Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Nightstar IIC A
Designer:           StarRaven
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         21,671,325 C-Bills
Battle Value:       3,299

Chassis:              Endo Steel
Power Plant:          285 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 ER PPC
    2 Ultra AC/20s
    1 ER Large Laser
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Of the new BattleMechs introduced in the Inner Sphere with rediscovered and technology, the
    Nightstar is one of the most effective. Created by Clan Wolf-in-Exile, the Nightstar IIC
    OmniMech is quite capable of destroying any opponent, Clan or Inner Sphere.
    
    As the Nightstar IIC slowly becomes more popular, more variants are coming into service.
    Most of them stick with the Prime's layout of a pair of heavy weapons, with energy backups.
    Two are close combat machines, while the other two are fire support 'Mechs. While the jump
    jets and ER PPC are not part of the base chasis, every current variant does carry them. As
    with many Clan 'Mechs, the Nightstar IIC often has overheating problems.

Capabilities:
    The A variant is designed to do enormous damage at close range, and is preferred for urban
    environments. The ER Large Laser and ER PPC give it a respectable ranged punch when needed,
    and the pulse lasers provide extra firepower in close. The jump jets greatly increase
    mobility, and can be a deadly surprise for those unfamiliar with the 'Mech's capabilities.
    Eight tons of ammunition give the A variant lengevity in combat.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       285 XL                   8.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  293                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             45       
    Center Torso (rear):                              15       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
ER PPC                                                    RT                2          6.00             
Jump Jet                                                  RT                1          2.00             
Ultra AC/20 (Ammo 20)                                     RT                4          4.00             
ER Large Laser                                            LT                1          4.00             
Jump Jet                                                  LT                1          2.00             
Ultra AC/20 (Ammo 20)                                     LT                4          4.00             
Medium Pulse Laser                                        RA                1          2.00             
Ultra AC/20                                               RA                8         12.00             
Medium Pulse Laser                                        LA                1          2.00             
Ultra AC/20                                               LA                8         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 4
Armor (A): 10,  Structure (S): 5
Specials: CASE