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Member Review - Capn_Jack : 22-Mar-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Props for dissapating alot of possible heat. If I were you though I think I might ditch the JJ's for a larger engine. The AMS is kinda nice but only useful if (with that much ammo) if you're facing a Catapult or something. I'd dump it for something else. Maybe another Med pulse laser or something. Just to give you some short range firepower; otherwise you're kinda toast if you get closed on. Don't worry about fluff ;-) |
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Member Review - Erenon : 05-Feb-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Odd design, it no longer resembles a marauder. It's also rather under-armed considering that it has an XL engine. Nice heat sink ability and armour though..
Again.. some fluff please. |
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Member Review - Sleeping Dragon : 30-Jan-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
ER PPC boat. JJs give it some mobility and DHSs turn it to alpha striker. In arena the firepower can be a little weak and XL engine increases cost and may be another source of problems. AMS is useful only if the enemy has missiles, so in arena this piece of equipment will probably be target of frequent modifications, but it's still useful. Not much fluff. |
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