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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Executioner G
Designer:           -Mud
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         29,161,990 C-Bills
Battle Value:       3,290

Chassis:              Standard
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Laser
    4 Streak SRM 6s
    2 Medium Pulse Lasers
    2 ER Medium Lasers
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Executioner G is a close-combat variation on the Executioner chassis fielded by the Jade
    Falcons.  The configuration is utilized whenever the 'mech must face heavy opposition in a
    city.
    
    
    
    Commonly, Executioner G pilots rely on their jump jets in order to jump into and disrupt an
    enemy formation.  Against a lance of Inner Sphere 'mechs, a single Executioner G can usually
    defeat the entire lance while sustaining only minor damage.

Capabilities:
    Four Streak SRM-6 racks are the heart and soul of the Executioner G.  The SRMs are backed up
    with four medium lasers.  A single ER Large Laser provides token long-range firepower, and
    an anti-missile system provides protection against incoming missiles.  Initially, the techs
    had difficulty in configurating the anti-missile system not to go off when the 'mech
    launched a full volley of 24 SRMs, but the problem was rectified by placing the anti-missile
    system in the head.

Deployment:
    The Executioner is a thinly deployed 'mech, rarely seen in any configuration, and often seen
    in non-standard configurations.  Most recently, this battlemech has been seen in action in
    raids into the ARDC, where it reportedly has made short work of several Kell Hound and Wolf
    in Exile mechwarriors.  An unknown joker pegged this 'mech with the nickname MIRV because of
    the massive barrage of guided SRMs it can fire on a single volley, a moniker which has stuck
    among units that have to face this dangerous machine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  259                    13.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             37       
    Center Torso (rear):                               9       
    R/L Torso:                         20             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
2 ER Medium Lasers                                        CT                2          2.00             
MASC                                                      RT                4          4.00             
2 Streak SRM 6s                                           RT                4          6.00             
2 Streak SRM 6s                                           LT                4          6.00             
Anti-Missile System (Ammo 24)                             RA                1          1.00             
ER Large Laser                                            RA                1          4.00             
Medium Pulse Laser                                        RA                1          2.00             
Streak SRM 6 (Ammo 15)                                    RA                1          1.00             
Anti-Missile System (Ammo 24)                             LA                1          1.00             
Medium Pulse Laser                                        LA                1          2.00             
Streak SRM 6 (Ammo 15)                                    LA                1          1.00             
2 Jump Jets                                               RL                2          4.00             
2 Jump Jets                                               LL                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 59
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"/8"j
Damage: (S) 6 / (M) 6 / (L) 1,  OV: 2
Armor (A): 9,  Structure (S): 5
Specials: AMS, CASE, JMPW1