BattleMech Technical Readout
Name/Model: Stinger STG-3R
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Battle of Tukayyid Supplemental
Record Sheets: 3039 Unabridged
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3039
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Star League / 2479
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,614,240 C-Bills
Battle Value: 359
Chassis: Earthwerks STG
Power Plant: GM 120
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Chilton 360
Jump Capacity: 180 meters
Armor: Riese 100
Armament:
1 Omicron 3000 Medium Laser
2 LFN Linblad Machine Guns
Manufacturer: Coventry Metal Works, Earthwerks Incorporated
Primary Factory: Coventry (CMW), Calloway VI (EI), Grand Base (EI), Keystone (EI)
Communications: Datacom 26
Targeting & Tracking: Dynatec 990
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 48 3.00
Type: Standard
Internal Armor
Structure Value
Head: 3 4
Center Torso: 6 6
Center Torso (rear): 4
R/L Torso: 5 6
R/L Torso (rear): 2
R/L Arm: 3 4
R/L Leg: 4 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 200) CT 1 1.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Machine Gun RA 1 0.50
Medium Laser RA 1 1.00
Machine Gun LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials:
Distribution
Name/Model: Stinger STG-3R
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Machine Gun 5. Sensors 5. Medium Laser
6. Roll Again 6. Life Support 6. Machine Gun
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Heat Sink
6. Heat Sink 6. Gyro 6. Heat Sink
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Machine Gun (Ammo 200) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Member Review - Sleeping Dragon : 08-May-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Nice mech with good mobility. It's like a LCT with the ability to handle rough terrain. MGs are more than able to handle infantry and laser can threaten vehicles with ease. Fielding this mech against heavy opposition in any other role than as a harasser is foolish.
No topic has been started for this review [Start Topic]
Member Review - House Calderon 1 : 21-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Gunslinger Patch has this one nailed shut. Classic mech, dirt cheap, great trainer and militia mech. good for anti-infantry work, and urban defense. The 3G is the better mod for anti mech fighting: 2 ML and more armor. I'd use it over the locust due to jump ability.
No topic has been started for this review [Start Topic]
Member Review - Spectre327 : 30-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
The chance of this mech getting some free time to use those MG's can never appear. Jump jets are good, speed is good and med lasers are good but those MG's are just not good.
No topic has been started for this review [Start Topic]
Member Review - Rudel Gurken : 20-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
It´s a good recon (and even training) Mech able to do anti-infantry-work. If the enemy doen´t have fast mechs it can be usefull to make them nervous by jumping around in their rear (I have lured 2 Hunchbacks from the front for 3 rounds with one of these! And my Stinger was able to leave the field under its own power!)
No topic has been started for this review [Start Topic]
Member Review - Gunslinger Patch : 17-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Of course its a good mech, its a classic! The Locust is faster, but it don't have hands and can't jump like a stinger.
And like the locust this is the mech you can put a green pilot into since losing the mech won't break your unit's finances.
There are better light mechs mechs for front line service and house units will reflect that and use Stingers to train the recruits. But for many local forces, militia, periphery, pirates, and mercs there are limits to the purchasing budget and the Stinger will be a common sight.
No topic has been started for this review [Start Topic]
"Put more trust in nobility of character than in an oath." - Solon