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                 BattleMech Technical Readout

Name/Model:         Gladiator GLD-2-TR
Designer:           CO_17thRecon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3045
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,484,873 C-Bills
Battle Value:       1,106

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    1 Autocannon/5
    1 SRM 6
    1 Medium Laser
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Gladiator is a new design showing up in a variety of strange places. Work by some of our
    Order's operatives have pinpointed the factory as being in the Marian Hegemony, though the
    'Mech has been slowly spreading out through the Inner Sphere. The Hegemony has shown a
    strange willingness to sell the design to all interested parties, though often at a
    significant mark up.
    
    The design utilizes a very open ended architecture, and very solid parts that combine
    low cost with heavy firepower and versatility. With it's trademark "Mirmillo" helmet, and
    Roman design worked into the armor, the Gladiator is a potent pyschological weapon, similar
    to the Banshee, Perente, Wolfhound and Atlas.

Capabilities:
    Unlike many other favored 'Mechs in this weight class, the Gladiator sacrifices speed for
    firepower. Armed with a Class 5 Autocannon, large laser, medium laser, SRM-6 and two machine
    guns, the Gladiator can handle nearly any mission or foe. The main weapon is the Pontiac
    Light autocannon, placed in a heavily armed shell in the right arm, and the Diplan HD laser
    is similarly located in the left arm. The heavy armor allows the Gladiator to effortlessly
    engage in hand to hand combat when necessary. The two hands have heavy internal structure
    for either heavy lifting or close combat.
    
    The secondary weaponry on the Gladiator is geared mostly towards anti-mech combat,
    though the Marklin SRM-6 and Mainfire Miniguns are quite handy against vehicles and infantry
    respectively. The Martell Model 5 medium laser offers decent range, and good efficiency, a
    solid backup weapon for the 'Mech. When used in conjuction with the main weapons, the
    Gladiator can lay down a very impressive barage for a machine it's size.
    
    Agility is key for the Gladiator, and even though the top speed is only average, the
    'Mech is quite nimble, especially with the addition of Rawlings 52 jump jets, which allow
    the Gladiator to blast airborne for up to 120 meters. With this quick response time and
    tight turning radius, the Gladiator is a very able arena and city fighter. In fact, one of
    the Gladiators in the Inner Sphere is used by Diamond Arm stables on Solair VII, where the
    'Mech has become a fan favorite, especially when in the Steiner arena.
    
    Armor on the machine is average, and distributed fairly evenly around the frame.
    Protection over the chest is especially good, allowing the 'Mech to retreat when badly
    damaged by enemy fire. Overall, the Gladiator is quite tough, but not invincible, and it
    would behoove the 'Mechwarrior to remember that.
    
    
    
    Variants:
    
    Currently, there are no factory varients, though some machines use LBX-5 autocannons,
    extended range large lasers, and other new tech weapons. Rarely is the engine or armor
    altered.

Deployment:
    Currently, most of the Gladiators built reside in the Marian Legions. However, the 'Mech is
    being produced slowly, and can be seen in many Inner Sphere units, although it is quite
    rare. Around two hundred machines total exist in various places. Some have not been
    accounted for.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             20       
    Center Torso (rear):                               7       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Machine Guns                                            RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
SRM 6                                                     LT                2          3.00             
Autocannon/5                                              RA                4          8.00             
Large Laser                                               LA                2          5.00             
Autocannon/5 (Ammo 40)                                    RL                2          2.00             
Machine Gun (Ammo 100)                                    LL                1          0.50             
SRM 6 (Ammo 15)                                           LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 5
Specials: