BattleMech Technical Readout
Name/Model: Clint CLNT-2-3T
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Classic BattleTech Record Sheets: Introductory
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Role: Striker
Configuration: Biped BattleMech
Era/Year: Star League / 2608
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,566,080 C-Bills
Battle Value: 770
Chassis: Andoran Model III
Power Plant: Pitban 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Andoran Model JJII
Jump Capacity: 180 meters
Armor: Durallex Medium
Armament:
1 Armstrong Autocannon/5
2 Martell Medium Lasers
Manufacturer: Andoran Industries, Ltd.
Primary Factory: Bell
Communications: Raldon R1
Targeting & Tracking: Sloane 220 Lockover System
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 72 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 11
Center Torso (rear): 4
R/L Torso: 10 6
R/L Torso (rear): 4
R/L Arm: 6 6
R/L Leg: 10 8
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT 1 1.00
Autocannon/5 (Ammo 20) RT 1 1.00
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
Medium Laser LT 1 1.00
Autocannon/5 RA 4 8.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 2, Structure (S): 3
Specials:
Distribution
Name/Model: Clint CLNT-2-3T
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.Autocannon/5
5. Roll Again 5. Sensors 5.Autocannon/5
6. Roll Again 6. Life Support 6.Autocannon/5
1. Roll Again 1.Autocannon/5
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Medium Laser 2. Fusion Engine 2. Heat Sink
3. Roll Again 3. Fusion Engine 3. Autocannon/5 (Ammo 20)
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Clint CLNT-2-3T
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 280.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 300.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 285.500
Defensive Movement Factor: +3 (*) 1.30 = 371.150
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Final Defensive Battle Rating: 371.150
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 7 (Weapons) = 3
Offensive Equipment:
Autocannon/5 70.000
Medium Laser (+) 46.000 = 116.000
Medium Laser (+) 46.000 = 162.000
Autocannon/5 (Ammo 20) (+) 9.000 = 171.000
Total 'Mech Tonnage: (+) 40.000 = 211.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 398.790
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Final Offensive Battle Rating: 398.790
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 371.150
Offensive Battle Rating: (+) 398.790 = 769.940
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Final BattleMech Battle Value: 770
Alpha Strike Conversion
Name/Model: Clint CLNT-2-3T
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 7 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.375 = 0.375
Medium Laser (+) 0.500 = 0.875
Medium Laser (+) 0.500 = 1.375
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 7 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 1 (Weapons) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 7.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 8.400
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 8.500 = 10.500
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 10.500 = 18.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 20.500
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Final Point Value: 21
Cost Breakdown
Name/Model: Clint CLNT-2-3T
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (72 pts) 4.5 x 10,000 45,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 61,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 141,000.00
Engine (Fusion): (5,000 x 240 x 40) / 75 (+) 640,000.00 = 781,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,681,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,881,000.00
Life Support: 50,000 (+) 50,000.00 = 1,931,000.00
Sensors: 40 x 2,000 (+) 80,000.00 = 2,011,000.00
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 15,200.00 = 2,026,200.00
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 2,054,200.00
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Total Structural Cost: 2,054,200.00
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Weapons and Equipment Cost
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Autocannon/5 125,000 125,000.00
Autocannon/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 125,000.00
Jump Jets 40 x (6 x 6) x 200 (+) 288,000.00 = 413,000.00
Medium Laser 40,000 (+) 40,000.00 = 453,000.00
Medium Laser 40,000 (+) 40,000.00 = 493,000.00
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Total Weapons and Equipment Cost 493,000.00
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BattleMech Cost
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Structural Cost: 2,054,200.00
Weapons and Equipment Cost: (+) 493,000.00 = 2,547,200.00
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 3,566,080.00
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Final BattleMech Cost 3,566,080.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
You guys remember your first car? For me it's a clunky old pick up truck. Well, this is sort of like your first medium mech. Let's continue this analogy. It's alright for situations like harassment, raiding, sniping, or driving some mulch around in the bed, but horrible for line duty, medium mech duels, taking down things bigger than itself, or driving your girl to Prom. I think it is a better choice than using light mechs for raiding (Personal preference) but outside that, it is just cannon fodder.
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Member Review - Sleeping Dragon : 05-Jul-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
As it was already said this is a hit and run mech. 6/9/6 movement profile is very good, even more in 3025 era. Light armor and firepower prevent it from trying to enter firefights with Phoenix Hawks, but it may still chase away Stingers (if they aren't too numerous). The biggest problem for this mech is probably the lack of spare parts, otherwise this mech can stay away from harm.
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Member Review - AWAD : 16-Jun-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
This is average at it comes. A great example why ACs are to heavy for lighter Mechs. If they AC/5 was 6 or 7 tons, then the ball game changes.
A below average dueler, and fair lance mate. The lack of armor is a serious draw back. Only really effective against light Mechs. Against mediums, the AC/5 is not enough to stay at long range, and the 2 ML and light armor get it killed up close.
GM- I use these is droves. Just so standard and average. Kind of not following fluff, should be rare. Results are usually average, one of the reasons I use.
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Member Review - Rudel Gurken : 02-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A 40 tonner that is useful if you use it right. Good mobility and a longrange weapon make it a harasser that has some selfdefense lasers. The only real drawback is the light armor so don“t try to slug it out in true combat but support your lancemates!
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Member Review - Gunslinger Patch : 18-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Never think of the Clint as a medium mech, but only as a light mech with a long range weapon. As a Star League Orphan perhaps it was a counter to the Kurita Panther. Too bad it don't have a PPC and 2 more heat sinks, eh?
However do not underestimate the Clint. Going by the fluff, there is a clear indication that it has a very good targeting computer and in any house rules of mine that would mean -1 to hit. Which would make this a much more interesting mech despite its cranky maintenance wouldn't it?
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