BattleMech Technical Readout
Name/Model: Hel-HL-2
Designer: Ghostcat53
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3092
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 8,859,500 C-Bills
Battle Value: 1,549
Chassis: N&D HLBM Endo Steel
Power Plant: Hermes 250 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: HildCo Model 13
Jump Capacity: 150 meters
Armor: Nashan HD with CASE II with CASE II
Armament:
2 Magna Mark III Large Lasers
1 Defiance Sting-3 Streak SRM 6
2 BlazeFire Longshot ER Medium Lasers
Manufacturer: Nashan Diversified
Primary Factory: Furillo
Communications: Nashan Comm-i U-284
Targeting & Tracking: Nashan Trac V-102
================================================================================================
Overview:
In 3092, Nashan Diversified released a new medium BattleMech for
sale on the general market, and while few had suspected the
computer conglomerate was even interested in heavy manufacture,
the ?Mech was too powerful and too timely to ignore. By 3110, the
Hel had sold to a handful of mercenary units and two of the
provincial governments in the former Free Worlds League. At that
point, Defiance stopped supplying components to what had become
a competitor, forcing Nashan to cease production of the promising
BattleMech.
Capabilities:
The Hel filled the same strategic and tactical roles of the
venerable Wolverine and Enfield ?Mechs. With excellent speed for a
50-ton ?Mech, it was built to move as part of a lance and fulfill
ambush and interdiction roles. The right-arm-mounted heavy PPC
offered incredible mid-range firepower, and its Streak SRM 6 and
paired extended-range medium lasers made it useful for combinedarms
roles as well.
Deployment:
The Hel?s first engagement was during a Wolf?s Dragoons raid into
the Duchy of Tamarind-Abbey in 3094. The Dragoons? Black Cats
battalion struck Kosciusko, intending to destroy a regional training
center. The Duchy?s aerospace defenses were stronger than the
Dragoons expected, and one of the Cats? Union-C-class DropShips
was forced to land 100 kilometers away from the rest of the
Dragoons. While the embarked Trinary?s Elementals raided a nearby
spaceport for repair parts, the ?Mechs?including three Hels?
deployed to block a Duchy military force moving to capture the
DropShip.
The Duchy column, two companies of armor and infantry led by a
lance of BattleMechs, wasted little time disguising their course. The
Dragoons Hels hid behind a series of boulders in an arroyo and
waited, while a second Star of ?Mechs demonstrated another half
kilometer away. The Duchy forces, seeing the faraway Star, rushed
ahead. The three Hels?and their heavy PPCs?rose from
concealment and destroyed two ?Mechs with concentrated fire from
the rear. By the time the Duchy armor reacted, the Hels had used
their jump jets to escape over the lip of the arroyo. Confused and
disoriented, the Duchy forces allowed the Dragoons enough time to
repair their DropShip and escape.
More recently, Hels fought in the Clan Wolf invasion along the
Lyran Commonwealth border. During the attack on Colfax, the
mercenary company Cox?s Cattle Prods ended up as the sole ?Mechequipped
garrison on the planet. The Wolf attackers, a Nova of Wolf
Guards, offered the mercenaries the honor of a batchall, but the
mercenaries didn?t cooperate in good faith. Instead, they took their
eight BattleMechs?four of them Hels?into the hills to wage a
guerrilla campaign.
Unlike the rest of the Cattle Prods? equipment, the Hels were able
to operate for several months without significant resupply. Their
standard armor was easily acquired, as were reloads for their shortrange-
missile launchers. In the end the four Hels were the last Cattle
Prod assets to be run to ground by the Wolves, who resorted to
using requisitioned civilian skimmers and unarmored Elementals as
scouts. In the final battle, the Hels were able to destroy a Wolf Blood
Reaper before being destroyed as bandits.
Variants:
The only factory variant of the Hel swapped the heavy PPC for
two large lasers. In a nod to easy retrofit, Nashan offered the entire
finished arm assembly for sale as a spare-parts package.
Notable MechWarriors:
Captain Jonah Fedderer: Captain Fedderer commanded
Charlie Company of the Black Cats Battalion of Wolf?s Dragoons
near the turn of the century. It was his company that fought the
action on Kosciusko, and his Hel led the ambush of the Duchy
forces. Though he was a constant discipline problem, Fedderer was
a superb shot with his Hel?s heavy PPC, claiming sixteen solo ?Mech
kills before being killed in a duel with the Jade Falcons in 3103.
Leftenant Catherine O?Doyle: O?Doyle?s Hel, which she calls
Mistress, is painted entirely black from head to foot, except for a
burnished-silver crown of spikes painted around the cockpit. A
warrior in House Davion?s Syrtis Fusiliers, she had built a fearsome
reputation along the Capellan border, routinely challenging Capellan
MechWarriors to Solaris VII-style duels, which she won. With the
Capellan drive toward New Syrtis in 3144, O?Doyle and the rest of
the Fusiliers scrambled to get in front of the advancing Capellan
armies, greatly diminishing her reputation.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 250 XL 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 5
R/L Arm: 8 15
R/L Leg: 12 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
CASE II LT 1 1.00
Streak SRM 6 LT 2 4.50
Streak SRM 6 (Ammo 15) LT 1 1.00
2 Large Lasers RA 4 10.00
2 ER Medium Lasers LA 2 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: CASEII
Distribution
Name/Model: Hel-HL-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.Large Laser
5. ER Medium Laser 5. Sensors 5.Large Laser
6. ER Medium Laser 6. Life Support 6.Large Laser
1. Endo Steel 1.Large Laser
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Streak SRM 6 1. Gyro 1.Double Heat Sink
2.Streak SRM 6 2. XL Engine 2.Double Heat Sink
3. Streak SRM 6 (Ammo 15) 3. XL Engine 3.Double Heat Sink
4. CASE II 4. XL Engine 4.Double Heat Sink
5. Endo Steel 5. Jump Jet 5.Double Heat Sink
6. Endo Steel 6. Endo Steel 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Hel-HL-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.5 (+) 62.250 = 462.250
Gyro (Standard): 50 x 0.5 (+) 25.000 = 487.250
Defensive Movement Factor: +3 (*) 1.30 = 633.425
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 633.425
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 28 (Heat Sinks) - 5 (Movement) - 28 (Weapons) = 1
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
Streak SRM 6 (+) 89.000 = 335.000
ER Medium Laser (+) 62.000 = 397.000
ER Medium Laser (+) 62.000 = 459.000
Streak SRM 6 (Ammo 15) (+) 11.000 = 470.000
Total 'Mech Tonnage: (+) 50.000 = 520.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 915.200
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 915.200
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 633.425
Offensive Battle Rating: (+) 915.200 = 1,548.625
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,549
Cost Breakdown
Name/Model: Hel-HL-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 180,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 280,000.00
Engine (XL): (20,000 x 250 x 50) / 75 (+) 3,333,333.33 = 3,613,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,513,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,713,333.33
Life Support: 50,000 (+) 50,000.00 = 4,763,333.33
Sensors: 50 x 2,000 (+) 100,000.00 = 4,863,333.33
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 4,947,333.33
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 19,000.00 = 4,966,333.33
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,001,333.33
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 5,001,333.33
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
CASE II 175,000 175,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 255,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 335,000.00
Jump Jets 50 x (5 x 5) x 200 (+) 250,000.00 = 585,000.00
Large Laser 100,000 (+) 100,000.00 = 685,000.00
Large Laser 100,000 (+) 100,000.00 = 785,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 905,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 905,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 905,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,001,333.33
Weapons and Equipment Cost: (+) 905,000.00 = 5,906,333.33
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 8,859,500.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,859,500.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Hel-HL-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 30 (Weapons) - 4 (Base) (-) 31 = -3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Large Laser (+) 0.800 = 2.600
Streak SRM 6 (+) 1.200 = 3.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 106.400
Divided by the maximum heat output - 4 (/) 31 = 3.432
Rounded up to the nearest tenth = 3.5
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 30 (Weapons) - 4 (Base) (-) 31 = -3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Large Laser (+) 0.800 = 2.600
Streak SRM 6 (+) 1.200 = 3.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 106.400
Divided by the maximum heat output - 4 (/) 31 = 3.432
Rounded up to the nearest tenth = 3.5
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
5 (Movement) - 4 (Base) (-) 1 = 27
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE II = CASEII
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 14.500 = 16.250
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 16.250 = 29.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 33.250
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 33