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BattleMech Technical Readout
Name/Model: Annihilator ANH-2KH
Designer: Techpriest
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3059
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,604,667 C-Bills
Battle Value: 2,081
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 Gauss Rifles
2 PPCs
4 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
While plans for the ANH-2A and ANH-1A Annihilator were among those gifted to Arc-Royal
Mechworks by Clan Wolf-in-Exile, there were some designers who were intrigued by the
prospect of improving the model with Gauss Rifles. Intending to make a more durable, harder
hitting version of the ANH-1A, feasibility studies quickly determined that placing Gauss
Rifles and PPC's into the mech was more than possible, with slight structural modifications.
Moreover, the Annihilator's legs were thick enough that with slight modifications,
ammunition feeds to the legs could easily draw up Gauss Rifle rounds without compromising
structural integrity. With this in mind, work began on the ANH-2KH - a design that would
merge much of the capabilities of the two designs, while increasing the survivability
considerably.
The ANH-2KH is a direct fire-support platform intended to flat out demolish anything lighter
than it within half a minute. Two arm mounted standard PPC's provide a compromise between
heat, range, and damage, while two Gauss Rifles, one in each torso, propel solid tungsten
shells the size of a melon at near hypersonic speeds, sheering away almost a full ton of
armor with each impact. Four medium pulse lasers tear away anything attempting to get within
the minimum range of this mech, concentrated in the torsos as a space saving measure.
Fifteen and a half tons of standard armor on a standard frame protect the mech, which has a
top cruising speed of only 33 km/h, a low top speed only justified by the sheer amount of
firepower that can be brought to bear on a target. Fourteen double heat sinks can be
overwhelmed by a desperate or inexperienced pilot, but mechwarriors with good target
selection and fire group management can easily handle this limitation.
The 'primitive' design has also proven popular among Clan Wolf-in-Exile forces assigned to
defend industrial facilities, to the point a completely new, clantech based and somewhat
differently configured model is also in production.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 200 Fusion 8.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 248 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 33
Center Torso (rear): 10
R/L Torso: 21 29
R/L Torso (rear): 9
R/L Arm: 17 31
R/L Leg: 21 29
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 2 4.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Medium Pulse Laser RT 1 2.00
CASE LT 1 0.50
Gauss Rifle LT 7 15.00
Medium Pulse Laser LT 1 2.00
PPC RA 3 7.00
PPC LA 3 7.00
Gauss Rifle (Ammo 16) RL 2 2.00
Gauss Rifle (Ammo 16) LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 2
Armor (A): 8, Structure (S): 8
Specials: CASE
Distribution
Name/Model: Annihilator ANH-2KH
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
===========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. PPC 4. Roll Again 4. PPC
5. PPC 5. Sensors 5. PPC
6. PPC 6. Life Support 6. PPC
1. Double Heat Sink 1. Double Heat Sink
2. Double Heat Sink 2. Double Heat Sink
3. Double Heat Sink 3. Double Heat Sink
4. Double Heat Sink 4. Double Heat Sink
5. Double Heat Sink 5. Double Heat Sink
6. Double Heat Sink 6. Double Heat Sink
Left Torso Center Torso Right Torso
1. Gauss Rifle 1. Fusion Engine 1. Gauss Rifle
2. Gauss Rifle 2. Fusion Engine 2. Gauss Rifle
3. Gauss Rifle 3. Fusion Engine 3. Gauss Rifle
4. Gauss Rifle 4. Gyro 4. Gauss Rifle
5. Gauss Rifle 5. Gyro 5. Gauss Rifle
6. Gauss Rifle 6. Gyro 6. Gauss Rifle
1. Gauss Rifle 1. Gyro 1. Gauss Rifle
2. CASE 2. Fusion Engine 2. CASE
3. Medium Pulse Laser 3. Fusion Engine 3. Medium Pulse Laser
4. Double Heat Sink 4. Fusion Engine 4. Double Heat Sink
5. Double Heat Sink 5. Medium Pulse Laser 5. Double Heat Sink
6. Double Heat Sink 6. Medium Pulse Laser 6. Double Heat Sink
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Gauss Rifle (Ammo 8) 5. Gauss Rifle (Ammo 8)
6. Gauss Rifle (Ammo 8) 6. Gauss Rifle (Ammo 8)
Battle Value Breakdown
Name/Model: Annihilator ANH-2KH
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 248 x 2.5 x 1 620.000
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 848.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 898.000
Defensive Movement Factor: +1 (*) 1.10 = 987.800
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 987.800
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 2 (Movement) - 38 (Weapons) = -6
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
PPC (+) 176.000 = 816.000
PPC (+) 176.000 = 992.000
Medium Pulse Laser (+) 48.000 = 1,040.000
Medium Pulse Laser (+) 48.000 = 1,088.000
Medium Pulse Laser (+) 48.000 = 1,136.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,176.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,216.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,256.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,296.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 1,320.000
Total 'Mech Tonnage: (+) 100.000 = 1,420.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 1,093.400
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,093.400
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 987.800
Offensive Battle Rating: (+) 1,093.400 = 2,081.200
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,081
Cost Breakdown
Name/Model: Annihilator ANH-2KH
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (248 pts) 15.5 x 10,000 155,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 195,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 395,000.00
Engine (Fusion): (5,000 x 200 x 100) / 75 (+) 1,333,333.33 = 1,728,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,328,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,528,333.33
Life Support: 50,000 (+) 50,000.00 = 2,578,333.33
Sensors: 100 x 2,000 (+) 200,000.00 = 2,778,333.33
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 2,862,333.33
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 2,892,333.33
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 2,962,333.33
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,962,333.33
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 400,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 700,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 700,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 760,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 820,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 880,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 940,000.00
PPC 200,000 (+) 200,000.00 = 1,140,000.00
PPC 200,000 (+) 200,000.00 = 1,340,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,340,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,962,333.33
Weapons and Equipment Cost: (+) 1,340,000.00 = 4,302,333.33
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 8,604,666.67
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,604,667.00
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Alpha Strike Conversion
Name/Model: Annihilator ANH-2KH
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 38 (Weapons) - 4 (Base) (-) 36 = -8
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
PPC (+) 0.750 = 3.390
PPC (+) 0.750 = 4.140
Gauss Rifle (+) 1.245 = 5.385
Gauss Rifle (+) 1.245 = 6.630
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 185.640
Divided by the maximum heat output - 4 (/) 36 = 5.157
Rounded up to the nearest tenth = 5.2
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 38 (Weapons) - 4 (Base) (-) 36 = -8
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
PPC (+) 1.000 = 3.640
PPC (+) 1.000 = 4.640
Gauss Rifle (+) 1.500 = 6.140
Gauss Rifle (+) 1.500 = 7.640
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 213.920
Divided by the maximum heat output - 4 (/) 36 = 5.942
Rounded up to the nearest tenth = 6.0
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
2 (Movement) + 22 (Weapons) - 4 (Base) (-) 20 = 8
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
Gauss Rifle (+) 1.500 = 3.500
Gauss Rifle (+) 1.500 = 5.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.0
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Final Long Range Damage Value: 5
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Convert Armor
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Standard: 248 armor points x 1 248.000 = 248.000
Armor Factor Conversion (/) 30 = 8.267
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 26.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 24.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 24.000
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 24.000 = 24.500
Unit's Final Point Value:
Offensive Value = 26.500
Defensive Value (+) 24.500 = 51.000
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Final Point Value: 51
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