BattleMech Technical Readout
Name/Model: Sagittaire SGT-6X
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 8,675,550 C-Bills
Battle Value: 1,969
Chassis: Skuel Heavy TRQ
Power Plant: 285 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo LFT 9-X
Jump Capacity: 90 meters
Armor: Starshield Special Heavy
Armament:
1 PPC
2 Large Lasers
5 Medium Lasers
1 Flamer
Manufacturer: Robinson Standard BattleWorks
Primary Factory: Robinson
Communications: Sony MSF-31
Targeting & Tracking: Unknown
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Overview:
Although the Sagittaire saw production in mid-3063, Robinson's semi-isolationist policies
with regard to the civil war kept the design out of the general militaries until much later.
As the civil war progressed, however, the fighting took a nasty, personal turn for the
worst. MechWarriors began to demand machines that were superior at point-blank range,
whether for fighting in narrow city streets or for brawls on the open no-man's-land between
cities. The Sagittaire was just such a design.
Capabilities:
A Pitban extralight engine powers the laser-heavy Sagittaire, giving it a top speed of 54
kph-which is directly in line with 'Mechs of similar weight. Of greater interest, however,
are the HildCo lifters installed in the legs and centerline, making the Sagittaire one of
the relatively few assault 'Mechs with jumping capability, giving it a great deal of
tactical flexibility. That, of course, doesn't even take into account the psychological
impact of watching a 95-ton BattleMech fly through the air upon untested warriors.
If that wasn't enough, the Sagittaire mounts a heavy weapon configuration tied into one
of the new Federated Suns targeting computers. A single ER PPC gives this 'Mech striking
power from a distance. As ranges close, the Sagittaire ties in two large pulse lasers, a
trio of medium pulse and even a single small pulse laser. Two more medium pulse lasers are
provided with rear-firing arcs for extra protection, though with eighteen tons of armor the
need for such a stratagem is debatable. The Sagittaire's pulse-technology lasers combined
with the targeting computer allow a MechWarrior to maintain a high rate of mobility and
still hold an edge against most other BattleMechs. When keeping the Sagittaire's feet firmly
planted on the ground, the design is simply devastating.
Deployment:
Deployed from Robinson BattleWorks in 3063, the machine first saw heavy action against House
Kurita as Duke James Sandoval committed heavy resources toward taking and holding a
half-dozen Combine worlds. The Sagittaire was instrumental in the assault on Proserpina,
where one lance of these machines destroyed a company of samurai from the Ninth Benjamin
Regulars in a series of ill-fated one-on-one duels. Later, during House Kurita's successful
counter-assault, the Dragon made a concerted effort to capture or salvage several 'Mechs of
the Sagittaire design for its own use.
As Katherine Steiner-Davion later tightened her reigns on the Draconis March, Duke
Sandoval allowed more of these machines to be sold into her loyalist army. This was
short-lived, however, as Tancred Sandoval deposed his father not long after as the March
Lord. He then shifted the entire Sagittaire line into bolstering his own forces and those
regiments supporting Victor Steiner-Davion.
As an example of the wide appeal of the Sagittaire, an allied company and a loyalist
company were deployed on New Avalon, each with a lance of Sagittaires. They clashed during
battle for the continental capital of Flensburg, and only three allied machines walked away
under their own power. All three were Sagittaires. Between them, they accounted for eight
"kills" out of twelve enemy 'Mechs.
Variants:
The Sagittaire-6X was the prototype model of the impressive assault ?Mech. Constructed only
of long proven technologies in the waning days of the Fourth Succession War, it never
entered general production, as the engineers highly desired to modify what they felt would
be their premier design with as many recovered technologies as could be used. The few
prototypes that made their way onto a battlefield were lethal in performing their duties,
but their deeds never became legend as they were concealed under the most stringent of
secrecy, while design work continued.
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Equipment Mass
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Internal Structure: Standard 9.50
Engine: 285 Fusion 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 26 16.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 288 18.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 44
Center Torso (rear): 15
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 31
R/L Leg: 20 39
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H (R) 1 1.00
Jump Jet CT 1 2.00
Medium Laser CT (R) 1 1.00
Medium Laser RT 1 1.00
PPC LT 3 7.00
Flamer RA 1 1.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 2
Armor (A): 10, Structure (S): 8
Specials: ENE, REAR1/1/-
Distribution
Name/Model: Sagittaire SGT-6X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Heat Sink 3. Cockpit 3. Heat Sink
4. Heat Sink 4. Medium Laser (R) 4. Heat Sink
5. Heat Sink 5. Sensors 5. Flamer
6. Medium Laser 6. Life Support 6. Medium Laser
1.Large Laser 1.Large Laser
2.Large Laser 2.Large Laser
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5.PPC 5. Gyro 5. Medium Laser
6.PPC 6. Gyro 6. Roll Again
1.PPC 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Medium Laser (R) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Sagittaire SGT-6X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 288 x 2.5 x 1 720.000
Internal Structure (Standard w/ Fusion Engine): 145 x 1.5 x 1 x 1 (+) 217.500 = 937.500
Gyro (Standard): 95 x 0.5 (+) 47.500 = 985.000
Defensive Movement Factor: +2 (*) 1.20 = 1,182.000
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Final Defensive Battle Rating: 1,182.000
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 3 (Movement) - 44 (Weapons) = -15
Offensive Equipment:
PPC 176.000
Large Laser (+) 123.000 = 299.000
Large Laser (+) 123.000 = 422.000
Medium Laser (+) 46.000 = 468.000
Medium Laser [Inefficient] (+) 23.000 = 491.000
Medium Laser [Inefficient] (+) 23.000 = 514.000
Medium Laser (R) [Inefficient] (+) 11.500 = 525.500
Medium Laser (R) [Inefficient] (+) 11.500 = 537.000
Flamer [Inefficient] (+) 3.000 = 540.000
Total 'Mech Tonnage: (+) 95.000 = 635.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 787.400
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Final Offensive Battle Rating: 787.400
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,182.000
Offensive Battle Rating: (+) 787.400 = 1,969.400
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Final BattleMech Battle Value: 1,969
Alpha Strike Conversion
Name/Model: Sagittaire SGT-6X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
3 (Movement) + 38 (Weapons) - 4 (Base) (-) 37 = -11
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Medium Laser (+) 0.500 = 1.700
PPC (+) 0.750 = 2.450
Large Laser (+) 0.800 = 3.250
Large Laser (+) 0.800 = 4.050
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 105.300
Divided by the maximum heat output - 4 (/) 37 = 2.846
Rounded up to the nearest tenth = 2.9
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
3 (Movement) + 38 (Weapons) - 4 (Base) (-) 37 = -11
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Large Laser (+) 0.800 = 2.300
Large Laser (+) 0.800 = 3.100
PPC (+) 1.000 = 4.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 106.600
Divided by the maximum heat output - 4 (/) 37 = 2.881
Rounded up to the nearest tenth = 2.9
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
3 (Movement) + 10 (Weapons) - 4 (Base) (-) 9 = 17
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 288 armor points x 1 288.000 = 288.000
Armor Factor Conversion (/) 30 = 9.600
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 95 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with rearward facing weapons = REAR1/1/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 12.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 31.000 = 32.250
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 32.250 = 45.750
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Final Point Value: 46
Cost Breakdown
Name/Model: Sagittaire SGT-6X
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (288 pts) 18.0 x 10,000 180,000.00
Internal Structure (Standard): 95 x 400 x 1 (+) 38,000.00 = 218,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 408,000.00
Engine (Fusion): (5,000 x 285 x 95) / 75 (+) 1,805,000.00 = 2,213,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,113,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,313,000.00
Life Support: 50,000 (+) 50,000.00 = 3,363,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 3,553,000.00
Heat Sinks (Single): 16 x 2,000 (+) 32,000.00 = 3,585,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 19,000.00 = 3,604,000.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 3,670,500.00
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Total Structural Cost: 3,670,500.00
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Weapons and Equipment Cost
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Flamer 7,500 7,500.00
Jump Jets 95 x (3 x 3) x 200 (+) 171,000.00 = 178,500.00
Large Laser 100,000 (+) 100,000.00 = 278,500.00
Large Laser 100,000 (+) 100,000.00 = 378,500.00
Medium Laser 40,000 (+) 40,000.00 = 418,500.00
Medium Laser 40,000 (+) 40,000.00 = 458,500.00
Medium Laser 40,000 (+) 40,000.00 = 498,500.00
Medium Laser 40,000 (+) 40,000.00 = 538,500.00
Medium Laser 40,000 (+) 40,000.00 = 578,500.00
PPC 200,000 (+) 200,000.00 = 778,500.00
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Total Weapons and Equipment Cost 778,500.00
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BattleMech Cost
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Structural Cost: 3,670,500.00
Weapons and Equipment Cost: (+) 778,500.00 = 4,449,000.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 8,675,550.00
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Final BattleMech Cost 8,675,550.00