BattleMech Technical Readout
Name/Model: Phoenix Hawk PXH-1
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Battle of Tukayyid Supplemental
Record Sheets: 3039 Unabridged
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3039
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 45
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2568
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,066,090 C-Bills
Battle Value: 1,041
Chassis: Earthwerks PXH
Power Plant: GM 270
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 45
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 Harmon Large Laser
2 Harmon Medium Lasers
2 M100 Machine Guns
Manufacturer: Achernar BattleMechs, Coventry Metal Works, Earthwerks Incorporated, Gorton, Kingsley, and Thorpe Enterpises
Primary Factory: New Avalon (ABM), Coventry (CMW), Keystone (EI), New Oslo (GKTE)
Communications: Neil 6000
Targeting & Tracking: Octagon Tartrac System C
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 270 Fusion 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 14 23
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 10
R/L Leg: 11 15
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Weapons and Ammo Location Critical Tonnage
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Machine Gun (Ammo 200) CT 1 1.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Large Laser RA 2 5.00
Machine Gun RA 1 0.50
Medium Laser RA 1 1.00
Machine Gun LA 1 0.50
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 4
Specials:
Distribution
Name/Model: Phoenix Hawk PXH-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Large Laser
6. Machine Gun 6. Life Support 6.Large Laser
1. Roll Again 1. Medium Laser
2. Roll Again 2. Machine Gun
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Machine Gun (Ammo 200) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Phoenix Hawk PXH-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 432.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 455.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 440.000
Defensive Movement Factor: +3 (*) 1.30 = 572.000
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Final Defensive Battle Rating: 572.000
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 14 (Weapons) = -4
Offensive Equipment:
Large Laser 123.000
Medium Laser (+) 46.000 = 169.000
Medium Laser [Inefficient] (+) 23.000 = 192.000
Machine Gun (+) 5.000 = 197.000
Machine Gun (+) 5.000 = 202.000
Machine Gun (Ammo 200) (+) 1.000 = 203.000
Total 'Mech Tonnage: (+) 45.000 = 248.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 468.720
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Final Offensive Battle Rating: 468.720
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 572.000
Offensive Battle Rating: (+) 468.720 = 1,040.720
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Final BattleMech Battle Value: 1,041
Alpha Strike Conversion
Name/Model: Phoenix Hawk PXH-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 14 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Large Laser (+) 0.800 = 2.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 22.000
Divided by the maximum heat output - 4 (/) 16 = 1.375
Rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 14 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 18.000
Divided by the maximum heat output - 4 (/) 16 = 1.125
Rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 12.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 14.500 = 16.500
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 16.500 = 23.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 25.500
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Final Point Value: 26
Cost Breakdown
Name/Model: Phoenix Hawk PXH-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 98,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 188,000.00
Engine (Fusion): (5,000 x 270 x 45) / 75 (+) 810,000.00 = 998,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,898,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,098,000.00
Life Support: 50,000 (+) 50,000.00 = 2,148,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,238,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 2,258,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,290,200.00
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Total Structural Cost: 2,290,200.00
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Weapons and Equipment Cost
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Jump Jets 45 x (6 x 6) x 200 324,000.00
Large Laser 100,000 (+) 100,000.00 = 424,000.00
Machine Gun 5,000 (+) 5,000.00 = 429,000.00
Machine Gun 5,000 (+) 5,000.00 = 434,000.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 434,000.00
Medium Laser 40,000 (+) 40,000.00 = 474,000.00
Medium Laser 40,000 (+) 40,000.00 = 514,000.00
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Total Weapons and Equipment Cost 514,000.00
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BattleMech Cost
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Structural Cost: 2,290,200.00
Weapons and Equipment Cost: (+) 514,000.00 = 2,804,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 4,066,090.00
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Final BattleMech Cost 4,066,090.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A classic design. On the plus-side: fast and mobile, sufficient armor, good firepower. On the minus-side: runs too hot and too much MG-ammo.
Ideal for hit and run tactics. The MG´s are a bit problematic here: Ammo is very dangerous on such a hot-running Mech that needs 2 heatsink instead so badly. But they are useful against infantry and you have something to fire even if you can´t afford any additional heat.
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Member Review - Sleeping Dragon : 25-Aug-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This mech is an excellent scout hunter and raider. With high speed and good jump it can pick weaker targets and is hard to catch by those who can harm it. If you still manage to get yourself killed due to ammo explosion than you probably need to learn something about firing discipline (which is quite vital for any mech other than somewhat boring alpha-boats). Armor is strong enough to withstand a few hits, but don't try to attack PPC carriers too often, or you may find yourself among the dispossessed. Keep on mind that it isn't a mech for heavy/assault slug-fests (unless there is an easy way to flank the enemy) and you'll be fine.
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Member Review - Erenon : 19-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Good firepower high speed poor heat capacity.
Ideal for leading scout lances, hunting scouts.
It's also good for training (along with the chameleon).Teaches new pilots how to manage heat.
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Member Review - Blackhand : 12-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Its the premier scout hunter of 3025. Whats not to respect.
I've had some bad luck with mauraders and a AC 5 and PPC both hitting the right arm and taking out my large laser in round one. But thats mostly my fault for leaving a medium against an assault.
Strong armour considering it usually tangles with scouts who pack little in firepower and armour. Watch your heat though since it can be a challenge to remember its a 3025 design.
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Member Review - Oafman : 18-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The king of the skies in 3025. This is the ideal medium for this time period. As long as you manage your heat well this mech has the ability to turn the tide in any battle. It can keep out of the way of the big guys and the little ones don't dare get too close. Overall a very nice mech.
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