BattleMech Technical Readout
Name/Model: L1-S1 Lightningbolt
Designer: Delta
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,674,240 C-Bills
Battle Value: 797
Chassis: Endo Steel
Power Plant: 260 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The L1-S1 Lightning Bolt is currently the fastest 'Mech in existence, topping 210 KPH,
without MASC assistance. Originally, the design DID have MASC, but, due to weight
considerations, at this point the ECM was non-existent. MASC was scrapped for three (3)
reasons...
1: Due to a major actuator malfunction, whenever the Lightning Bolt attempting to go more
than 240KPH caused the MASC to ignite and burn all of the legs actuators, and also screw up
the gyro. In successful MASC cases, the gyroscope acted up so severely the pilots often
found the Mech knocked over, and this caused significant damage considering the speeds the
Mech moved.
2: A lack of an ECM unit made the Lightning Bolt an easier target, and with its tiny 3.5
tons of ferro-fibrous armor, that is NOT a good thing.
3: Using the MASC at such high speeds, even successfully, caused several test pilots to
black out, and thus crash, or the pilot suffered a crash anyway, as when you are running
256KPH, and theres a large building 50 meters ahead, your going to hit it.
The Lightning Bolt project began in 3057, at which point the Federated Commonwealth salvaged
several moderately large clan fusion reactors. The NAIS was authorized to conduct some high
speed Mech experiments, and this is the creation of those. Currently, two lances of these
extremely fast mechs exist, 1 lance in the now-Federated Suns, and the Lyran half made it
off with the other lance. Originally, a full company existed.
Capabilities:
The L1-S1 Lightning Bolt is, as noted above, the fastest Mech in existence. However, its
armor, 3.5 tons of ferro-fiber, and its endo steel internal structure, make it quite
expensive. Also, it mounts a 260XL clan engine, which is quite a monster even for most
medium mechs. It took considerable re-wiring on the behalf of the NAIS, and Coventry Metal
Works did most of the endo steel and ferro-fiber work. Once, however, the engine was hooked
up, it achieved a 'walk' faster than the stock locust can go at top speed. The Mech itself
is made from clan parts, despite its Inner Sphere origin. A light tag ensures that it can
create a target for any number of Arrow IV systems to home in on. This capacity alone makes
the Mech deadly. A common remark is the light TAGs range means that the Lightning Bolt must
close in to its target, but, its high speed means that this is done with ease. Speed is
again an asset, because its top speed of 210 KPH means that it is extremely hard to lock on
with LRMs and Streak SRMs, making them fairly unsuitable against this. Lasers and ballistic
weapons tend to work best due to the velocity that they have. A ER Medium Laser provides the
Mech with its only directly damaging firepower. Earlier attempts at other weapon systems
failed because of a lack of available weight, or insignificant firepower. The ER Medium
Laser fit the bill, and made it to the final design.
Deployment:
The Lightning Bolts in the Federated Suns half have found themselves moved around the Suns
quite a bit, and have found no permanent assignment. The lance in the Lyran half have found
themselves moved around in a similar manner. Of course, the lance destroyed in testing has
not been deployed.
When the Lightning Bolts are deployed, Mechs and vehicles sprouting Arrow IV systems are
quite common, as the tag on such a fast Mech is quite an asset for directing Arrow IV
missiles on target. A couple of these running around a base with enough artillery support
can have it leveled in no time. Common deployment patterns tend to include paired Lightning
Bolts matched up with a lance of Arrow IV Mechs, or Vehicles.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.00
Engine: 260 XL 7.00
Walking MP: 13
Running MP: 20
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 67 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG H 1 0.50
ECM Suite CT 1 1.00
ER Medium Laser CT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM, SZ: 1, TMM: 4, MV: 26"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ECM, ENE, LTAG
Distribution
Name/Model: L1-S1 Lightningbolt
Technology: Clan
Tonnage: 20
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Light TAG 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Endo Steel 3. XL Engine 3. Ferro-Fibrous
4. Endo Steel 4. Gyro 4. Ferro-Fibrous
5. Endo Steel 5. Gyro 5. Ferro-Fibrous
6. Endo Steel 6. Gyro 6. Ferro-Fibrous
1. Endo Steel 1. Gyro 1. Ferro-Fibrous
2. Endo Steel 2. XL Engine 2. Ferro-Fibrous
3. Endo Steel 3. XL Engine 3. Ferro-Fibrous
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. ECM Suite 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: L1-S1 Lightningbolt
Technology: Clan
Tonnage: 20
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 67 x 2.5 x 1 167.500
Internal Structure (Endo Steel w/ XL Engine): 33 x 1.5 x 1 x 0.75 (+) 37.125 = 204.625
Gyro (Standard): 20 x 0.5 (+) 10.000 = 214.625
Defensive Equipment:
ECM Suite (+) 61.000 = 275.625
Defensive Movement Factor: +5 (*) 1.50 = 413.438
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 413.438
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 5 (Weapons) = 9
Offensive Equipment:
ER Medium Laser 108.000
Total 'Mech Tonnage: (+) 20.000 = 128.000
Speed Factor: 20 (Run) + 0 (Jump) (*) 3.000 = 384.000
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 384.000
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 413.438
Offensive Battle Rating: (+) 384.000 = 797.438
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 797
Alpha Strike Conversion
Name/Model: L1-S1 Lightningbolt
Technology: Clan
Tonnage: 20
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 13 (Walk) = 26"
Ground Target Movement Modifier at 26" is 4
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Final Movement and Movement Modes: 26"
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 20 ton BattleMech = 1.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 1
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Light TAG = LTAG
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 3.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.750
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[4 (26" Move)] x 0.25} (*) 2.000 = 10.000
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 3.25 (0.25 per 2") = 3.250
Final DIR Defensive Interaction Rating (+) 10.000 = 13.250
Unit's Final Point Value:
Offensive Value = 3.750
Defensive Value (+) 13.250 = 17.000
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 20.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 22.000
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Final Point Value: 22
Cost Breakdown
Name/Model: L1-S1 Lightningbolt
Technology: Clan
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 102,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 142,000.00
Engine (XL): (20,000 x 260 x 20) / 75 (+) 1,386,666.67 = 1,528,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,428,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,628,666.67
Life Support: 50,000 (+) 50,000.00 = 2,678,666.67
Sensors: 20 x 2,000 (+) 40,000.00 = 2,718,666.67
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 2,727,866.67
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 2,741,866.67
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Total Structural Cost: 2,741,866.67
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ECM Suite 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
Light TAG 40,000 (+) 40,000.00 = 320,000.00
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Total Weapons and Equipment Cost 320,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,741,866.67
Weapons and Equipment Cost: (+) 320,000.00 = 3,061,866.67
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 3,674,240.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 3,674,240.00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
If it's a dedicated spotter, why even bother with the laser? It certainly can't deal with a stand-up fight anyway, and it's going to be too expensive and rare to deploy unless you know you have Arrow IVs in the area. It would get a much better rating if it carried standard TAG gear.
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Member Review - Stinger : 30-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Umm ok 5 out of 5 for speed.
But 1 out of 5 for fluff. If this was a clan only design then great but it uses clan tech in its entirety and was designed and manufactured in the federated suns. I just dont see them having enough of the spare part laying around to make 2 full lances. I have also never really liked the light Tag.
But that is just me.
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Member Review - drfunk : 20-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
this is a very fast moving bogie now you see it now you don't. this would an excellent mech to put in an arrow IV lance.
this may be an expensive mech but you wouldn't have to mass produce it though.
just 1 one l Lightning bolt per lance would be all you'd need, since your oppenent is going to have a very hard time hitting a mech moving over 200 kph. all in all very nice toy.
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Member Review - Sleeping Dragon : 13-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This toy is so fast, that you may have problems seeing it coming (and leaving). Even if so expensive, this can spot even Fire Moths! It can be recreated as IS design without the laser, but in the case of so specialized experimental machine you can easily make it clan-tech, but I don't think that this will see active duty in near future.
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Member Review - Blackhand : 06-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Well this will have to be one of the few cases I say, the XL is wroth it because on this scout mech in a few seconds you can level something and be almost a kilometer away in under 10 seconds. So the Tag is the linchpin of its skill.
I love this design. Course its an expensive toy so I'd have maybe 1 for every lance of Arrow 4 launchers I owned.
Too fast, too perfect, too scoutish.:-D rock on.
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