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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Esus ES-4C
Designer:           McBride
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         4,970,000 C-Bills
Battle Value:       1,517

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    2 Streak SRM 6s
    4 Medium Lasers
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Esus was designed by Achenar BattleMechs to serve in urban combat as a cheaper
    alternative to heavy and assault battlemechs. While on the drawing board, Achenar's
    engineers decided that the Esus should mount primarily energy weapons to enable it to
    participate in prolonged campaigns with minimal logistic support. In order to reduce costs,
    the Esus chassis was based off of that of the Enforcer III, incorporating a CASE system for
    added survivability.

Capabilities:
    The ES-4C Esus is the next step in development from the -4B. It is still able to defeat even
    some of the heaviest armour thanks to a quartet of lasers and paired Federated SuperStreak
    SRM-6s. To round out the weapons array and provide anti-infantry support is a single
    MainFire minigun.
    
    
    
    The Esus can attain speeds of up to 86.4 km/h while still mounting a standard fusion engine.
    In addition to great speed, the Esus has the capability to jump up to 150 meters, further
    improving it's ability to outflank enemy mechs. Using superior speed and agility, the Esus
    is able to maneuver behind heavier machines in close spaces, such as cities and canyons.
    Once behind the enemy machine, it can unleash its powerful weapons array and cripple mechs
    much heavier than itself.

Deployment:
    Currently the Esus is undergoing testing with the AFFS on New Avalon.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Machine Gun                                               CT                1          0.50             
CASE                                                      RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
Medium Laser                                              RT                1          1.00             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
Medium Laser                                              LT                1          1.00             
Streak SRM 6                                              LT                2          4.50             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: CASE