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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stanley STY-2R
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         7,325,753 C-Bills
Battle Value:       1,578

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 ER PPC
    1 LB 10-X AC
    2 SRM 6 w/ Artemis IV FCS
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    When Stefan Amaris took control of Terra, the Stanley was slated for cancellation.  The
    'mech packed a hard punch, rivaling the heavier Thug, but the generals of the SLDF were
    concerned about its dependence on ammunition.  They reasoned that the 'mech would fare
    poorly if separated from its supply lines, a common occurance in an era when the majority of
    the SLDF was stationed around the Rim of the Inner Sphere in an attempt to pacify the
    Periphery.
    
    
    
    Amaris needed as many battlemechs as he could produce, and the German Krupp armament works
    was already equipped to begin production of the Stanley, so the 'mech was pressed into
    service despite its shortcomings.  As Amaris expected to fight a defensive war against the
    SLDF he was not concerned with the design's dependence on a supply chain.

Capabilities:
    The Stanley was designed to be capable of taking on the most formidable heavy 'mechs of the
    Star League era.  The core of the 'mech is an endo steel frame, covered by over twelve tons
    of armor.  It is well-equipped to engage the enemy at any range, and carries some of the
    SLDF's most advanced weapons systems and electronics.  Common operating procedure is to
    pierce an enemy's armor at long range with the PPC and slug rounds from the autocannon.
    Once an enemy's carapice is cracked the Stanley pelts the exposed internal systems with SRMs
    and cluster shot from the LBX gun.  The Stanley's loadout is particularly well-suited for
    bringing down vehicles, which are more vulnerable to a swarm of smaller projectiles than
    battlemechs.  A single medium laser covers the 'mech's rear.

Deployment:
    Stanley's were used by both Stefan Amaris' Rim Worlds forces and by the SLDF.  The Stanley
    formed the backbone of the Rim Worlds heavy 'mech forces, and they deployed the 'mech is
    virtually every major action of the war.  The SLDF's contingent was small, consisting of a
    company of prototypes which had been deployed for field testing.  The SLDF also began
    fielding captured Stanley's once the design's utility became apparent.  The war showed the
    'mech to be an exceptional fighter when deployed in a defensive position with easy access to
    ammunition, but as the war ground on many Stanley's were rendered virtually ineffective as
    the SLDF systematically wore down the Rim Worlds forces.
    
    
    
    In the 31st century a few examples of the 'mech survive with the Com Guards and the forces
    of the Word of Blake, and continue to see action with those armies.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             29       
    Center Torso (rear):                              10       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           11             20       
    R/L Leg:                           15             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
CASE                                                      RT                1          0.50             
SRM 6 w/ Artemis IV FCS                                   RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
CASE                                                      LT                1          0.50             
SRM 6 w/ Artemis IV FCS                                   LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
LB 10-X AC                                                RA                6         11.00             
LB 10-X AC (Ammo 20)                                      RA                2          2.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: CASE, FLK1/1/1