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BattleMech Technical Readout
Name/Model: Sagittaire SGT-16R
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 22,815,975 C-Bills
Battle Value: 2,398
Chassis: Skuel Heavy TRQ
Power Plant: 285 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo LFT 9-X
Jump Capacity: 90 meters
Armor: Starshield Special Heavy
Armament:
1 ER PPC (C)
2 Large Re-engineered Lasers
5 Medium Re-engineered Lasers
1 Small X-Pulse Laser
Manufacturer: Robinson Standard BattleWorks
Primary Factory: Robinson
Communications: Sony MSF-31
Targeting & Tracking: Unknown
================================================================================================
Overview:
Although the Sagittaire saw production in mid-3063, Robinson's semi-isolationist policies
with regard to the civil war kept the design out of the general militaries until much later.
As the civil war progressed, however, the fighting took a nasty, personal turn for the
worst. MechWarriors began to demand machines that were superior at point-blank range,
whether for fighting in narrow city streets or for brawls on the open no-man's-land between
cities. The Sagittaire was just such a design.
Capabilities:
A Pitban extralight engine powers the laser-heavy Sagittaire, giving it a top speed of 54
kph-which is directly in line with 'Mechs of similar weight. Of greater interest, however,
are the HildCo lifters installed in the legs and centerline, making the Sagittaire one of
the relatively few assault 'Mechs with jumping capability, giving it a great deal of
tactical flexibility. That, of course, doesn't even take into account the psychological
impact of watching a 95-ton BattleMech fly through the air upon untested warriors.
If that wasn't enough, the Sagittaire mounts a heavy weapon configuration tied into one
of the new Federated Suns targeting computers. A single ER PPC gives this 'Mech striking
power from a distance. As ranges close, the Sagittaire ties in two large pulse lasers, a
trio of medium pulse and even a single small pulse laser. Two more medium pulse lasers are
provided with rear-firing arcs for extra protection, though with eighteen tons of armor the
need for such a stratagem is debatable. The Sagittaire's pulse-technology lasers combined
with the targeting computer allow a MechWarrior to maintain a high rate of mobility and
still hold an edge against most other BattleMechs. When keeping the Sagittaire's feet firmly
planted on the ground, the design is simply devastating.
Deployment:
Deployed from Robinson BattleWorks in 3063, the machine first saw heavy action against House
Kurita as Duke James Sandoval committed heavy resources toward taking and holding a
half-dozen Combine worlds. The Sagittaire was instrumental in the assault on Proserpina,
where one lance of these machines destroyed a company of samurai from the Ninth Benjamin
Regulars in a series of ill-fated one-on-one duels. Later, during House Kurita's successful
counter-assault, the Dragon made a concerted effort to capture or salvage several 'Mechs of
the Sagittaire design for its own use.
As Katherine Steiner-Davion later tightened her reigns on the Draconis March, Duke
Sandoval allowed more of these machines to be sold into her loyalist army. This was
short-lived, however, as Tancred Sandoval deposed his father not long after as the March
Lord. He then shifted the entire Sagittaire line into bolstering his own forces and those
regiments supporting Victor Steiner-Davion.
As an example of the wide appeal of the Sagittaire, an allied company and a loyalist
company were deployed on New Avalon, each with a lance of Sagittaires. They clashed during
battle for the continental capital of Flensburg, and only three allied machines walked away
under their own power. All three were Sagittaires. Between them, they accounted for eight
"kills" out of twelve enemy 'Mechs.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine: 285 XL (C) 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 20 [40] (C) 10.00
Gyro: Compact 4.50
Cockpit: Small 2.00
Armor Factor: 288 18.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 44
Center Torso (rear): 15
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 31
R/L Leg: 20 39
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Re-engineered Laser H (R) 2 2.50
Jump Jet CT 1 2.00
Medium Re-engineered Laser CT (R) 2 2.50
Medium Re-engineered Laser RT 2 2.50
ER PPC w/ Capacitor (C) LT 3 7.00
Large Re-engineered Laser RA 5 8.00
Medium Re-engineered Laser RA 2 2.50
Small X-Pulse Laser RA 1 1.00
Large Re-engineered Laser LA 5 8.00
Medium Re-engineered Laser LA 2 2.50
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 1, OV: 2
Armor (A): 10, Structure (S): 5
Specials: ENE, REAR1/1/-, REL
Distribution
Name/Model: Sagittaire SGT-16R
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Double Heat Sink (C) 3. Small Cockpit 3. Double Heat Sink (C)
4. Double Heat Sink (C) 4. Sensors 4. Double Heat Sink (C)
5. Medium Re-engineered Laser 5. Medium Re-engineered Laser (R) 5. Small X-Pulse Laser
6. Medium Re-engineered Laser 6. Medium Re-engineered Laser (R) 6. Medium Re-engineered Laser
1. Large Re-engineered Laser 1. Medium Re-engineered Laser
2. Large Re-engineered Laser 2. Large Re-engineered Laser
3. Large Re-engineered Laser 3. Large Re-engineered Laser
4. Large Re-engineered Laser 4. Large Re-engineered Laser
5. Large Re-engineered Laser 5. Large Re-engineered Laser
6. Roll Again 6. Large Re-engineered Laser
Left Torso Center Torso Right Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Double Heat Sink (C) 3. XL Engine (C) 3. Double Heat Sink (C)
4. Double Heat Sink (C) 4. Compact Gyro 4. Double Heat Sink (C)
5. Double Heat Sink (C) 5. Compact Gyro 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. XL Engine (C) 6. Double Heat Sink (C)
1. Double Heat Sink (C) 1. XL Engine (C) 1. Double Heat Sink (C)
2. Double Heat Sink (C) 2. XL Engine (C) 2. Double Heat Sink (C)
3. ER PPC (C) 3. Medium Re-engineered Laser (R) 3. Double Heat Sink (C)
4. ER PPC (C) 4. Medium Re-engineered Laser (R) 4. Double Heat Sink (C)
5. PPC Capacitor (C) 5. Jump Jet 5. Medium Re-engineered Laser
6. Roll Again 6. Roll Again 6. Medium Re-engineered Laser
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Sagittaire SGT-16R
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 288 x 2.5 x 1 720.000
Internal Structure (Standard w/ XL Engine): 145 x 1.5 x 1 x 0.75 (+) 163.125 = 883.125
Gyro (Compact): 95 x 0.5 (+) 47.500 = 930.625
Explosive Equipment: 3 Critical Spaces (-) 3.000 = 927.625
Defensive Movement Factor: +2 (*) 1.20 = 1,113.150
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,113.150
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 40 (Heat Sinks) - 3 (Movement) - 71 (Weapons) = -28
Offensive Equipment:
ER PPC w/ Capacitor (C) 548.000
Large Re-engineered Laser (+) 161.000 = 709.000
Large Re-engineered Laser (+) 161.000 = 870.000
Medium Re-engineered Laser (+) 65.000 = 935.000
Medium Re-engineered Laser [Inefficient] (+) 32.500 = 967.500
Medium Re-engineered Laser [Inefficient] (+) 32.500 = 1,000.000
Medium Re-engineered Laser (R) [Inefficient] (+) 16.250 = 1,016.250
Medium Re-engineered Laser (R) [Inefficient] (+) 16.250 = 1,032.500
Small X-Pulse Laser [Inefficient] (+) 10.500 = 1,043.000
Total 'Mech Tonnage: (+) 95.000 = 1,138.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,411.120
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,411.120
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,113.150
Offensive Battle Rating: (+) 1,411.120 = 2,524.270
Cockpit (Small): (*) 0.95 = 2,398.057
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,398
Cost Breakdown
Name/Model: Sagittaire SGT-16R
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (288 pts) 18.0 x 10,000 180,000.00
Internal Structure (Standard): 95 x 400 x 1 (+) 38,000.00 = 218,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 408,000.00
Engine (XL): (20,000 x 285 x 95) / 75 (+) 7,220,000.00 = 7,628,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 9,428,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 9,603,000.00
Life Support: 50,000 (+) 50,000.00 = 9,653,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 9,843,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 9,963,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 19,000.00 = 9,982,000.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 10,048,500.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,048,500.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
ER PPC (C) 300,000 300,000.00
Jump Jets 95 x (3 x 3) x 200 (+) 171,000.00 = 471,000.00
Large Re-engineered Laser 250,000 (+) 250,000.00 = 721,000.00
Large Re-engineered Laser 250,000 (+) 250,000.00 = 971,000.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 1,071,000.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 1,171,000.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 1,271,000.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 1,371,000.00
Medium Re-engineered Laser 100,000 (+) 100,000.00 = 1,471,000.00
PPC Capacitor (C) 150,000 (+) 150,000.00 = 1,621,000.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 1,652,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,652,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,048,500.00
Weapons and Equipment Cost: (+) 1,652,000.00 = 11,700,500.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 22,815,975.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 22,815,975.00
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Alpha Strike Conversion
Name/Model: Sagittaire SGT-16R
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
===========================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===========================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
---------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
===========================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
---------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
===========================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
3 (Movement) + 54 (Weapons) - 4 (Base) (-) 53 = -13
Offensive Equipment: = 0.000
Small X-Pulse Laser (+) 0.330 = 0.330
Medium Re-engineered Laser (+) 0.630 = 0.960
Medium Re-engineered Laser (+) 0.630 = 1.590
Medium Re-engineered Laser (+) 0.630 = 2.220
Large Re-engineered Laser (+) 0.945 = 3.165
Large Re-engineered Laser (+) 0.945 = 4.110
ER PPC w/ Capacitor (C) (+) 1.000 = 5.110
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 204.400
Divided by the maximum heat output - 4 (/) 53 = 3.857
Rounded up to the nearest tenth = 3.9
---------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===========================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
3 (Movement) + 54 (Weapons) - 4 (Base) (-) 53 = -13
Offensive Equipment: = 0.000
Small X-Pulse Laser (+) 0.330 = 0.330
Medium Re-engineered Laser (+) 0.630 = 0.960
Medium Re-engineered Laser (+) 0.630 = 1.590
Medium Re-engineered Laser (+) 0.630 = 2.220
Large Re-engineered Laser (+) 0.945 = 3.165
Large Re-engineered Laser (+) 0.945 = 4.110
ER PPC w/ Capacitor (C) (+) 1.000 = 5.110
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 204.400
Divided by the maximum heat output - 4 (/) 53 = 3.857
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 2
---------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===========================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
3 (Movement) + 15 (Weapons) - 4 (Base) (-) 14 = 26
Offensive Equipment: = 0.000
ER PPC w/ Capacitor (C) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
---------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
===========================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------------
Standard: 288 armor points x 1 288.000 = 288.000
Armor Factor Conversion (/) 30 = 9.600
---------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
===========================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 95 ton BattleMech = 5.0
---------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
===========================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with rearward facing weapons = REAR1/1/-
Unit is equipped with Re-engineered Lasers = REL
===========================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 1 (Long) = 13.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 15.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 27.500 = 28.750
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 28.750 = 45.250
---------------------------------------------------------------------------------------------------------------------------
Final Point Value: 45
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