BattleMech Technical Readout
Name/Model: Wasp WSP-1A
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Battle of Tukayyid Supplemental
Record Sheets: 3039 Unabridged
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3039
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Star League / 2471
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,612,320 C-Bills
Battle Value: 384
Chassis: 1A Type 3
Power Plant: Hermes 120
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 Diverse Optics Type 2 Medium Laser
1 Bical SRM 2
Manufacturer: Defiance Industries, Irian BattleMechs Unlimited, Kali Yama Weapons Industries
Primary Factory: Furillo (DI), Shiro III (IBMU), Kalidasa (KYWI)
Communications: Duotech 65
Targeting & Tracking: RadCom TXX
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 48 3.00
Type: Standard
Internal Armor
Structure Value
Head: 3 4
Center Torso: 6 6
Center Torso (rear): 4
R/L Torso: 5 6
R/L Torso (rear): 2
R/L Arm: 3 4
R/L Leg: 4 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
SRM 2 (Ammo 50) LT 1 1.00
Medium Laser RA 1 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
SRM 2 LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials:
Distribution
Name/Model: Wasp WSP-1A
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Medium Laser
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. SRM 2 (Ammo 50) 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. SRM 2 5. Jump Jet
6. Jump Jet 6. Roll Again
Battle Value Breakdown
Name/Model: Wasp WSP-1A
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 48 x 2.5 x 1 120.000
Internal Structure (Standard w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 169.500
Gyro (Standard): 20 x 0.5 (+) 10.000 = 179.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 164.500
Defensive Movement Factor: +3 (*) 1.30 = 213.850
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 213.850
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 5 (Weapons) = 5
Offensive Equipment:
Medium Laser 46.000
SRM 2 (+) 21.000 = 67.000
SRM 2 (Ammo 50) (+) 3.000 = 70.000
Total 'Mech Tonnage: (+) 20.000 = 90.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 170.100
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 170.100
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 213.850
Offensive Battle Rating: (+) 170.100 = 383.950
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 384
Cost Breakdown
Name/Model: Wasp WSP-1A
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (48 pts) 3.0 x 10,000 30,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 38,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 78,000.00
Engine (Fusion): (5,000 x 120 x 20) / 75 (+) 160,000.00 = 238,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 838,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,038,000.00
Life Support: 50,000 (+) 50,000.00 = 1,088,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,128,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 7,600.00 = 1,135,600.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,149,600.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,149,600.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 20 x (6 x 6) x 200 144,000.00
Medium Laser 40,000 (+) 40,000.00 = 184,000.00
SRM 2 10,000 (+) 10,000.00 = 194,000.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 194,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 194,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,149,600.00
Weapons and Equipment Cost: (+) 194,000.00 = 1,343,600.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,612,320.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 1,612,320.00
Dark Age (3081 - 3150)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
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3141
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Jihad (3068 - 3080)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
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Succession Wars (2781 - 3049)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
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2999
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2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
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Unit Not Available
2469
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Alpha Strike Conversion
Name/Model: Wasp WSP-1A
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 5 (Weapons) - 4 (Base) (-) 7 = 3
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 5 (Weapons) - 4 (Base) (-) 7 = 3
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Standard: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
--------------------------------------------------------------------------------------------------------
Final Armor Value: 2
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 2
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 7.200
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 7.000 = 9.000
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 9.000 = 12.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 13.500
--------------------------------------------------------------------------------------------------------
Final Point Value: 14
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I think i´m a bit sentimental on this one: It was the first Mech I´ve ever played BT with. Good movement profile for a 3025, acceptable armor and weaponry. Only real drawback is the placement of the SRM, severly constricting it´s firearc and posing problems when behind half cover.
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 11-May-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This machine isn't that bad. Light armor doesn't allow it to stand a chance against the majority of the other mechs, but the SRMs have some use (especially with almost unlimited ammo and infernos). You can afford to stay away and fire the SRMs with low chance for a hit without the need to get closer (unlike STG or LCT machine guns), so this mech may at least try to avoid the most common infantry and light vehicle weapons. Good machine for gathering data, but flee if there is a chance that some serious opposition appears.
No topic has been started for this review [Start Topic]
Member Review - House Calderon 1 : 21-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Classic mech and my second favorite variant of this mech, even though it is supposed to be the base model. I prefer the D variant with more useful weapons. This one isn't bad, that would be the L variant (sucks), the D is just better.
No topic has been started for this review [Start Topic]
Member Review - Spectre327 : 30-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This can be considered your average light mech. Fitted with the right stuf for close recon. That's about it. I hate to see light mechs with super short guns like MGs and SRMS becuse the proximaty they need to be to make the fight successful is very small.
No topic has been started for this review [Start Topic]
Member Review - Daphne Wilde : 29-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
woodland or hill scout. under armed and out armored by even the most land hugging machines. just not up to snuff
No topic has been started for this review [Start Topic]