BattleMech Technical Readout
Name/Model: Shadow SHD-1D
Designer: Delta
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3056
Rules (Current): Standard (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 6,659,640 C-Bills
Battle Value: 1,027
Chassis: Endo Steel
Power Plant: 240 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Stealth
Armament:
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
The SHD-1D Shadow is a Deep-Strike Advanced Recon mech. It is jam packed with high-tech
equipment, ranging from Star-League era Stealth armor to a iC3 computer. This 'mech is
produced in very limited numbers by Luthien Arms from an stolen stealth armor shipment that
'disappeared' from the Chaos march (It was carried in a Mule class DropShip, an estimated
5,000 tons was stolen by the DCMS, as it was all they could carry before an unmarked ship,
rumored to be FedCom, scared them away and made away with an additional 5,00 tons...) and
put to work on a mech.
The Shadow is by all means a technological marvel. It uses the most advanced construction
materials to date, and has an array of electronic warfare capacities that beat that of the
Raven's. A 240XL engine is imported from several locations. The Shadow has a rather stocky
appearance from the bulkiness of the Stealth Armor and Endo Steel along with various parts
jammed in its frame, leaving not much space to spare.
Capabilities:
The SHD-1D Shadow boosts an impressive electronic suit. Its ECM Countermeasure and Stealth
Armor makes it suited to disrupting enemy electronic gear while being incredibly difficult
to detect and/or hit, making it useful for recon. Its Beagle Active Probe allows it to flush
out the hidden, and a TAG allows it to call in support to do serious damage to the target,
while its 7 tons of Stealth Armor provides protection. The iC3 network enforces its roll as
a spotter by linking it to a nearby network.
The Shadow's 240XL reactor allows it to reach speeds of 127KPH, making it even harder to
hit. 3 ER Medium Lasers allow it a moderate firepower, but fairly disappointing for a design
this size. However, this mech's forte is in electronic warfare, not direct slugfest, but it
can be a deadly fighter in a pinch, with its electronic protection and small battery of
lasers.
Deployment:
The SHD-1D Shadow is scattered in units with a combination of high loyaltay to the DCMS and
skill in a recon mech.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 240 XL 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 105 7.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (rear): 5
R/L Torso: 7 11
R/L Torso (rear): 3
R/L Arm: 5 10
R/L Leg: 7 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
Guardian ECM Suite CT 2 1.50
Beagle Active Probe RT 2 1.50
Improved C3 Computer LT 2 2.50
2 ER Medium Lasers RA 2 2.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 1
Specials: C3I, ECM, ENE, MHQ2, PRB, RCN, STL, TAG
Distribution
Name/Model: Shadow SHD-1D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. TAG 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. Endo Steel 6. Life Support 6. ER Medium Laser
1. Endo Steel 1.Double Heat Sink
2. Endo Steel 2.Double Heat Sink
3. Endo Steel 3.Double Heat Sink
4. Roll Again 4. Roll Again
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Improved C3 Computer 4. Gyro 4.Beagle Active Probe
5.Improved C3 Computer 5. Gyro 5.Beagle Active Probe
6. Endo Steel 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Stealth 5.Guardian ECM Suite 5. Stealth
6. Stealth 6.Guardian ECM Suite 6. Stealth
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Shadow SHD-1D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Stealth): 105 x 2.5 x 1 262.500
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 300.750
Gyro (Standard): 30 x 0.5 (+) 15.000 = 315.750
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 325.750
Guardian ECM Suite (+) 61.000 = 386.750
Defensive Movement Factor: +4 (w/ Stealth) (*) 1.60 = 618.800
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 618.800
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 10 (Stealth) - 15 (Weapons) = -1
Offensive Equipment:
ER Medium Laser 62.000
ER Medium Laser (+) 62.000 = 124.000
ER Medium Laser (+) 62.000 = 186.000
Total 'Mech Tonnage: (+) 30.000 = 216.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 408.240
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 408.240
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 618.800
Offensive Battle Rating: (+) 408.240 = 1,027.040
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,027
Cost Breakdown
Name/Model: Shadow SHD-1D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (105 pts) 7.0 x 50,000 350,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 398,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 458,000.00
Engine (XL): (20,000 x 240 x 30) / 75 (+) 1,920,000.00 = 2,378,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,278,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,478,000.00
Life Support: 50,000 (+) 50,000.00 = 3,528,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 3,588,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,648,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 3,661,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 3,682,800.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,682,800.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 440,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 640,000.00
Improved C3 Computer 750,000 (+) 750,000.00 = 1,390,000.00
TAG 50,000 (+) 50,000.00 = 1,440,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,440,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,682,800.00
Weapons and Equipment Cost: (+) 1,440,000.00 = 5,122,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 6,659,640.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 6,659,640.00
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Alpha Strike Conversion
Name/Model: Shadow SHD-1D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 15 (Weapons) + 10 (Stealth) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 30.000
Divided by the maximum heat output - 4 (/) 23 = 1.304
Rounded up to the nearest tenth = 1.4
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 15 (Weapons) + 10 (Stealth) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 30.000
Divided by the maximum heat output - 4 (/) 23 = 1.304
Rounded up to the nearest tenth = 1.4
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 10 (Stealth) - 4 (Base) (-) 8 = 12
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Stealth: 105 armor points x 1 105.000 = 105.000
Armor Factor Conversion (/) 30 = 3.500
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with Improved C3 Computer = C3I
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped as a mobile headquarters = MHQ2
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with Stealth = STL
Unit is equipped with TAG = TAG
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 9.000
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 18.000 = 20.000
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 20.000 = 27.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 31.000
C3 27 (Subtotal) x 0.05 (+) 1.500 = 32.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 34.500
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 36.500
Force Bonus [PRB] Active Probe (+) 1.000 = 37.500
Force Bonus [RCN] Recon (+) 2.000 = 39.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 40
Member Review - Sleeping Dragon : 29-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Technology mix is quite wild. with standard C3 small laser or flamer and one more DHS it may look better. Moving one of the lasers to torso from RA may save it from loosing 2/3 of weapons to arm destruction (lucky gauss hit). Cost is steep but this mech has purpose that can justify it.
No topic has been started for this review [Start Topic]
Member Review - Motown Scrapper : 19-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Nasty Scout good speed the maxed out armour is good and stealth capability enhances things even more.The electronics package is impressive and it has the firepower to defend .With the maxed out stealth armour and impressive speed this beasty is going to be damn hard to hit and it has enough armour to take some punishment.I can see this being found in Comstar or New Star League units.
No topic has been started for this review [Start Topic]
Member Review - Erenon : 19-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
The Mech's fine.. If it belongs to the Wobbies..
No one else can steal or make use of such a combination of technology.
Stealth armour from House Liao and C3i, which is used either by ComStar of the Wobbies.. the Draconis Combine invented the original C3 technology.. which is NOT C3i..
Also Stealth armour is NOT star league technology..
Now like i said, the mech itself is fine.. it's fast, carries a neat electronics package and can bite if it needs too.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 19-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Since when did the DCMS ever use C3i ? The C3i is specifically designed for Wobbie and ComStar 6 mech formations not the 4 mech lance used by Successor Houses. Also if you have a C3 system or C3i system, there is no reason for Tag.
As for the engine, i doubt the dracs need to import em and im not particularly sold on the ER weapons. Stealth armor generates 10 heat per round, running generates 2 and firing all 3 lasers generates 15 heat.
That is a total of 27 heat and 7 heat will slow down the mech. Sealth armor forces enemies to get closer anyway, so u can get away with standard mediums (which only generates 9 heat).
The mech is still too costly to justify anything though.
No topic has been started for this review [Start Topic]
Member Review - Khayman : 18-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I love stealth armor and I like the concept but this mech just doesn't cut it for me. It's very expensive and mounting an electronics package on a mech with stealth armor seems a little counter productive to me. Sure you might not need to activate the stealth till danger arrives, but once it does your usefulness is cut down dramatically. I would love to capture one of these babys and use one but the design is to expensive for me to ever consider buying.
No topic has been started for this review [Start Topic]
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