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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-17
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,978,807 C-Bills
Battle Value:       1,289

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 Large Pulse Laser
    1 LRM 10 w/ Artemis IV FCS
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The chief of the engineering team assigned to rework the venerable SHD-2H for the Star
    League defense forces, a relatively young battlemech designer named Adrian Brooks, was
    convinced that new technological break throughs offered an opportunity to dramatically
    improve the 'mech performance on the field of battle.  He also believed the original Shadow
    Hawk to be a flawed design, and therefore more willing to make radical changes to the design
    than many of the other engineers assigned to developing upgrade packages for the SLDF.

Capabilities:
    The SHD-17 depends on an Artemis equipped LRM 10 rack to provide it's long range firepower,
    a choice which created considerable controversy.  The LRM rack provides approximately the
    same amount of firepower as the AC-LRM combination carried by the SHD-2H, but carries
    considerably less ammunition.
    
    
    
    For short range combat the SHD-17 relies on a large pulse laser, mounted in place of the
    AC/5 carried by the old design, and retains the Martel Model 5 medium laser in it's right
    arm.  The laser array can overtax the Shadow Hawk's heat sinks, especially if used on
    conjunction with the jump jets, another source of controversy.

Deployment:
    The SHD-17 was never an especially popular design.  The SHD-2H was well liked by it's Star
    League pilots, and many had reservations about completely revamping the weapons systems.
    However, it did prove effective in the hands of those pilots who choose to use it.  The
    increased accuracy of the pulse laser was particularly well liked.
    
    
    
    The one universally popular feature was the inclusion of CASE, but as the old Shadow Hawk
    carried it ammunition in three separate bays it proved difficult to fully upgrade the SHD-2H
    design with CASE.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  161                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             24       
    Center Torso (rear):                               8       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
LRM 10 w/ Artemis IV FCS                                  RT                2          5.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Large Pulse Laser                                         LT                2          7.00             
Medium Laser                                              RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 5
Specials: CASE, IF1, JMPW1