
mounting some of the most effective long range weapon systems. Paired Gauss rifles and an
ER PPC enabled the Mongol to lay the Atlas low at long range, where it could not retaliate
effectively.
Like most assault 'mechs of its era, it could not operate effectively without constant
access to a friendly ammunition dump, but as the Amaris forces were operating on the
defensive almost exclusively by the time the Mongol was deployed for combat, this was a
small concern.
Deployment:
Only fifty Mongols were ever built. Of these, twenty-five never left Terra. Five of these
never left the Krupp armament production near Hamburg where they were produced. The other
twenty were destroyed in the hard fighting around Unity City. The five surviving examples
are presumed to be in the hands of Comstar or the Clans, if they still exist.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 285 Fusion 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 288 18.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (rear): 14
R/L Torso: 20 32
R/L Torso (rear): 8
R/L Arm: 16 30
R/L Leg: 20 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE RT 1 0.50
Gauss Rifle (Ammo 16) RT 2 2.00
2 SRM 6s RT 4 6.00
SRM 6 (Ammo 30) RT 2 2.00
ER PPC LT 3 7.00
Gauss Rifle (Ammo 16) LT 2 2.00
Gauss Rifle RA 7 15.00
Gauss Rifle LA 7 15.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 1
Armor (A): 10, Structure (S): 8
Specials: CASE, SRM1/1
Distribution
Name/Model: Mongol MGL-2A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
======================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Gauss Rifle 4. Endo Steel 4. Gauss Rifle
5. Gauss Rifle 5. Sensors 5. Gauss Rifle
6. Gauss Rifle 6. Life Support 6. Gauss Rifle
1. Gauss Rifle 1. Gauss Rifle
2. Gauss Rifle 2. Gauss Rifle
3. Gauss Rifle 3. Gauss Rifle
4. Gauss Rifle 4. Gauss Rifle
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left Torso Center Torso Right Torso
1. ER PPC 1. Fusion Engine 1. CASE
2. ER PPC 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3. ER PPC 3. Fusion Engine 3. Gauss Rifle (Ammo 8)
4. Gauss Rifle (Ammo 8) 4. Gyro 4. SRM 6
5. Gauss Rifle (Ammo 8) 5. Gyro 5. SRM 6
6. Endo Steel 6. Gyro 6. SRM 6
1. Endo Steel 1. Gyro 1. SRM 6
2. Roll Again 2. Fusion Engine 2. SRM 6 (Ammo 15)
3. Roll Again 3. Fusion Engine 3. SRM 6 (Ammo 15)
4. Roll Again 4. Fusion Engine 4. Endo Steel
5. Roll Again 5. Endo Steel 5. Endo Steel
6. Roll Again 6. Endo Steel 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Roll Again
Battle Value Breakdown
Name/Model: Mongol MGL-2A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 288 x 2.5 x 1 720.000
Internal Structure (Endo Steel w/ Fusion Engine): 145 x 1.5 x 1 x 1 (+) 217.500 = 937.500
Gyro (Standard): 95 x 0.5 (+) 47.500 = 985.000
Explosive Equipment: 7 Critical Spaces (-) 7.000 = 978.000
Defensive Movement Factor: +2 (*) 1.20 = 1,173.600
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,173.600
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 25 (Weapons) = -1
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
ER PPC (+) 229.000 = 869.000
SRM 6 (+) 59.000 = 928.000
SRM 6 (+) 59.000 = 987.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,027.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,067.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,107.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,147.000
SRM 6 (Ammo 15) (+) 7.000 = 1,154.000
SRM 6 (Ammo 15) (+) 7.000 = 1,161.000
Total 'Mech Tonnage: (+) 95.000 = 1,256.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,256.000
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,256.000
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,173.600
Offensive Battle Rating: (+) 1,256.000 = 2,429.600
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,430
Cost Breakdown
Name/Model: Mongol MGL-2A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (288 pts) 18.0 x 10,000 180,000.00
Internal Structure (Endo Steel): 95 x 1,600 x 1 (+) 152,000.00 = 332,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 522,000.00
Engine (Fusion): (5,000 x 285 x 95) / 75 (+) 1,805,000.00 = 2,327,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,227,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,427,000.00
Life Support: 50,000 (+) 50,000.00 = 3,477,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 3,667,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,727,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 28,500.00 = 3,755,500.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 3,822,000.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,822,000.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 650,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 950,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 950,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 950,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 950,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 950,000.00
SRM 6 80,000 (+) 80,000.00 = 1,030,000.00
SRM 6 80,000 (+) 80,000.00 = 1,110,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,110,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,110,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,110,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,822,000.00
Weapons and Equipment Cost: (+) 1,110,000.00 = 4,932,000.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 9,617,400.00
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,617,400.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
3043
3042
3041
3040
3039
Extinct
3038
Extinct
3037
Extinct
3036
Extinct
3035
Extinct
3034
Extinct
3033
Extinct
3032
Extinct
3031
Extinct
3030
Extinct
3029
Extinct
3028
Extinct
3027
Extinct
3026
Extinct
3025
Extinct
3024
Extinct
3023
Extinct
3022
Extinct
3021
Extinct
3020
Extinct
3019
Extinct
3018
Extinct
3017
Extinct
3016
Extinct
3015
Extinct
3014
Extinct
3013
Extinct
3012
Extinct
3011
Extinct
3010
Extinct
3009
Extinct
3008
Extinct
3007
Extinct
3006
Extinct
3005
Extinct
3004
Extinct
3003
Extinct
3002
Extinct
3001
Extinct
3000
Extinct
2999
Extinct
2998
Extinct
2997
Extinct
2996
Extinct
2995
Extinct
2994
Extinct
2993
Extinct
2992
Extinct
2991
Extinct
2990
Extinct
2989
Extinct
2988
Extinct
2987
Extinct
2986
Extinct
2985
Extinct
2984
Extinct
2983
Extinct
2982
Extinct
2981
Extinct
2980
Extinct
2979
Extinct
2978
Extinct
2977
Extinct
2976
Extinct
2975
Extinct
2974
Extinct
2973
Extinct
2972
Extinct
2971
Extinct
2970
Extinct
2969
Extinct
2968
Extinct
2967
Extinct
2966
Extinct
2965
Extinct
2964
Extinct
2963
Extinct
2962
Extinct
2961
Extinct
2960
Extinct
2959
Extinct
2958
Extinct
2957
Extinct
2956
Extinct
2955
Extinct
2954
Extinct
2953
Extinct
2952
Extinct
2951
Extinct
2950
Extinct
2949
Extinct
2948
Extinct
2947
Extinct
2946
Extinct
2945
Extinct
2944
Extinct
2943
Extinct
2942
Extinct
2941
Extinct
2940
Extinct
2939
Extinct
2938
Extinct
2937
Extinct
2936
Extinct
2935
Extinct
2934
Extinct
2933
Extinct
2932
Extinct
2931
Extinct
2930
Extinct
2929
Extinct
2928
Extinct
2927
Extinct
2926
Extinct
2925
Extinct
2924
Extinct
2923
Extinct
2922
Extinct
2921
Extinct
2920
Extinct
2919
Extinct
2918
Extinct
2917
Extinct
2916
Extinct
2915
Extinct
2914
Extinct
2913
Extinct
2912
Extinct
2911
Extinct
2910
Extinct
2909
Extinct
2908
Extinct
2907
Extinct
2906
Extinct
2905
Extinct
2904
Extinct
2903
Extinct
2902
Extinct
2901
Extinct
2900
Extinct
2899
Extinct
2898
Extinct
2897
Extinct
2896
Extinct
2895
Extinct
2894
Extinct
2893
Extinct
2892
Extinct
2891
Extinct
2890
Extinct
2889
Extinct
2888
Extinct
2887
Extinct
2886
Extinct
2885
Extinct
2884
Extinct
2883
Extinct
2882
Extinct
2881
Extinct
2880
Extinct
2879
Extinct
2878
Extinct
2877
Extinct
2876
Extinct
2875
Extinct
2874
Extinct
2873
Extinct
2872
Extinct
2871
Extinct
2870
Extinct
2869
Extinct
2868
Extinct
2867
Extinct
2866
Extinct
2865
Extinct
2864
Extinct
2863
Extinct
2862
Extinct
2861
Extinct
2860
Extinct
2859
Extinct
2858
Extinct
2857
Extinct
2856
Extinct
2855
Extinct
2854
Extinct
2853
Extinct
2852
Extinct
2851
Extinct
2850
Extinct
2849
Extinct
2848
Extinct
2847
Extinct
2846
Extinct
2845
Extinct
2844
Extinct
2843
Extinct
2842
Extinct
2841
Extinct
2840
Extinct
2839
2838
2837
2836
2835
2834
2833
2832
2831
2830
2829
2828
2827
2826
2825
2824
2823
2822
2821
2820
2819
2818
2817
2816
2815
2814
2813
2812
2811
2810
2809
2808
2807
2806
2805
2804
2803
2802
2801
2800
2799
2798
2797
2796
2795
2794
2793
2792
2791
2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
2761
2760
2759
2758
2757
2756
2755
2754
2753
2752
2751
2750
2749
2748
2747
2746
2745
2744
2743
2742
2741
2740
2739
2738
2737
Unit Not Available
2736
Unit Not Available
2735
Unit Not Available
2734
Unit Not Available
2733
Unit Not Available
2732
Unit Not Available
2731
Unit Not Available
2730
Unit Not Available
2729
Unit Not Available
2728
Unit Not Available
2727
Unit Not Available
2726
Unit Not Available
2725
Unit Not Available
2724
Unit Not Available
2723
Unit Not Available
2722
Unit Not Available
2721
Unit Not Available
2720
Unit Not Available
2719
Unit Not Available
2718
Unit Not Available
2717
Unit Not Available
2716
Unit Not Available
2715
Unit Not Available
2714
Unit Not Available
2713
Unit Not Available
2712
Unit Not Available
2711
Unit Not Available
2710
Unit Not Available
2709
Unit Not Available
2708
Unit Not Available
2707
Unit Not Available
2706
Unit Not Available
2705
Unit Not Available
2704
Unit Not Available
2703
Unit Not Available
2702
Unit Not Available
2701
Unit Not Available
2700
Unit Not Available
2699
Unit Not Available
2698
Unit Not Available
2697
Unit Not Available
2696
Unit Not Available
2695
Unit Not Available
2694
Unit Not Available
2693
Unit Not Available
2692
Unit Not Available
2691
Unit Not Available
2690
Unit Not Available
2689
Unit Not Available
2688
Unit Not Available
2687
Unit Not Available
2686
Unit Not Available
2685
Unit Not Available
2684
Unit Not Available
2683
Unit Not Available
2682
Unit Not Available
2681
Unit Not Available
2680
Unit Not Available
2679
Unit Not Available
2678
Unit Not Available
2677
Unit Not Available
2676
Unit Not Available
2675
Unit Not Available
2674
Unit Not Available
2673
Unit Not Available
2672
Unit Not Available
2671
Unit Not Available
2670
Unit Not Available
2669
Unit Not Available
2668
Unit Not Available
2667
Unit Not Available
2666
Unit Not Available
2665
Unit Not Available
2664
Unit Not Available
2663
Unit Not Available
2662
Unit Not Available
2661
Unit Not Available
2660
Unit Not Available
2659
Unit Not Available
2658
Unit Not Available
2657
Unit Not Available
2656
Unit Not Available
2655
Unit Not Available
2654
Unit Not Available
2653
Unit Not Available
2652
Unit Not Available
2651
Unit Not Available
2650
Unit Not Available
2649
Unit Not Available
2648
Unit Not Available
2647
Unit Not Available
2646
Unit Not Available
2645
Unit Not Available
2644
Unit Not Available
2643
Unit Not Available
2642
Unit Not Available
2641
Unit Not Available
2640
Unit Not Available
2639
Unit Not Available
2638
Unit Not Available
2637
Unit Not Available
2636
Unit Not Available
2635
Unit Not Available
2634
Unit Not Available
2633
Unit Not Available
2632
Unit Not Available
2631
Unit Not Available
2630
Unit Not Available
2629
Unit Not Available
2628
Unit Not Available
2627
Unit Not Available
2626
Unit Not Available
2625
Unit Not Available
2624
Unit Not Available
2623
Unit Not Available
2622
Unit Not Available
2621
Unit Not Available
2620
Unit Not Available
2619
Unit Not Available
2618
Unit Not Available
2617
Unit Not Available
2616
Unit Not Available
2615
Unit Not Available
2614
Unit Not Available
2613
Unit Not Available
2612
Unit Not Available
2611
Unit Not Available
2610
Unit Not Available
2609
Unit Not Available
2608
Unit Not Available
2607
Unit Not Available
2606
Unit Not Available
2605
Unit Not Available
2604
Unit Not Available
2603
Unit Not Available
2602
Unit Not Available
2601
Unit Not Available
2600
Unit Not Available
2599
Unit Not Available
2598
Unit Not Available
2597
Unit Not Available
2596
Unit Not Available
2595
Unit Not Available
2594
Unit Not Available
2593
Unit Not Available
2592
Unit Not Available
2591
Unit Not Available
2590
Unit Not Available
2589
Unit Not Available
2588
Unit Not Available
2587
Unit Not Available
2586
Unit Not Available
2585
Unit Not Available
2584
Unit Not Available
2583
Unit Not Available
2582
Unit Not Available
2581
Unit Not Available
2580
Unit Not Available
2579
Unit Not Available
2578
Unit Not Available
2577
Unit Not Available
2576
Unit Not Available
2575
Unit Not Available
2574
Unit Not Available
2573
Unit Not Available
2572
Unit Not Available
2571
Unit Not Available
2570
Unit Not Available
2569
Unit Not Available
2568
Unit Not Available
2567
Unit Not Available
2566
Unit Not Available
2565
Unit Not Available
2564
Unit Not Available
2563
Unit Not Available
2562
Unit Not Available
2561
Unit Not Available
2560
Unit Not Available
2559
Unit Not Available
2558
Unit Not Available
2557
Unit Not Available
2556
Unit Not Available
2555
Unit Not Available
2554
Unit Not Available
2553
Unit Not Available
2552
Unit Not Available
2551
Unit Not Available
2550
Unit Not Available
2549
Unit Not Available
2548
Unit Not Available
2547
Unit Not Available
2546
Unit Not Available
2545
Unit Not Available
2544
Unit Not Available
2543
Unit Not Available
2542
Unit Not Available
2541
Unit Not Available
2540
Unit Not Available
2539
Unit Not Available
2538
Unit Not Available
2537
Unit Not Available
2536
Unit Not Available
2535
Unit Not Available
2534
Unit Not Available
2533
Unit Not Available
2532
Unit Not Available
2531
Unit Not Available
2530
Unit Not Available
2529
Unit Not Available
2528
Unit Not Available
2527
Unit Not Available
2526
Unit Not Available
2525
Unit Not Available
2524
Unit Not Available
2523
Unit Not Available
2522
Unit Not Available
2521
Unit Not Available
2520
Unit Not Available
2519
Unit Not Available
2518
Unit Not Available
2517
Unit Not Available
2516
Unit Not Available
2515
Unit Not Available
2514
Unit Not Available
2513
Unit Not Available
2512
Unit Not Available
2511
Unit Not Available
2510
Unit Not Available
2509
Unit Not Available
2508
Unit Not Available
2507
Unit Not Available
2506
Unit Not Available
2505
Unit Not Available
2504
Unit Not Available
2503
Unit Not Available
2502
Unit Not Available
2501
Unit Not Available
2500
Unit Not Available
2499
Unit Not Available
2498
Unit Not Available
2497
Unit Not Available
2496
Unit Not Available
2495
Unit Not Available
2494
Unit Not Available
2493
Unit Not Available
2492
Unit Not Available
2491
Unit Not Available
2490
Unit Not Available
2489
Unit Not Available
2488
Unit Not Available
2487
Unit Not Available
2486
Unit Not Available
2485
Unit Not Available
2484
Unit Not Available
2483
Unit Not Available
2482
Unit Not Available
2481
Unit Not Available
2480
Unit Not Available
2479
Unit Not Available
2478
Unit Not Available
2477
Unit Not Available
2476
Unit Not Available
2475
Unit Not Available
2474
Unit Not Available
2473
Unit Not Available
2472
Unit Not Available
2471
Unit Not Available
2470
Unit Not Available
2469
Unit Not Available
2468
Unit Not Available
2467
Unit Not Available
2466
Unit Not Available
2465
Unit Not Available
2464
Unit Not Available
2463
Unit Not Available
2462
Unit Not Available
2461
Unit Not Available
2460
Unit Not Available
2459
Unit Not Available
2458
Unit Not Available
2457
Unit Not Available
2456
Unit Not Available
2455
Unit Not Available
2454
Unit Not Available
2453
Unit Not Available
2452
Unit Not Available
2451
Unit Not Available
2450
Unit Not Available
2449
Unit Not Available
2448
Unit Not Available
2447
Unit Not Available
2446
Unit Not Available
2445
Unit Not Available
2444
Unit Not Available
2443
Unit Not Available
2442
Unit Not Available
2441
Unit Not Available
2440
Unit Not Available
2439
Unit Not Available
Alpha Strike Conversion
Name/Model: Mongol MGL-2A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
SRM 6 (+) 0.800 = 0.800
SRM 6 (+) 0.800 = 1.600
ER PPC (+) 1.000 = 2.600
Gauss Rifle (+) 1.245 = 3.845
Gauss Rifle (+) 1.245 = 5.090
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 101.800
Divided by the maximum heat output - 4 (/) 23 = 4.426
Rounded up to the nearest tenth = 4.5
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
SRM 6 (+) 0.800 = 0.800
SRM 6 (+) 0.800 = 1.600
ER PPC (+) 1.000 = 2.600
Gauss Rifle (+) 1.500 = 4.100
Gauss Rifle (+) 1.500 = 5.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 112.000
Divided by the maximum heat output - 4 (/) 23 = 4.870
Rounded up to the nearest tenth = 4.9
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
Gauss Rifle (+) 1.500 = 2.500
Gauss Rifle (+) 1.500 = 4.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.0
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 288 armor points x 1 288.000 = 288.000
Armor Factor Conversion (/) 30 = 9.600
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 95 ton BattleMech = 8.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing SRMs = SRM1/1
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Overheat) (+) 1.000 = 22.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 22.000
Defensive Value (+) 31.750 = 53.750
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 54
Number of Reviews: 2
Write Review
Average Member Rating: 3.75
Member Review - Sleeping Dragon : 05-Aug-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The guns look nice, but I'm not sure if this mech is able to retreat after it expends the ammo... well if it needs to retreat after firing 32 gauss rounds then the pilot is blind or the position is hopelessly overwhelmed, so the ammo may not be such a big problem at all. I like the SRM backup for the main guns, maybe the enemy is going to stay away in a gauss hailstorm instead of trying to close and enjoy the hailstorm with SRM sleet. A tough mech, but I'm afraid that with Amaris it was always used in a way similar to the Yamato battleship.
No topic has been started for this review [Start Topic ]
Member Review - Knightrunner : 31-Jul-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I'd happily take this against a King Crab or Atlas. Ammunition is limited, but enough for its defnsive role. The only complaint I would have is about the arms. I prefer to see full armor on arms with Gauss Rifles, and would either remove the lower actuators for reverse firing, or add hands for physical combat. Even so, this is a fine assault mech.
No topic has been started for this review [Start Topic ]