Combat Vehicle Technical Readout
Name/Model: Caboose [BASE]
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 236,979 C-Bills
Battle Value: 189
Movement Type: Tracked
Power Plant: 10 Fusion
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: Reactive
Armament:
16 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Someone got the bright idea to have the Bolos tow their own fire support to the combat zone
as a force multiplier. So here we are.
Capabilities:
The main design constraint on the Caboose is its tonnage was limited by the Bolos power
plant. Any more then 25 tons and the drag would overpower the relatively small Bolo engine.
Next was the rather obvious Thumper configuration. This put a minimum limit of 16 tons of
omni-space required. A turret was also included. Though it can't do anything for the
largest possible weapon systems it does give normal weapons the ability to deal with
flankers who've gotten into the rear lines. After the controls and power systems were
included to allow independent operations this leaves a rather paltry 3 tons remaining for
armor. But at least it's reactive armor offering extended protection from the most likely
damage source, enemy artillery.
Deployment:
Use of the Caboose, and it's off brand relatives, is not included in doctrine. Thus it's
use is at the discretion of tactical commanders. Implementation is mixed. A majority of
commanders see the loss of mobility while the Caboose is under tow as too much of a cost.
The adage about being the firstest with the mostest is bandied about often. Commands that
do see more common usage tend to be infantry heavy. The ability for a Bolo to bring along
dismounts without cutting into its own combat payload is worth the sacrifice in strategic
mobility.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 10 Fusion 1.00
Cruising MP: 0
Flanking MP: 0
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 48 3.00
Type: Reactive
Armor
Value
Front: 10
R/L Side: 10
Rear: 10
Turret: 8
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Fixed Equipment Location Tonnage
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Trailer Hitch Front 0.00
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Alpha Strike Statistics
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Point Value (PV): 6
TP: CV, SZ: 1, TMM: 0, MV: 0"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: ENE, HTC, OMNI, RCA, SRCH
Battle Value Breakdown
Name/Model: Caboose [BASE]
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked OmniVehicle
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Defensive Battle Rating
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Armor (Reactive): 48 x 2.5 x 1.5 180.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 202.500
Unit Type Modifier: Tracked (*) 0.90 = 182.250
Defensive Movement Factor: +0 (*) 1.00 = 182.250
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Final Defensive Battle Rating: 182.250
============================================================================
Offensive Battle Rating
----------------------------------------------------------------------------
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 12.500
Speed Factor: 1 (Flank) (*) 0.540 = 6.750
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Final Offensive Battle Rating: 6.750
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Combat Vehicle Battle Value
----------------------------------------------------------------------------
Defensive Battle Rating: 182.250
Offensive Battle Rating: (+) 6.750 = 189.000
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Final BattleMech Battle Value: 189
Alpha Strike Conversion
Name/Model: Caboose [BASE]
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 0 (Cruise) = 0"
Tracked Motive Type = 0"t
Ground Target Movement Modifier at 0" is 0
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Final Movement and Movement Modes: 0"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Reactive: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Trailer Hitch = HTC
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Reactive armor = RCA
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + [0 (0" Move)] (*) 1.000 = 5.600
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 0 (0.25 per 2") = 0.000
Final DIR Defensive Interaction Rating (+) 5.500 = 5.500
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 5.500 = 5.500
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Final Point Value: 6
Cost Breakdown
Name/Model: Caboose [BASE]
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked OmniVehicle
======================================================================================================
Structural Cost
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Armor (Reactive) (48 pts) 3.0 x 30,000 90,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 115,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 130,000.00
Engine (Fusion) (5,000 x 10 x 25) / 75 (+) 16,666.67 = 146,666.67
Turret 1 x 5,000 (+) 5,000.00 = 151,666.67
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Total Structural Cost 151,666.67
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Weapons and Equipment Cost
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Trailer Hitch 0 0.00
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Total Weapons and Equipment Cost 0.00
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Combat Vehicle Cost
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Structural Cost 151,666.67
Weapons and Equipment Cost (+) 0.00 = 151,666.67
Omni Conversion Cost 151,666.67 x 0.25 (+) 37,916.67 = 189,583.33
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 236,979.17
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Final Combat Vehicle Cost 236,979.00