BattleMech Technical Readout
Name/Model: Nightstar IIC A
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,671,325 C-Bills
Battle Value: 3,299
Chassis: Endo Steel
Power Plant: 285 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
1 ER PPC
2 Ultra AC/20s
1 ER Large Laser
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Of the new BattleMechs introduced in the Inner Sphere with rediscovered and technology, the
Nightstar is one of the most effective. Created by Clan Wolf-in-Exile, the Nightstar IIC
OmniMech is quite capable of destroying any opponent, Clan or Inner Sphere.
As the Nightstar IIC slowly becomes more popular, more variants are coming into service.
Most of them stick with the Prime's layout of a pair of heavy weapons, with energy backups.
Two are close combat machines, while the other two are fire support 'Mechs. While the jump
jets and ER PPC are not part of the base chasis, every current variant does carry them. As
with many Clan 'Mechs, the Nightstar IIC often has overheating problems.
Capabilities:
The A variant is designed to do enormous damage at close range, and is preferred for urban
environments. The ER Large Laser and ER PPC give it a respectable ranged punch when needed,
and the pulse lasers provide extra firepower in close. The jump jets greatly increase
mobility, and can be a deadly surprise for those unfamiliar with the 'Mech's capabilities.
Eight tons of ammunition give the A variant lengevity in combat.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 285 XL 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 293 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (rear): 15
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 32
R/L Leg: 20 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 2.00
ER PPC RT 2 6.00
Jump Jet RT 1 2.00
Ultra AC/20 (Ammo 20) RT 4 4.00
ER Large Laser LT 1 4.00
Jump Jet LT 1 2.00
Ultra AC/20 (Ammo 20) LT 4 4.00
Medium Pulse Laser RA 1 2.00
Ultra AC/20 RA 8 12.00
Medium Pulse Laser LA 1 2.00
Ultra AC/20 LA 8 12.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 3, OV: 4
Armor (A): 10, Structure (S): 5
Specials: CASE
Cost Breakdown
Name/Model: Nightstar IIC A
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (293 pts) 18.5 x 10,000 185,000.00
Internal Structure (Endo Steel): 95 x 1,600 x 1 (+) 152,000.00 = 337,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 527,000.00
Engine (XL): (20,000 x 285 x 95) / 75 (+) 7,220,000.00 = 7,747,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 8,647,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,847,000.00
Life Support: 50,000 (+) 50,000.00 = 8,897,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 9,087,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 9,177,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 19,000.00 = 9,196,000.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 9,262,500.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,262,500.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
ER Large Laser 200,000 (+) 200,000.00 = 300,000.00
ER PPC 300,000 (+) 300,000.00 = 600,000.00
Jump Jets 95 x (3 x 3) x 200 (+) 171,000.00 = 771,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 831,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 891,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,371,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,851,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,851,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,262,500.00
Weapons and Equipment Cost: (+) 1,851,000.00 = 11,113,500.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 21,671,325.00
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 21,671,325.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Nightstar IIC A
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 63 (Weapons) - 4 (Base) (-) 62 = -32
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
ER Large Laser (+) 1.000 = 2.540
ER PPC (+) 1.500 = 4.040
Ultra AC/20 (+) 3.000 = 7.040
Ultra AC/20 (+) 3.000 = 10.040
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 301.200
Divided by the maximum heat output - 4 (/) 62 = 4.858
Rounded up to the nearest tenth = 4.9
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
3 (Movement) + 63 (Weapons) - 4 (Base) (-) 62 = -32
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
ER Large Laser (+) 1.000 = 2.540
ER PPC (+) 1.500 = 4.040
Ultra AC/20 (+) 3.000 = 7.040
Ultra AC/20 (+) 3.000 = 10.040
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 301.200
Divided by the maximum heat output - 4 (/) 62 = 4.858
Rounded up to the nearest tenth = 4.9
Unit receives Overheat (OV) value of 4
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
3 (Movement) + 27 (Weapons) - 4 (Base) (-) 26 = 4
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER PPC (+) 1.500 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 293 armor points x 1 293.000 = 293.000
Armor Factor Conversion (/) 30 = 9.767
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 95 ton BattleMech = 5.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 18.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 20.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 22.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 27.500 = 28.750
Unit's Final Point Value:
Offensive Value = 22.500
Defensive Value (+) 28.750 = 51.250
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 51
Member Review - Sleeping Dragon : 22-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Again very dangerous mech. In the city it would use some protective equipment, but I'm sure that there will be elementals swarming around to keep enemy infantry at bay.
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Member Review - mud : 31-Oct-2004 00:00
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Rating:
5.00
Comment:
Excellent 'mech design. I'd repod this though, and give it an LB 20-X, but becides that it's well-neigh perfect.
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Member Review - St. Dragon : 15-Jul-2004 00:00
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Rating:
4.50
Comment:
This reminds me of the King Crab, but a bit better. The UAC/20s are good weapons as long as they don't jam, and the ER PPC and ER Large are good for long range cover, but I don't know why the pulse lasers are there, the autocannoons are sufficient. I'd suggest replacing the pulse lasers with either extra heat sinks or extra ammo and/or the large laser with another PPC, or switching them to the back. But still, a good solid design.
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"A country cannot simultaneously prepare and prevent war." - Albert Einstein