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Member Review - Sleeping Dragon : 18-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
According to the other configurations it has only 10 DHSs fixed, so dropping two DHSs and lasers for ammo would actually improve it. Maybe dropping some armor would make it more clan like (and free some tonnage too) or using LRM 15s, actually anything... This mech lacks ammo to do something, so as it stands, it's almost useless. |
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Member Review - Knightrunner : 05-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
0.50 |
| Comment: |
The idea of a quad omni has some merit, but I can't see the advantage here. The 4 extra heat sinks don't appear to be integral equipment (the one benefit of an over sized engine) and the lack of arms and torso twisting really limits this thing's firing arc. It would be far better off moving slower and jumping- the quad chassis is ideal for jumping. IS mechwarriors hated quad mechs for centuries- with far less reason than the Crusader Wolves have to hate this design.
This configuration, like all of them, seems to be loaded with just-more-than one shot launchers. This is an expensive omni- not worth fielding considering the chances of it surviving combat. |
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Member Review - StarRaven : 22-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
Death trap. The LRMs are impressive firepower, but they have almost no ammo at all. Any opponent will have only light to lower-moderate damage, and then this will be annihilated by anything else with weapons. The lack of Artemis will decrease damage potential, and increase wasted ammo, which this can't afford. |
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Member Review - Erenon : 18-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
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Nice heavy blow, for just three miserable volleys. Once that's done you have just twin medium lasers to protect yourself.
Tactically, this is a little like a Katyusha rocket battery. Fire and run. It has the speed anyhow..
Otherwise, extremely limited. Try losing some heat sinks you don't really need that many. |
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Member Review - mud : 11-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Nice idea, but you need more ammunition for those launchers. They'll run dry after three rounds of fighting. That's a no good. |
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